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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Dirk Muessener

    Dirk Muessener New Member

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    thx for your hard work providing us those wonderful custom-ffb files! Though I have a question...how can I get more detailed 'infos' from the bumps/curbs on the track and make them feel a bit more rough. I might can raise the FX-slider but in this case I would increase the tire-scrub stuff as well (which i don't like that much).
    I am using a Fanatec CSL 1.1 -Base with the mid-end custom file and in-game sliders at 75/40/40/no damping.
    Many thx for your help!
     
  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hi Dirk,

    Thanks!

    You can adjust these 2 in the file:

    * kerbs_surface_scale: The surface bumps.
    * kerb_bump_scale: For the wall of the kerb.

    So increase both by some good amount :)
     
  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    What a crazy amount of interesting info!
    Really good, I am sure this will be used to improve both Default (just like SR).
    I agree Default def. has improved nicely, which is hopefully one of many things that will bring in new users & make them stay! :)

    Thank you for these detailed experiences!

    -Karsten
     
  4. Dirk Muessener

    Dirk Muessener New Member

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    thx for the info Karsten! Now I have even more to play with :)!
     
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  5. SaxOhare

    SaxOhare Well-Known Member AMS2 Club Member

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    Perhaps one of your comrades can answer this, in the right thread.
     
  6. Chip

    Chip Active Member AMS2 Club Member

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    Even after deleting AMS2 folder and starting from scratch, I'm getting intense oscillations while cornering at the limits of grip. Feels like the car is skipping through the turns (e.g. steering goes super light, then super heavy, then super light, etc in a matter of milliseconds). Makes it nearly impossible to assess overall level of grip. Everything else feels good. Is there anyway to dial this feeling back a little?

    I'm using the latest ver .51 HighEnd file on a SC2 wheelbase, primarily testing at Oulton Park with the Roco P3. I know it's a bumpy track, but it seems like the same thing occurs at the limits of grip on other tracks as well. Tried increasing the damping, from 0 to 50, and that didn't do much.
     
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  7. Shadak

    Shadak Active Member

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    Maybe not to such extreme but I have similar feelings with oscilations lately, testing this with Karsten right now, lets see if there is anything that can be done. Personally I feel like the last AMS2 update (s) made the general FFB very springy which is not only annoying but unrealistic as well.
     
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  8. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    it is just the feeling that I have too ... it is not like the pendulum effect of before but it is like an elastic bouncing from one side to the other ... a little bit okay but it seems too much, moreover, on the low end, a feeling of emptiness or rather too much lightness is back in the center, which together with the elastic effect becomes a bit of a cataloult o_O ... for the rest the new ffb has certainly improved but this effect must be absolutely reduced ... it must not be a fight with the steering wheel
     
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  9. DoZZa

    DoZZa New Member AMS2 Club Member

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    I'm experiencing lack of detail in the centre and a feeling of lightness in the centre with the latest hotfix update.
     
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  10. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I made further tests on the default preset of the new version 1.1.1.2 but also on Karsten's custom .51 file (Logitech G920) ... the default is much improved, the rubber feels great, the sealing limit point is well identified, the road effects also feel better, the braking is wonderful again, etc. etc. ... if we then move on to Karsten's .51 file, the sensations remain positive and also all the effects and peculiarities not highlighted with the default awaken .... so for me the only remaining problems are:
    - the too pronounced elastic effect that seems to be connected to the suspension or to the rear traction (even if similar, it is not the pendulum effect of before that seemed connected to the weight of the car or to a non-optimized car physics);
    - central emptying (with relative vacant oscillation) in the first degrees of rotation.

    These problems are therefore in common on both bases (default and custom) and cannot be solved with the game's ffb settings:
    - I tried low (50-50-50-0), high (80-80-75-50) and median (65-65-65-6) values and even if the sensations change, the elastic effect does not change and the feeling of emptiness in the center is not proportionately mitigated.
    - Even changing the values in the custom file does not bring the right benefit ...

    So perhaps the problem is not in the parameters to be set in the custom file but in the code that must be updated to manage these oscillations or the management of the suspensions in version 1.1.1.2 ... it seems like an excessive self-aligning traction force that is not connected to the wheels (which feel great) but to the suspension and therefore in:
    - the changes of direction,
    - the changes of level
    - when the rear starts to skid on cars with soft and not very rigid shock absorbers
    - even the cars with the H gearbox are problematic in braking and downshifting in conditions of loss of grip on the rear, but many of them are also problematic in acceleration and especially in low gears (1st or 2nd) where thrust and / or turbo triggers the spinning of the wheels and the swaying of the rear ... etc. etc.

    In these cases the elastic begins and it is difficult to modulate it with the accelerator and/or with corrections such as counter-steering ... these lead to starting a fight against this elastic effect that moves from right to left and from left to right ... which stops only by lifting the accelerator and waiting for the car to stabilize.

    In fact the cars that feel best now are the high downforce cars with stiff suspension (for example the v10 gen.1 and 2, the GT3.......) ... the problems take over and increase using cars that are increasingly softer than suspensions .. the greater the softness of the suspension, the greater the elastic oscillation of the car and therefore of the steering wheel.

    I don't know if I'm clear and legible ... sorry for my English with google traslator accent ... and thanks again to all of you for the wonderful work you do for us. ;)
     
    Last edited: Mar 2, 2021
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  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Thanks for the detailed feedback Stakanov!
    V52 should fix the elastic effect issue, hope to post it late today or tomorrow.
     
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  12. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I’ve had quite limited time to tweak etc.
    But i’ve not quite been able to decide between default and custom .
    Also just been trying Heavy messing 2.5 again due to favourable comments.

    I never gelled with Heavy messing before , but since the updates in physics and refined reiza rack , i have found it actually pretty good now, like a set of tires coming good during a stint , i think the physics has come to it.

    v51 has been tricky to find right feel. i suspect the different tire feel settings are part of that as that’s probably what stands it apart from default the most.

    All 3 options are good though. and default has everything going for it bar adjustability in game.
    It really needs some extra sliders for some things.
    Id also really like to see the default custom file be a genuine representative of new default that we can see some things to adjust up or down to suit.
     
  13. Raceracerace

    Raceracerace Active Member

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    Sad to say I do not currently use custom. Its acting up with the wheel introducing what seems to be lots of clipping on turns after 520 degrees of turning perhaps. The red bar flys upwards to half way or more.

    But this is not the main reason why, its lost its feel this 51 version. Its out of shape a bit maybe.
     
    Last edited: Mar 3, 2021
  14. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Actually we all knew inside that one day Reiza will nail the ffb and there will be minor needs for custom files (Or it’s only me).
    I currently use .51 and felt better than previous versions.
    Maybe after Reiza make a few adjustments and provide more sliders on ffb; there will no need to custom files, just guessing.
    Anyway, Karsten really did a great work and I even think he encouraged Reiza to improve ffb with indirect ways.
     
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  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Right, it's not fully tuned for all cars & it's got a cpl issues we're working out.
    v52 hopefully fixes it well :)
    (But don't be sad, it's only great that Default is getting better & it makes life simpler to use it too)
     
    Last edited: Mar 3, 2021
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  16. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    i haven’t experienced any clipping or even a hint of red . I even turned up all the sliders to levels that made it incredibly stiff and still no red bar activity .
     
  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    v52 posted just now.

    This one feels solid again.

    * Huge thanks to @Shadak for the great ideas underlining this file & hard work tuning it too.
    * Also huge thanks to Reiza @Renato Simioni @Domagoj Lovric for continuing to support the development of these files! Big time appreciated!
    * Fixed bug that prevented force to increase by velocity.
    * Changed the way over-steer works completely.
    * Re-adjusted values so "on edge" feeling comes from that being the case only.
    * Changed LFB behavior. Use it! It should NOT be set the same between car types. Center feeling vague, just jack it up a little up until it's too much, then lower it again.
    * Further improved rack & tyre calculations.
    * Fix to how tyre deform feel works.
    * All cars should be able to be set to feel almost as good as they can.

    Direct link: https://forum.reizastudios.com/attachments/silver-raw-6-6-5-52-zip.13039/
     
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  18. Shadak

    Shadak Active Member

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    Id like to note that some cars that use small/thin tyres like F-vee or Caterham need larger ffb multiplier in setup (depending on the base gain) and formula cars with big thick tyres lile V10 and V12 need multiplier lower to not feel so heavy. Hopefully it will be possible to use same multiplier for all cars in the future. (or it could all be related to castor as Karsten says, I dunno but use the multiplier)

    And yes, up the LFB if you like the floaty/elastic feel of default. On DD I use 12 and it feels just about right compared to RL GT race cars (including g force simulation etc.)
     
    Last edited: Mar 3, 2021
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  19. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Hi @Karsten Hvidberg Is the line for self_aligning_torque_scale suppose to have a value, like .33, or is it suppose to be as it is in v.52 and be (blend (min 1 (* 3 lfb_slider)) 0.22 0.6))?? Thank you.
     
  20. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    So what you are saying is, the higher the LFB the more the floaty/elastic feel is? Thought it would have been the opposite.
     

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