VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Chip

    Chip Active Member AMS2 Club Member

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    Interesting. I tested a bunch of Nvidia drivers, and settled on an older version and I haven’t updated since, but yet AMS2 has taken a massive performance hit. Perhaps I will try newest Nvidia driver again to see if it helps. Other suggestions are welcomed as well!
     
  2. lensman45

    lensman45 Member

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    Just for information, I haven't had any drops in VR performance after latest updates. Running Quest 2 via Airlink.
     
  3. Chip

    Chip Active Member AMS2 Club Member

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    For those without performance drops, are you running the latest version of Nvidia drivers? My plan is to start there, but then will start reverting SteamVR changes is that doesn't work. If it were only a few FPS difference, I wouldn't bother, but I've lost a solid 30% FPS or more :(
     
  4. Lab Pong

    Lab Pong OG Sim'er

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    WIth current drivers...I have not had any loss. Running Ryzen 3600x 3060ti Reverb G2
     
  5. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Performance is good for me with the latest nvidia driver, a few microstutters here and there but good in all conditions.
     
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  6. lensman45

    lensman45 Member

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    Not the very latest Nvidia driver, haven't updated yet. Running 3080 ti , Quest 2 on Full resolution, AMS2 on Ultra, getting a locked 72 fps.
     
  7. Chip

    Chip Active Member AMS2 Club Member

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    Well, I updated to the latest Nvidia driver a few hours ago, and it didn’t help sadly. I’m not sure what the issue is, but seems strange I can’t run low graphic settings on AMS2 with 80% SS with a Reverb G2 and RTX 3080. For most of the lap around Spa (time trial mode) it’s fine at 90 FPS, but hairpin before Eau Rouge, I drop to below 70 FPS and then the stutter in frame rates lasts until getting to the bottom of Eau Rouge. I wish I could narrow it down to which update caused the problem. I used to be able to get 90 FPS locked around Spa on medium graphic settings.
     
  8. Shpalman

    Shpalman Member AMS2 Club Member

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    no performance drop for me with last game update and last nvidia drivers
     
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  9. Johngrim64

    Johngrim64 Member AMS2 Club Member

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    My 3080 runs smooth as silk but I have shadows and reflections off / low but run 70% resolution scale AA high added a little sharpening..looks and performs great .I have discovered that anything above 70% res scale starts to impact on performance in certain situations so now leave at 70% headset G2
     
  10. Chip

    Chip Active Member AMS2 Club Member

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    Thanks for the added info. So, just to clarify, you run 70% SS in SteamVR, and then set MSAA on high within AMS2? Also, what do you set sharpening to in the AMS2 file? Thanks. I will definitely try your approach.
     
  11. Rob Davies

    Rob Davies Bobby Dazzler AMS2 Club Member

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    Hi chip - no worse for me with latest update and nvidia drivers - settings as per the 90fps option in my settings doc here - AMS VR G2 Settings
     
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  12. DaWorstPlaya

    DaWorstPlaya Active Member

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    FSR has worked really well for me. I think the trick is getting the "Render scale" setup at 0.85 or over in the OpenVR config file and then cranking up the SteamVR SS to compensate with the added GPU headroom. Most of the long distance shimmering is gone for me.
     
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  13. viperlogic

    viperlogic New Member

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    AMS2 newbie! Are there recommended settings for AMS2 with a RTX 3090 and Oculus Quest 2? Thank you in advance.
     
  14. Jugulador

    Jugulador Well-Known Member

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    What this online rating system is supposed to do? Because AMS2 server is full of noobs and a**holes bashing the good racers and nothing happens with them.
     
  15. lensman45

    lensman45 Member

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    Well, I have Quest 2 and 3080ti (very close to 3090 for performance), rest of rig in my sig below. I run Quest via airlink, set to highest resolution in Oculus PC app at 72 fps. Most of AMS2 graphics at Ultra with MSAA at medium. FPS is pretty well locked at 72 fps.
     
  16. Richard Tough

    Richard Tough New Member AMS2 Club Member

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    I run a Quest 2 with 3070 and 3600 cpu.

    Wired link set to 90hz, max rendering resolution. Use the debug tool to specify a fixed encode resolution of 3664 and bandwidth of 350mbits. Distortion curvature set to low. Sharpening enabled.

    I set the VR FOV in debug tool to 0.7, 0.6. This frees up huge headroom in exchange for a marginal drop in FOV. ASW disabled.

    Run using Oculus runtime, in game settings to native desktop res and hz. AF x16, high textures, MSAA high, track and car detail medium. Detailed grass on medium. All other settings on low. All post processing and sun glare off.

    Optionally, set in game sharpening in the oculusdx11 xml file. I like a value of 0.600000 and clamp 0.0450000.

    My intention is to render the cleanest image possible at a locked frame rate and a small margin of headroom to ensure frame time remains even. These settings achieve that under almost every circumstances..
     
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  17. TronLi

    TronLi Well-Known Member AMS2 Club Member

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    Is anyone with VR also using a 21:9 monitor?

    I just upgraded recently and ever since I swapped monitors I noticed that in my Reverb G2 the image displayed is 21:9 but squished to 16:9. The monitor looks fine but when I put on the headset I can tell that everything is oval instead of round. This is just in the menus. In-game it looks fine.
     
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  18. MickT

    MickT Active Member AMS2 Club Member

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    Haven't noticed anything odd like that, but then I run in a 1920x1080 window on my 34" 21:9 - no need for full screen 3440x1440 when I'm in VR. The game keeps separate graphics settings for when you run through SteamVR or non-VR, so its set to 3440x1440 if I want to use it in 2D.
     
  19. Steve Young

    Steve Young Active Member

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    VR can only use a square image for both lenses. Try not to use a 21:9 aspect ratio.
    Run the game in windows mode not full screen and find a 1:1 resolution.
    Wasting a lot of resources running parts of the game that VR isn't using.
    Try to get the game run a square resolution, not wide screen on monitor.
    Any Frame boost is a plus
     
  20. Tigrou LeChat

    Tigrou LeChat New Member

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    I'm using a 21/9 monitor, no problem with G2 i'm using also 1920x1080 resolution.
     

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