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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. newtonpg

    newtonpg Active Member AMS2 Club Member

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    According to @Karsten Hvidberg 5.0.4 is
    identical to 5.0.1 except for a small correction and
    by (re)introducing damping slide as power steering.

    This damping effect as power steering can be reverted changing line 68 in 5.0.4 from
    (damping 0.3) #set static within range 0.0 - 1.0 or set to damping_slider
    to
    (damping 0.0) #set static within range 0.0 - 1.0 or set to damping_slider

    This is what I did in 5.0.4 and it is woking great with my wheel, including
    scrub and tear effect that @Kuku Maddog and others needed to modify.
    Different wheels I know or simplky personal taste.
     
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  2. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Please ignore, posted before I searched...
     
  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It depends what version and settings you are using.
    If 5.0.2/5.0.3/5.0.4 then damping slider is "power steering" so maybe use less of that helps?
     
  4. Manolo

    Manolo Member

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    Guys these new files are really nice, i use the 5.0.4 and the force exerted, the weight shifts and the sliding of the car on the corners of the wheels is very credible, consistent and informative, I am fascinated @Karsten Hvidberg . :)

    If I really have to find something, on G920 and high value of gain and lfb, I can't balance only the effects or rather now the bumps (micro and large) are very emphasized, which do not reduce as much as desired even if the values are set very low, instead, a little the scrub and more the curbs are overwhelmed by the forces and almost inaudible even if I use high values, does it happen to you too?

    These are my current values in this effects, any advise? o_O

    (micro_bumps_scale 0.175)
    (micro_bumps_smooth 0.008)
    (kerbs_surface_scale 3.6)
    (kerbs_surface_smooth 0.03)
    (kerb_bump_scale 3.2)
    (large_track_bump_scale 0.025)
    (large_offroad_bump_scale 0.050)
    (scrub_scale 1.00)
    (scrub_frq_scale 0.50)
    (suspension_scale 1.25)


    Thx
    --------------------
    I almost forgot, Stakanov sends you greetings to everyone, no one excluded, he is battered but maybe he'll be back home soon, maybe tomorrow too.
    Good luck ;)
     
    Last edited: Dec 20, 2021
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  5. SlowBloke

    SlowBloke Member

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    I really like the fact that bumps are not dramatic in this version....my wrists really dont like big bumps (ie Cleveland 7 in the F-USA) with my DD1 but I do like a heavier feel on cornering hence dont want to reduce overall FFB to the point the cornering is too weak.

    I am comparing the 5.0.4 file (which I love apart from dramatic bumps still too much for me) to this to try to see what I should change in the 5.0.4 file but to my simple brain I cant figure out what I need to port over/change to accomplish that in 5.0.4 without changing anything else.

    Soo hopefully without sounding demanding... is there an easy way I can accomplish that in the 5.0.4 file ?

    Thanks a lot chaps - last few updates have really been fantastic :)
     
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey SlowBloke,

    yes, in 5.0.4 you have these 2 lines:

    (FL_load_norm (max 0 (+ FL_load_norm_s (* 0.5 (- (smooth FL_load_norm 0.015) (smooth FL_load_norm 0.3))))))
    (FR_load_norm (max 0 (+ FR_load_norm_s (* 0.5 (- (smooth FR_load_norm 0.015) (smooth FR_load_norm 0.3))))))


    you can change the 0.015 value in both lines to something higher. Try:
    0.05
    and if that is not enough then maybe 0.1 or somewhere in between.
    remember to change in both lines :)
     
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  7. neal

    neal Well-Known Member AMS2 Club Member

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    I have to report @Kuku Maddog that your latest iteration 5.0.4 is truly wonderful so far tested. Only tried it with the P3, my preferred choice of test vehicle and I'm not sure how it could get any better or be any more usefully informative. I feel like I can push the car with reckless abandon (almost) and yet know all the time exactly what it is doing and how and never really feel out of control unless I go too far.
    What seems to be most obvious is how everything syncs together and feels totally locked in and solid. Without there being too much force, the subtle information is distinctive and clear and really helps tremendously with control and even more so in building confidence. This is really quite fantastic stuff, thanks to all the contributors. :D
     
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  8. SlowBloke

    SlowBloke Member

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    I am starting to feel thank you is not enough.... but thank you :):):)
     
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  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey @Manolo ,

    First, thank you for the good news and greetings from @Stakanov!

    Second: How high gain & lfb are we talking about?
     
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  10. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Hi Karsten, great to have you back :)

    I'm testing the latest rFuktor file now, and it feels great, but there's something very weird going on with damping and oscillations on my DD1...

    I changed the file to let damping be adjusted by the slider to more easily experiment. I started with damping at 30, and had quite a bit of oscillations as soon as I let go of the wheel. Just to test I turned damping to 100, and oscillations were now extremely violent. Quite puzzled I turned damping to 0, and to my amazement all the oscillations were gone!

    So at least on my setup the in-game damping seems to work opposite of what I expected. Very strange...
     
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  11. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    @tUMi
    Im inclined to agree that it feels better with static Damping set to 0.0
    it also seems to reduce some notchy feeling i was getting with the JCW mini, with lots of torque coming on and off while turning at same time with the front drive.

    Ive decided i like the steer_pull without the power steering Blend , as it more direct feeling.

    #(steer_pull (* 12 (/ 1.5 master_rack) (blend power_steering 1.2 0.8) steer_pull grip_feel_front (* (/ 1 8) (+ FL_def FR_def 5))))
    (steer_pull (* 12 (/ 1.5 master_rack) steer_pull grip_feel_front (* (/ 1 8) (+ FL_def FR_def 5))))
     

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  12. tUMi

    tUMi Active Member

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    Hey Kuku,

    I also think that it is propably better to leave the static Damping set to 0.0. I'm willing to believe that most people who are using a DD wheelbase will prefer it this way. :)

    I really liked (and still do) your previous modified rFuktor 5.0.2 file with especially the McLaren MP4/12 on Nordschleife. Thanks to the changes you've done especially in smoothing department, the file felt really well balanced with that car and track combination. Also the bumps of the track felt softer to my hands (which I liked a lot) and the sharp jolts on big bumps I was constantly getting with the original versions felt a lot smoother also.

    However, earlier this afternoon I continued with my experiments on your previous modified rFuktor 5.0.2 file and tested it with the Corvette C8R GTE car on Laguna Seca which is a mid downforce car on a pretty flat surfaced track. I was kind of struggling with that track and car combination, I couldn't adjust the FFB to feel as good as it did with the original rFuktor 5.0.4/5.0.2/5.0.1 for example...

    The problem was for me that everything on my wheelbase felt just a bit too flat and numb. You know, the scrub/tear... practically everything, not enough road detail. The weight of the wheel felt pretty good, though. I even tried to increase the Gain/LFB and the feel did got a bit better after increasing those but still I wasn't 100% satisfied with the end result. I'm aware that Laguna Seca has a quite flat track surface and the C8R GTE may not have the best FFB ever in a history of AMS2 car collection but still the experience with that car and track combination using your modified file wasn't on the same level I had with the McLaren MP4/12 on Nordschleife.

    Anyway, thank you for uploading the rFuktor 5.0.2K. I will definitely test it tomorrow (it's getting late here for today) and hopefully it will feel better on tracks with smooth surface on lower downforce cars. :)
     
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  13. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    @Kuku Maddog
    Nice work on v5.0.4. I like the calmed bump effects but, not sure about the scrub & tear.

    I'll try a few changes with v5.0.2 and see how that works out but, thank you and @Karsten Hvidberg for sharing your work and knowledge with us. :)
     
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  14. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    there’s certainly a lot of variation in tyres and cars in ams2 and it’s sometimes just the way that car is.
    generally most can be put in a sweet spot with plus or minus of FX and Lfb .
    some cars have very pronounced tyre rumbling and some have hardly any. Some have very sensitive scrub and tear and others just seem hard to find the limit.
     
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  15. chonk

    chonk Well-Known Member AMS2 Club Member

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    This is so true, the difference in ffb from one car to another can be really substantial. When I first tried v5 I was in the caterham and everything felt very smoothed out in comparison to 4.6 I spent a long time adjusting my settings trying to get some more pronounced feedback out of it. In the end the result wasn't bad at all the car was extremely drivable, but I thought I would experience the same muted feeling across all cars. Couldn't have been more wrong, jumped in the C9 and the ffb really came alive so easy to tell what's happening at the tire as grip comes and goes or momentarily losing contact with the track surface. Certainly from class to class at least there's great variation.
     
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  16. Racer25

    Racer25 New Member

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    I've noticed the same thing even amongst different formula cars. Drove the '98 Swift at Suzuka and the FFB was the best I've felt in a racing sim. I switched to the 1991 Benetton on the same track and the FFB was very numb by comparison with the same settings. It wasn't bad, it just didn't have that next level of information and immersion.
     
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  17. Nolive721

    Nolive721 Active Member

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    Reiza giving us FFB in game slider key bidding and per car save would help a lot here
     
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  18. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    I don't understand why Reiza doesn't create an advanced section of FFB and expose all the parameters you can find in the latest custom FFB files, like scrub, bump, micro bumps, levels, frequency, scale, etc... instead of cramming them all under "FX". Using a custom FFB file is great, but it's not for everyone. Having it in the UI, would be fantastic with the ability to save custom presets (soft, hard, openwheeler, etc...)
     
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  19. Nolive721

    Nolive721 Active Member

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    RRE moved away from this many canned effect FFB options few months back and people complained as well

    to be fair there is a tool existing to adjust FFB parameters but yes it’s in Windows not in Game
     
  20. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Simple. The more options developers give users to adjust and tune ffb, the more complaints and the harder to trouble-shoot / diagnose issues. It's got to be a nightmare from a tech-support perspective.

    I agree though, I'd love to have access to more settings in the UI. I'm one of the few people that actually likes SimCommander's vast range of tuning options, most others despise the complexity.
     
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