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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Yes, oscillations are extreme with these files. Even with high Damping and Friction applied at the servo. Seems to be much worse with HDF cars.
     
  2. Marcin

    Marcin Member

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    Hi Karsten can you give some direction where we should put this in the custom file please?
     
  3. MickT

    MickT Active Member AMS2 Club Member

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    Just put it near the start. Here's where I put it:

    (madness_bug30 1.0)

    (dt ( / 1 300))
     
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  4. SlowBloke

    SlowBloke Member

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    Confirmed on my side this resolved the issue - thanks all !
     
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  5. Kuku Maddog

    Kuku Maddog Flying Kiwi AMS2 Club Member

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    Hi Karsten

    hope you are well.

    I haven’t had a chance to try today’s update yet, but this (dt line that needs to be added, would this be something that could or should replace existing distance_time_multi in the file going forward ?
     
  6. Marcin

    Marcin Member

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    Thank you @MickT
     
  7. Danielkart

    Danielkart Well-Known Member

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    V
     
    Last edited: Jun 3, 2022
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  8. Danielkart

    Danielkart Well-Known Member

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    Ja
     
    Last edited: Apr 16, 2022
  9. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    So with this new line:

    (dt ( / 1 300))

    Do we still need to set the -ffb 600 launch parameter?

    Thanks!
     
  10. Danielkart

    Danielkart Well-Known Member

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    Yes, with (dt(/1 300))
    No, parameters -ffb 600 are no longers necessary
     
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  11. Gianmarco Fiduci

    Gianmarco Fiduci Member

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    Hello guys! Has anyone got a good custom FFB file for the VRS Direct Force Pro?

    For some reason if I load the standard custom ffb file we all can download on the first page, the ffb is just unbelievably high and undrivable :/
     
  12. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Download the one just posted in post #2, it contains the fix.
    Otherwise download the one @Danielkart just posted above.
     
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  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Guys,

    Maybe it's time to add a single .zip file containing all the latest versions that people prefer for their exact wheel base and the the dt fix?
    I am very happy to post in post #2 if we can assemble a small collection.

    Best,

    -K
     
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  14. Danielkart

    Danielkart Well-Known Member

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    Hey Karsten
    With (dt ( /1 300)) I had no more ffb. I had to type (dt (0.00333333333333333)) maybe this is important to you?
    Beautiful evening
    Daniel
     
  15. Kuku Maddog

    Kuku Maddog Flying Kiwi AMS2 Club Member

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    Both worked for me with 5.0.1
    though i need to do more comparison as initially i thought the alternate dt 0.33333333
    was a little smoother
     
  16. Danielkart

    Danielkart Well-Known Member

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    With me everything ffb is 0 Feedback with
    (dt(/1 300)). With Fanatec dd1
     
  17. Sim Driven

    Sim Driven New Member

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    Back to square 1 what was in that last update?
     
  18. reptilexcq

    reptilexcq Active Member

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    Wow, 90 GAIN is pretty high.

    I change mine to the following:
    Gain 50 (I reduce to this to 50 to prevent the wheel from oscillating a bit)
    LFB 100 (This let me feel all the texture on the road when I corner but cause wheel to oscillate more)
    FX 10 (this has got to be low because if i set it to high, it started to sort of skip the pavement when turning corner, increasing LFB will give it a smooth turning and you really feel the texture of the pavement)
    Damping 100 (this also feel great at 100)

    So far, I feel good about this set up and really give a presence of sitting in a real car driving because you feel the weight shifting as you turn, bump onto another car or sliding. I don't know about what anybody have in their setups but it just feel real when playing on a motion rig with all these feedbacks and also w/ motion compensation on. It's true presence especially in VR.
     
  19. Kuku Maddog

    Kuku Maddog Flying Kiwi AMS2 Club Member

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    @Karsten Hvidberg @Shadak @Panos Schoino @Peter Stefani @Danielkart @Stakanov

    while looking to amend my archives for new (dt(/1 300)), I got a little carried away as I do :whistle: and started tweaking the 4.6-5.0 evo hybrid tune and may have discovered the cause of the oscillation's.

    those files were not producing oscillation's until I started to bring more values in line with rFuktor5.0++.
    This lead to the realization that the high understeer_scale is the biggest influence on the oscillation's.

    in older files like 4.6 this was very low, and simply raising the scale values to match 5.0+ introduces oscillation, then doing the opposite to 5.0+ by reducing the value drastically reduces the oscillation.

    Now the problem is, that these higher understeer scale values are needed to give the fantastic steering feel and weight to the 5.0++ files...
    With low values its rather lacking..:(
    But hopefully this may help give a target to focus on for a workaround .:)
     
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  20. Kuku Maddog

    Kuku Maddog Flying Kiwi AMS2 Club Member

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    As a follow up
    I found that in the Evo hybrid tune file, the way that its set up with older oversteer/understeer code.
    That adding in a decent amount of relax to the understeer takes a lot of the harshness out of the oscillations .
    so maybe that's something to consider.
    Here's a bit of a WIP of said tune, which I'm quite enjoying again after bring even closer to 5.0.1 its the Alt scrub file so less harsh of course, but I will sort out the others in the next day or so.
     

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