Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. T3chAddict

    T3chAddict New Member

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    Hi everyone, first time poster. I have tried some searches but nothing worked so far. I am getting heavy oscillation when using the detailed FFB heavy messing file. I have in-game set to custom profile and FX to 50 everything else is 0. The car feels good but I can never really let go of the \wheel which is a problem as I like using the H-shifter.
    I use a Simagic Alpha with the follinwg settings:
    Total force 100 (in-game set to 65)
    Wheel Inertia 3
    Wheel Damper 50 (tried 0 and still have the same issue)
    Smooth Level 3 (tried increasing descreasing which didn't solve issue)
    Wheel Spring 50 (tried increasing descreasing which didn't solve issue)
    Wheel Friction 15 (tried increasing descreasing which didn't solve issue)
    Wheel speed 100 When lowering it did become less but the snappiness of the wheel suffered a lot
    Anything I can try out? Let me know what other info you might need.
    I'm sorry if I wasn't able to find an answer myself. Thanks for any feedback!
     
  2. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Still here, my G2 stopped working last Saturday one day out of warranty! I phoned support and they were good enough to send a new v2 cable as the last one only worked for 7 weeks.
    I babied that thing so they're not as reliable as some make out.
    Anyway I'll give the experimental a bit of a tweak later.
    Welcome back @Stakanov !
     
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  3. Danielkart

    Danielkart Well-Known Member

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    S
     
    Last edited: Jun 3, 2022
  4. Mathias[NuoSimulation]

    Mathias[NuoSimulation] New Member

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    I have already broken 2 cables from the g2. I have now fixed the cable so that it no longer kinks. A bend to the front and then right along the bracket. It has held like this for 5 months now without any problems
     
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  5. MickT

    MickT Active Member AMS2 Club Member

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    See this post. I get heavy oscillations using Default/Default+. Unfortunately, I don't have a way to fix it - I just use the rfuktor file - no oscillations there.

    Automobilista 2 Custom Force Feedback - Overview & Recommendations
     
  6. WarmRed

    WarmRed Well-Known Member AMS2 Club Member

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    If I increase the damping in Default+ in Base, the oscillation goes away. With the Custom File 5.0.x, it is no longer possible for me to find the border between oscillation and non-oscillation, because it is so strongly damped.
     
  7. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Ok I'm going to be away from rig for a few days.

    I played around with 5.0.5 and got somewhere to what I liked , but wasn't quite there for me
    Was quite hard to get a balance of forces between low and high downforce cars, that didnt require altering sliders a fair bit.
    High downforce cars got to forceful compared to low etc

    I then revisited the original 5 series as it was initially envisaged by Karsten and co.
    as it did make a great first impression, and now that i understand it better, i felt it was only a couple of small personal taste changes away from being a great allrounder.

    So I've got to WIP files available to try out.
    But for me 5.0.01 is my go to of this series. its got more definitive details and nicer natural steering weight inside the full range of forces without going to much.

    The only issue I feel needs to be sussed out is high speed moments inducing oscillations if you dare take hands off wheel, its also amplified by high load from high downforce, but this seems to be happening in all the recent files , I've just not noticed as I dont really remove hands, so I can live with it.
     

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  8. oli65

    oli65 New Member

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    Hello together
    I have been following the posts and the files for a while now and I keep testing it. Many thanks to all your work.
    I mainly ride AC, but AMS2 has its potential, which is why I keep trying it. My impressions are on a DD1.

    First:
    Do I understand LFB correctly that "smaller" forces are raised here or what exactly does LFB do?
    I prefer to drive the older touring cars and mainly test these cars as well. My main test car is the M1 procar, which I can also compare well with AC.
    As far as the FFB is concerned, the behaviour and feedback under braking and cornering is quite good. At the moment I am testing between the 5.0x files and default. And there is one point that bothers me with both variants (possibly AMS2 problem). When I turn into a curve with the steering wheel, everything is fine, but when I move the steering wheel back to the straight position, I feel a loss of information, which I don't have with other sims. I am not talking about the loss of grip, but simply the straight position of the steering wheel after a turn. It feels somehow unnatural.

    Can this be solved with any settings?

    Thanks Oliver
     
  9. Danielkart

    Danielkart Well-Known Member

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    Hi
    I am traveling with the dd1. I always stayed at 5.01 because the static cushioning is not good for DD bikes. But with little adjustment, it's almost perfect for the dd1

     
  10. Racer25

    Racer25 New Member

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    Raising the damping seems to be the easiest solution for oscillations with the Default/Default+. I had to raise my to between 40 and 50 for it to be manageable. The problem is that there becomes less quality feedback. In this regard, rfuktor is easier to use and have better feel.
     
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  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Oliver,

    Reg. LFB: Yes, it can be used to strengthen the lower forces. In the 5.x series it also can lower it. Here is how it works: custom lfb
    You can pull the "v" slider to see the effect.
    It also does a few other things, but this is the essense.

    Reg. loss of information, higher LFB should help, but unf. the M1 pro car I think is one of the cars that physics wise is not set up well in AMS2, so if the FFB code strives too hard to "fix it" it will hurt your driving abilities, since it would have to mask what is happening. The car simply slides too much, just like a few others in AMS 2 (caterhams too for example). Do you have this lack of feel in other cars, like GTE, the new USA Carts, etc?
     
    Last edited: Dec 23, 2021
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  12. Robert Dolšak

    Robert Dolšak New Member

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    What are yours ingame settings?
     
  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It is really interesting to see how close all our settings are getting now, it seems like we cannot be far off a pretty awesome all-rounder file :)
     
    Last edited: Dec 23, 2021
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  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    We might need to find if there is something that has been lost going from 5.0,1 -> 5.0.5, that we want back, as @Kuku Maddog is hinting at and trying to figure out. So any feedback on that might help.
     
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  15. neal

    neal Well-Known Member AMS2 Club Member

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    @Karsten Hvidberg I'm finding an unpleasant grinding feeling constantly. It doesn't seem to match in any way the engine revs so I think it as 'road noise'. Also there is very little sense of self-centering/castor effect still. This is with your 5.0.4 custom file. In game I'm using 30,8,35,0 I don't like the game's damping effect at all on my wheel.
     
  16. oli65

    oli65 New Member

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    Yes with the faster cars its much better. I think AMS doesnt well implement the old slower german cars.
     
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  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Neil,

    Maybe FX slider is too high?

    But if that is not good, then try and decrease
    (road_rolling_slip_feel 1.0)
    to something lower might help?

    Reg. the little sense of self-centering that sounds weird, which car is it?
    You can try changing "centering" value to see if anything helps?

    It is interesting what might be required to make the Accuforce be nailed as well.

    Best,

    -K
     
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  18. neal

    neal Well-Known Member AMS2 Club Member

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    I'll have a quick try with that parameter and report back.

    reg the self-centering, it is all cars in my experience.
     
  19. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hi

    Generally around
    55, 25, 25, 25 .

    there’s no likelihood of my ingame settings being a golden goose, as it’s dependant on far to many variables of different wheel bases, different wheel software settings and different tastes.

    but as a starting point it could be used as an indication of typical balance between effects.
    Nothing too extreme or super low.
    These settings are what I would run a F-USA around Watkins Glenn for example and could run all day and is a good test of max force’s.

    lower speed and low downforce cars may need higher gain which can be done per car.
     
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  20. MickT

    MickT Active Member AMS2 Club Member

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    Thanks, but as per the post I'd linked, the damping makes no difference - to prove the point the video was taken with damping @ 100 :)
     

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