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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Not_DrRyan

    Not_DrRyan New Member

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    Would you mind sharing your file? Also have a Logitech and would like to try it out!
     
  2. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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  3. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I just tried using half values to allow for stronger wheel, and used the low file for first time ( with tightening values adjusted to suit my wheel) and it felt really good with Gt3.
    I haven’t run tightening for along time, but it might be something I do again, as switching to factory mid file didn’t feel as good details.

    I’ve also switched to running my tm system settings at default instead of spring and damper off. And I feel like it’s better and more consistent on either custom or default.
     
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  4. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    From .52 version, I'm not using the tightening and falloff anymore. My balance_scale is currently at 0.021
     
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  5. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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  6. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I did try Peters file, and while it felt like a great tune, offering many positive steps. It wasn’t easy to dial in without changing for each different car.
    It also was quite full enough around centre with lower strength settings and adding tightening made it too tight, so would need to find my own middle ground there.
    this is to be expected when it’s set on a different wheel.

    ultimately using low file, with tightening of 0.11 0.02 gives me a very good centre feel and minimal tuning across different cars.
     
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  7. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Same here ... I was amazed at how Peter's settings behave ... having the same steering wheel and testing the cars (for example the cars shown in his graph), I can hear the beautiful tuning and melody ... but it is a job to do car by car, which, although beautiful and interesting, forces you to vary the values and to redo the process every modification of both the ffb and the physical update of the car. You have to raise your hat for the level of attention that Peter puts in his tests ... ;)

    Unfortunately I am a bit lazy :(, also because I still dream at night this mechanism repeated and reiterated with PC2 and the JackSpade files (where I had to rewrite all the auto settings for cars and update for updating) :confused: .... so I also prefer more immediate approach ... where I establish the main variables involved with median values and leave only one variable to be adjusted car by car (i.e. the GAIN that can be modeled even while playing with the per-car ffb) .... then:
    - septum my tightening (0.10 - 0.05)
    - I set LFB and Gain to 50 and FX to taste (usually 65-70)
    - Adapt Karsten's file if needed and to homogenize the peaks and distortions of the two median values of 50

    and then go to play .... I change the GAIN on the fly while playing, having mapped two buttons of the botton box to increase and / or decrease the GAIN and save in the setting car ... it is also more immediate to make a comparison between one version and another of a new Karsten file ... ;) ... and without going to the psychologist!!! :p
     
    Last edited: Mar 10, 2021
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  8. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    If you do the detailed FFB per car and then sort them into one particular class, then average your values within that class, you can probably get away with a common setting per class. For example GT3 from the graph above would be roughly;
    Gain: 46
    LFB: 45
    FX: 61
    Probably doesn't hold true for every class, but if you're looking to save time, it's probably good enough.
    P.S. Until they do another update, LOL
     
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  9. Shadak

    Shadak Active Member

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    We are testing a file that should make almost all cars realatively balanced in terms of ingame sliders and ffb multipliers. Hope it will be possible to post soon, so far it feels excellent.
     
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  10. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Interesting observation, I just upgraded my TM RSGT base wheel to a leather Gt wheel, it feels half the weight and is more solid with less flex as well as just being nicer feel and lay out, the effects on Ffb are noticeable, it’s given better detail, and I’ve had to bump my self alignment back to Karsten standard 0.22 and added some velocity scale to get the weight right.
     
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  11. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Very right observation ... regardless, I specify that I did not criticize your work but my person and my laziness, the final joke is referred to me ... indeed I tell you dear Peter that I often take a cue from you and Kuku as if I were a student who copies the answers and results, on the day of the exams, to pass the test with Professor Karsten ... :D

    This balance would be a great feature ... even if only limited to the LFB cursor ... we are waiting and curiosity ... take your time and good job!!! ;)
     
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  12. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    I also noticed during .52 tweaking that I was feeling more detail than before, and that was helping to adjust the car's set up even further by increasing the ability to better distinguish the drive characteristics. IMO, It also seemed like the 1.2.3 update was also providing a better tire response across the board.
     
  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    v53 will be posted shortly. It might be called something else, since it's really 5-10 iterations in one.
    It will be posted just the high end file, then you guys can tune for your bases & we compile it all in one single zip file only afterwards.
    There's really no need for us to ****-tune for wheel-bases we can't test.
     
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  14. bandqit

    bandqit Active Member

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    o_O
     
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  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I remember it as it saying "badly" in there
     
  16. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    First, let me say, thank you again for doing this. May I ask, when you say ‘us’, do you mean you have been working closely with Reiza on this, or is it a reference to the other forum members that have been helping you? I understand if the question is a bit sensitive and you don’t wish to answer btw. I’m just curious.
     
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  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Oh no worries, many of the files have had great help from other people, like @Shadak & @Panos Schoino and they are both heavily involved in this one, just as much as myself.
    We do have good communication with Reiza, so that's going well & some cool new information should become available to the custom file any day now that the next file will use.
     
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  18. bandqit

    bandqit Active Member

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    Shocking language.
    I blame the parents.
     
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  19. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    Good to hear. Thanks to @Panos Schoino and @Shadak too :)
     
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  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    New version posted.

    "Silver Raw - rFuktor 3 - Momentum Rack 6.0".

    This has been completely co-worked with @Shadak & @Panos Schoino and we feel it's the best version so far :)

    * High end file only. Please adjust for other wheel-bases & post so we can combine in one single .zip file. When we have that, maybe let's have an arranged race so we can see who's the daddy in this thread?
    * In-game adjustable power-steering that works well with sim racing. Works on angle differences. Math/graph here: power steering
    * Removed damping adjusting. No need as it's rock stable. Adjust in the file if you need to.
    * IMPORTANT: Damping slider is now used for the strength of the power-steering instead of damping. Give it more strength if you want easier cornering for GT3/GT1/V10 and nothing or very little for mechanical driving.
    * Most fine-tuned version ever.
    * New grip loss detection.
    * New grip loss feel function. Math/graph here: slip2
    * Improved loading on cornering.
    * More accurate and smooth counter-steering forces.
    * More accurate grip feel on kerbs & grass.
    * Kerbs "move the steering wheel" again.
    * FX slider is now acting alone on adjusting road & effects. Adjusting gain will not change this. We hope this makes it more of a set & forget.

    Direct link for high-end file: https://forum.reizastudios.com/attachments/ffb_custom_settings-silver-raw-rfuktor-3-txt.13212/
     
    Last edited: Mar 12, 2021
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