Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. tUMi

    tUMi Active Member

    Joined:
    Apr 26, 2020
    Messages:
    124
    Likes Received:
    127
    This is a good find indeed, Kuku! Thanks for sharing it to us. :)

    I performed an experiment with one of your hybrid files I've been using for some time now with my SC2 Sport wheelbase - the Delta-S Evo (Primary scrub Plus).

    I did the exact same changes to it as you did with the 5.0.1 file and to my surprise these changes seems to be working really well with your hybrid file as well!

    (lfb_slider_strength 1.0) #0.0-1.0. How steep lfb slider adjusts the curve.
    (center_full (blend (min 1 (* lfb_slider 2)) 0.25 0.5))


    I can definitely feel the difference in a center area of the steering, it feels more tighter and direct than before the changes. After testing many hours on Nordschleife with the McLaren MP4/12 I think I will just keep the changes I've made to your hybrid file from now on as it feels excellent!

    I have uploaded the edited file here in case someone wants to have a go with it. Or you can just download the original hybrid file from the link in Kuku's signature and look for the file from the archive and make the changes mentioned earlier if you prefer to do it yourself.
     

    Attached Files:

    • Like Like x 3
    • Informative Informative x 1
  2. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Hi Kuku !
    Another small change for the file
    Bye Daniel
     

    Attached Files:

    • Like Like x 1
  3. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,683
    Likes Received:
    1,034
    Hi again Daniel

    I had a bit of play and got it to where I like it, but its just some personal preference stuff and I haven't tested a wide variety of cars.

    You certainly don't need my approval to be happy with what you have and to share it, in fact id suggest everyone that has a tune of a file they recommend for their wheel base to link it into their signature so people can find it easier.
    And if anything the one you should be directing your tuning ideas too is @Karsten Hvidberg ,as its his creation and I'm still very happy with it in almost stock form. ( Though I may adopt your Kerb feel values) and only need to find a solution for high speed oscillations without spoiling the awesome direct feel.
    but I m happy to put up with it if I have too.
    Keep up the good work, I'm enjoying spending less time fiddling and more time racing at the moment. :)
     

    Attached Files:

  4. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Hi Kuku
    Thank you very much for your Feedback. Yes the only problem is the oscillation, also with me.
    Have a nice day
    Daniel
     
  5. Reodor Phelgen

    Reodor Phelgen Member AMS2 Club Member

    Joined:
    Dec 16, 2021
    Messages:
    81
    Likes Received:
    39
    Hey guys! This might be a bit off topic, or just a bit off.....but, anyways! I figured maybe some of you ffb-gurus now something about this. I decided to do a little experiment today, and mounted a couple of speakers underneath my racing seat. Compact, and good sounding active monitors with a great bass response. Spent some time with placement/padding/shielding etc, so now i'm basically sitting on a stereo subwoofer, racing. I've split the audio signal coming from the game, using an eq to cut mids/tops and boosting all the low frequencies making the chair (my ass) vibrate. Combined with a 7.1 headset it's pretty awesome! I also routed the "bass" signal to a small speaker mounted under my G29 pedals, so they vibrate as well...haha. This will surely get me many, many dates..! So, from off topic to..just off. Gurus: Is there a way to convert ffb signals into midi signals? Example: I wanna have the ffb signals from road effects, curbs and bumps only, convert them into midi signals according to ffb input gain, route that signal to my ass-speaker, wich will then trigger whatever frequency making it vibrate the most. Essentially, feeling only road effects through the underneath speakers. Midi Motor Madness! Ok, sorry! And thank you!
     
  6. mdecker79

    mdecker79 Active Member AMS2 Club Member

    Joined:
    Aug 3, 2020
    Messages:
    240
    Likes Received:
    170
    Your going to want something like simhub which takes the telemetry output from the game and plays it to bass shakers and or speakers.

    Tuning the software can take some time but doing so with one effect at a time lets you better understand what you're feeling and adjust it properly.

    Per my sig I run simhub with two buttkicker / shakers, one zipped tied right to the seat springs so it vibrates my butt directly and another bolted to the underside of my pedal tray.

    With simhub setup correctly it almost feels like cheating because I gain soooooo much more information from the shakers. Also running it all in VR it really fools my brain to help with immersion.

    Just having brake lockup on both which vibrates my pedals a certain way helps me with threshold braking. Also when I have the brake bias a bit too far to the rear I can feel that same vibration on my butt which then I can dial in the brake bias a bit better. But again to get this to match the FFB does take some time. Also having wheel slip with the rear and having that vibrate my butt a certain way helps with throttle input and how to modulate that better.

    Also the feel of the road is in there as well and it's so good when you drive over a bump and you feel it on the pedals and the wheel at the same time and then a millisecond later on the rears (my butt) as the rear tires roll over it is just great.
     
    Last edited: Jan 17, 2022
    • Like Like x 3
  7. JDean

    JDean New Member

    Joined:
    Dec 26, 2021
    Messages:
    18
    Likes Received:
    12
    Same here. Using VR, the Buttkicker (with extra 4$ USB Soundcard) in combination with Simhub for tyre lock on the Front Axle. It ads emersion but its not so clear and fast like yout Steering wheel FFB
     
    • Like Like x 1
  8. Reodor Phelgen

    Reodor Phelgen Member AMS2 Club Member

    Joined:
    Dec 16, 2021
    Messages:
    81
    Likes Received:
    39
    Thanks! This is just what i need, only ten times better! Except I haven't figured out how to get it working. Gonna fiddle with some settings and try getting it up and running. Thanks for the tip, much appreciated!
     
    • Like Like x 1
  9. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Hi Kuku
    High Speed oscillations? I set the master_rack to 0.7.
    on_off_trottle_feel to 0 , brings unwanted effects. Oscillations over 200km/h are also in reality. So I am very satisfied.
    Bye Daniel
     
  10. Manuel Staedel

    Manuel Staedel Active Member AMS2 Club Member

    Joined:
    Mar 8, 2016
    Messages:
    385
    Likes Received:
    123
    How can i reduce the damping in all custom files?
     
  11. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

    Joined:
    Feb 7, 2020
    Messages:
    594
    Likes Received:
    821
    If you use Damping Version File with the cursor in game "Damping", and the PowerSteering set in a static way

    #--- set damping or power_steering to static value or to match damping_slider
    (damping damping_slider) #set static within range 0.0 - 1.0 or set to damping_slider
    (power_steering 0.15) #set static within range 0.0 - 1.0 or set to damping_slider


    if you switch to use file with PowerSteering you setting Danmping with a static value to taste 0.15, 0.30, 0.45,....... and the cursor in game "Damping" set PoowerSteering

    #--- set damping or power_steering to static value or to match damping_slider
    (damping 0.15) #set static within range 0.0 - 1.0 or set to damping_slider
    (power_steering damping_slider) #set static within range 0.0 - 1.0 or set to damping_slider
     
    • Friendly Friendly x 1
  12. Manuel Staedel

    Manuel Staedel Active Member AMS2 Club Member

    Joined:
    Mar 8, 2016
    Messages:
    385
    Likes Received:
    123
    Okay, thank you very much.
    But i dont reach my target with that information.
    The alternative way can be, with a extrem rudimentär custom file, that feels abolute like default, and then , i add some single codes, with that i can cange some things like virbration on curbs and bumps, to reduce that or some another effects.
    What are the smallest custom file, please?
     
    • Like Like x 1
    • Useful Useful x 1
  13. Kurupt CDN

    Kurupt CDN Active Member AMS2 Club Member

    Joined:
    Mar 11, 2016
    Messages:
    287
    Likes Received:
    78
    Hey guys,
    I'm currently using Karsten's latest silver raw rfuktor file. With a Thrustmaster TX with in-game ffb settings the same as the suggested settings on page 1 for a csw 2.5

    Are those settings ok for a TX or does anyone got some for a TX / T300?

    Cheers
     
  14. Benzaah

    Benzaah Member

    Joined:
    Apr 5, 2021
    Messages:
    44
    Likes Received:
    20
    Thanks to all who contribute here.
     
    Last edited: Feb 3, 2022
    • Like Like x 1
    • Friendly Friendly x 1
  15. jtortosen

    jtortosen Active Member AMS2 Club Member

    Joined:
    Jan 14, 2022
    Messages:
    214
    Likes Received:
    62
    For a Thrustmaster wheel TMX/T150 the file from OP ffb_custom_settings - rFuktor 5.0.3.txt is needed to tweak or just use it and configure the sliders ingame?

    Or is better to download a G29 custom ffb file from this post? I'm kinda new in this game, the default+ FFB is awesome in comparision of Assetto Corsa, but I still can't feel a lot of things like loss of grip etc.

    Another question about the control panel with the new Boost option, is better apply that for cheap wheels or just increase Gain and other forces? I'm trying to tweak but I can't feel any real improvement in my hands.

    Thank you!
     
    • Like Like x 1
  16. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    599
    Likes Received:
    529
    My TM TS-PC works very well with 5.0.3 but had to reduce micro bumps because too much details was passing trough. Perhaps DD users don't notice this as much because of the use of some driver filtering?

    Also changed large track bumps to emulate rF2 a little better.

    Note:
    The wheel base firmware is the current v13
    Also, I'm using a ACELITH wheel upgrade from original Ferrari 488 Challenge wheel

    ###########################################################
    #
    # Road features settings
    #

    (texture_scale 0.9)
    #(micro_bumps_scale 0.375)
    (micro_bumps_scale 0.150)
    #(micro_bumps_smooth 0.008)
    (micro_bumps_smooth 0.02)
    (kerbs_surface_scale 3.5)
    (kerbs_surface_smooth 0.03)
    (kerb_bump_scale 2.8) #How big the tall curb bumps are.
    #(large_track_bump_scale 0.05) #how much bumps on the track are felt.
    (large_track_bump_scale 0.10)
    (large_offroad_bump_scale 0.05) #how much bumps off the track are felt.
     
  17. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    599
    Likes Received:
    529
    The file is the tweak. Then you adjust things to your liking with in-game slidders.
     
  18. Manuel Staedel

    Manuel Staedel Active Member AMS2 Club Member

    Joined:
    Mar 8, 2016
    Messages:
    385
    Likes Received:
    123
    Oscillations are normal.
    If you take it away, you have to kill all the important information from FFB.
    Are there really moments when you take your hand away in the race?

    Oscillation is nothing bad, it's physically normal in simracing because we don't have a real axle and tyres connected to the steering wheel.
     
    • Like Like x 1
  19. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

    Joined:
    Nov 4, 2018
    Messages:
    9,990
    Likes Received:
    10,380
    Have you tried using

    -ffb 600

    as launch command in the steam library properties for Automobilista 2?

    Worth a shot definetly.
     
    • Like Like x 3
  20. Manuel Staedel

    Manuel Staedel Active Member AMS2 Club Member

    Joined:
    Mar 8, 2016
    Messages:
    385
    Likes Received:
    123
    Its very important wich sim and wheel you use.
    With R3E and SimuCUBE1, i dont has any oscillation,
    but R3E with Fanatec 2.5, it has it.

    But reduce oscilation, are every time destroy FFB informations and the best way are, ignore it.
    Its only a problem in the head of the simracers.
     
    • Like Like x 1

Share This Page