Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    I also noticed during .52 tweaking that I was feeling more detail than before, and that was helping to adjust the car's set up even further by increasing the ability to better distinguish the drive characteristics. IMO, It also seemed like the 1.2.3 update was also providing a better tire response across the board.
     
  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    v53 will be posted shortly. It might be called something else, since it's really 5-10 iterations in one.
    It will be posted just the high end file, then you guys can tune for your bases & we compile it all in one single zip file only afterwards.
    There's really no need for us to ****-tune for wheel-bases we can't test.
     
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  3. bandqit

    bandqit Active Member

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    o_O
     
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  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I remember it as it saying "badly" in there
     
  5. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    First, let me say, thank you again for doing this. May I ask, when you say ‘us’, do you mean you have been working closely with Reiza on this, or is it a reference to the other forum members that have been helping you? I understand if the question is a bit sensitive and you don’t wish to answer btw. I’m just curious.
     
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  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Oh no worries, many of the files have had great help from other people, like @Shadak & @Panos Schoino and they are both heavily involved in this one, just as much as myself.
    We do have good communication with Reiza, so that's going well & some cool new information should become available to the custom file any day now that the next file will use.
     
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  7. bandqit

    bandqit Active Member

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    Shocking language.
    I blame the parents.
     
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  8. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    Good to hear. Thanks to @Panos Schoino and @Shadak too :)
     
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  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    New version posted.

    "Silver Raw - rFuktor 3 - Momentum Rack 6.0".

    This has been completely co-worked with @Shadak & @Panos Schoino and we feel it's the best version so far :)

    * High end file only. Please adjust for other wheel-bases & post so we can combine in one single .zip file. When we have that, maybe let's have an arranged race so we can see who's the daddy in this thread?
    * In-game adjustable power-steering that works well with sim racing. Works on angle differences. Math/graph here: power steering
    * Removed damping adjusting. No need as it's rock stable. Adjust in the file if you need to.
    * IMPORTANT: Damping slider is now used for the strength of the power-steering instead of damping. Give it more strength if you want easier cornering for GT3/GT1/V10 and nothing or very little for mechanical driving.
    * Most fine-tuned version ever.
    * New grip loss detection.
    * New grip loss feel function. Math/graph here: slip2
    * Improved loading on cornering.
    * More accurate and smooth counter-steering forces.
    * More accurate grip feel on kerbs & grass.
    * Kerbs "move the steering wheel" again.
    * FX slider is now acting alone on adjusting road & effects. Adjusting gain will not change this. We hope this makes it more of a set & forget.

    Direct link for high-end file: https://forum.reizastudios.com/attachments/ffb_custom_settings-silver-raw-rfuktor-3-txt.13212/
     
    Last edited: Mar 12, 2021
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  10. Shadak

    Shadak Active Member

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    Many thanks to Karsten for all the time on this :)

    Just my notes (for DD1 mainly) on ingame settings. The damping slider is a really cool feature now as it allows to even out steering angle forces as you see fit. Some people like increasing torque, some like a more constant force applied once tyres are loaded and torque then increases with speed and G-force (close to rf2), then you just increase or decrease gain to compensate if it became too high or too low. As the center loading was improved, the LFB isnt required to be very high imo. So far I havent felt cars need much FFB multiplier adjustments in setup, some people like formula cars really heavy but most modern formulas dont feel that way so the file doesnt make it super strong.

    One thing for some distant future would be to check whether cars have actual powersteering or not and how strong it is etc. But this does require a high end wheel base as it has much more headroom for these things.
     
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  11. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    Just tried the rFukter file. ~10 hotlaps F309 @ Kansai.

    Initial impressions are very positive, I really like this file. I'm feeling new levels of subtlety in road texture and the tyres relationship to it, the feeling of 'rolling weight' is really nice. Unfortunately I'm not very good at expressing physical sensations, but I really like what I felt. I will spend more time with it in different cars etc over the weekend. I would say this file has the most subtle detail I've experienced from all the files I've tried.

    Oh I did feel the need to increase gain up to 60 (might go higher), increase effects up to 70, LFB down to 30 and dmper down to 0 (was previously 5) -I need to try more different damper settings to understand its effect.
     
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  12. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I'm sure you know, but just in case: You can increase the top 3 master values in the file by the same % each & you will have the same feel, but just more volume overall, so if you run out of steam that's an option :)
     
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  13. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    First impression ?? WOW effect ... it's another planet ... I feel a marvel will come out ... everything is more open, identifiable, clear and variable ... for now I've only tried the V10 Gen 2 at SPA, I'm just starting out of the tuning, I only set my "tighten", I launched the game to be able to start tuning the Gain ... to hear it better the effect I lowered the LFB to 0 (which I will then raise it) ;) ... this absurd value of LFB on a Logitech basis has up to now been unthinkable even and only for testing (usually 10-30) as the steering wheel would have been totally empty ... but now, even if incredulous :confused:, I can drive the car well ... the feeling on the steering wheel is much more gradual and variable as the car, speed and downforce vary ... :cool:

    The wheels of car obviously still feel strange but it's normal ... I still have to adjust the LFB and all the other parameters ... in short, I know that tonight I will try very long and many things ... I can certainly say as always that you are great ... thanks KArsten & Company ...
     
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  14. bandqit

    bandqit Active Member

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    Yeah I’ve had to make a couple of fairly significant, fundamental settings changes for this one, and a couple in the file itself - on a CSL Elite - but I think, I THINK... it just might be feeling better than ever now :eek: Thanks so much all involved.
     
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  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Oh, also we forgot to add an important bullet:

    * FX slider is now acting alone on adjusting road & effects. Adjusting gain will not change this. We hope this makes it more of a set & forget.

    Updated the post with this now too.
     
    Last edited: Mar 16, 2021
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  16. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    It’s taking a lot of self discipline not to jump on and do some laps first thing on a Saturday morning ;)

    will try out later but sounds awesome.
    So what your saying is basically gain will set peak torque and it’s probably best to set to optimum low load feel and use power steering to limit max torque.
     
  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It will depend on the LFB as well on the low end and the power-steering only adjusts based on angle toward road direction on tyre.
    So:
    The gain will set the high end possible, yes.
    The lfb will adjust the center strength, as usual.
    The damping(power-steering) will adjust the power steering torque provided based on angle towards road pull direction. So the power-steering is not limiting the overall torque, but provides help on cornering. We've tried 4-6 different power-steerings and this one stood out as providing the best feel while also allowing velocity vs df to stand out more clearly than strictly torque-based power-steering.

    :)
     
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  18. JoKeR

    JoKeR Member

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    Tried the new file on a G25 (yes, I know :D), but for the first time, it didn't work out of the box. Very flat, even when boosting settings in game to 100%, quite the opposite of what everyone else is experiencing (more detail). Earlier files always got more defined/stronger feeling, no matter if on Low, Mid or High version. Tried master_ values a little bit higher and messed with some values down below but I obviously don't know what I'm doing because in the end it just got heavier, but still without the definition that older file had. (88/75/50/50 or even 100/100/75/100 resulted on poor feeling).
    So far, sticking with this one (https://forum.reizastudios.com/attachments/ffb_custom_settings_v52_peter_g920-txt.13164/) and keep following the thread until something tuned for Logitechs comes around from the experts. The above file it's almost perfect for me, except that I don't get the "over crest light wheel feel". Other than that, it's a good compromise between handling and immersion.
    Thanks to everyone involved. Keeping track of this thread for a long time now, and is amazing to see how much the settings have improved over the time.
     
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  19. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Have been away for a few weeks, but I'm back now and cannot wait to try this one out
     
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  20. Reiche

    Reiche Member AMS2 Club Member

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    I experience very high centering forces when cornering and getting my foot on the throttle. RWD Camaro roadcar was fine, but I noticed it on AWD Lancer and even on the classic Mini Cooper FWD in which case I didn't expect to happen a lot when getting on throttle. Gain was at 40, then reduced to 30.

    (I'm only starting to get into the whole driving experience again and trying to understand what's going on, so it could also be just me getting it wrong)
     
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