Automobilista 2 V1.3.5.1 Officially RELEASED - Now Updated to v1.3.5.2

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Apr 6, 2022.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    023.jpg

    A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.

    From this build onwards, AMS2 users have the two following beta branches available:

    ReleaseCandidate: This is the latest release candidate, currently V1.3.5.0 build 1980. To access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu. This branch will be disabled after the official public release and return you to the default AMS2 branch, if you then want to opt in for the beta in a next update you just need to repeat this process.

    PreviousBuild: This option allows users to revert back to the previous release version in case they encounter any issues with a new update, or want to compare changes if they are interested in doing so. To access it, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, just repeat the process and select “None” from the dropdown menu.

    IMPORTANT INFORMATION FOR NEW ERS MODEL

    The creation of the new Formula Ultimate Gen2 had led to a complete overhaul of the ERS model (short for Energy Recovery System). The ERS consists of an electric motor connected to the drivetrain (MGU-K) that is also able to recover kinetic energy, an electric motor connected to the turbine shaft (MGU-H) that limits turbo lag and recovers energy from excess turbo RPM, and an energy store (ES) which is designed to hold 4MJ of charge.

    ERS deployment has some restrictions - first there may not be more than 4MJ of energy transferred from energy storage (the energy bar) to the electric motor (MGU-K) per lap. This is offset by any energy harvested from the turbo (MGU-H) when deploying, because that energy is used directly and doesn't count against the 4MJ limit. As a rule of thumb on tracks with long straights such as Monza approximately 40% of energy deployed comes from the MGU-H and as a result the total amount of energy deployed is well over 4MJ. Finally, because the MGU-K isn't allowed to put down more than 120kW of power at any given moment, the 4MJ of per lap allowance lasts for 33 seconds with 100% deployment - or well over that with direct MGU-H energy added.

    If you ever wonder why some tracks eat energy like crazy and others don't seem to deplete the energy bar, it's because of these parameters and the fact that less time spent on full throttle and more time spent braking into corners - which is also an important source of energy - shifts the charge balance heavily. Interlagos is a good example of such a track. Even though you have a lot more energy in storage to release, there simply isn't enough straight track and time to spend deploying at 100%.

    Our revised system now works through driver selectable ERS deployment modes. These are:

    1. Off - no deployment at all.
    2. Build - recharge energy storage as quickly as possible while retaining some deployment as to not bog down in race situations. This automatically raises deployment to near balanced as state of charge (SoC) nears 100%.
    3. Balanced - monitors SoC at the end of each lap or when you switch to this mode. As a rule of thumb it aims to maintain 80% SoC. If it doesn’t hit this target, it self-adjusts deployment. This is most like the legacy model except it deploys at slower speeds and throughout the lap.
    4. Attack - deployment suited to catch up to the car ahead in order to get within the DRS time difference and slipstream. Not designed to last for multiple laps without SoC dropping to 0% nor does it monitor itself.
    5. Qual - full deployment amount and little reduction through mapping with the only compromise being that it has to remain within the regulated per lap 4MJ energy release from storage (as in SoC) to the power unit. So there will be some per track mapping in the long run to optimise deployment so you won’t hit the limit on the final straight at some energy hungry tracks such as Monza.

    Our ERS deployment mapping system consists of a single RPM map (% at RPM) and a gear map (% in gear) for each mode. Each deployment mode has a base deployment amount. And as mentioned the build and balanced modes self-adjust the amount. This amount is mapped to a final deployment amount through the RPM and gear maps.

    The aim with deployment mapping is to maintain drivability, boost corner exits and optimise energy use. For example 8th gear is SoC neutral in balanced mode meaning it adds the same amount of charge through MGU-H harvesting as it uses, if not slightly more in some cases. Meanwhile 4th through 7th deploy most to get up to speed quickly.


    V1.3.4.0 -> V1.3.5.0 RC CHANGELOG

    CONTENT

    Tracks
    • Added Galeão Airport Temporary Race Track

    Vehicles
    • Added Stock Car Pro Series 2022 Season
    • Added Formula Ultimate Gen2

    GENERAL
    • Corrected nationality flags for all default AI drivers + added new Sprint Race, F-USA, Super V8 entries fixing missing entries; revised performance levels of all AI drivers for all classes
    • Fixed Lola 95i models being named without engine distinction & leading to mixed custom AI drivers
    • UI safety rating data is now updated after rules download is complete

    UI & HUD
    • Added ICM option to modify ERS deployment mode
    • Added option to configure how/when ICM menu position will reset on exit
    • Added filter controls to photo screen and enabled photo tools in vehicle showroom
    • Fixed sound playing when opening ICM menu
    • Fixed missing environment data on championship event results screen
    • Added F-USA Gen1 to formula class filter
    • Livery name adjustments for Copa Classic B & FL for vehicle selection screen

    FFB
    • Adjusted oversteer/countersteer damping compensation
    • Minor FFB adjustments to F-Retros Gen1 & F-Ultimate

    PHYSICS
    • Added ERS deployment system with RPM and gear deployment maps
    • Revised turbo model of F-Ultimate engines for slightly faster turbo spin-up & adjusted wastegate harvesting to suit
    • Revised tires for Stock Car Corolla & Cruze 20/21/22 models & F-Ultimate, focused especially on stiffening tire carcass with more accurate damping rates
    • Revised default setups for Stock Car 20/21/22 to suit latest tire developments
    • F-Ultimate Gen1: Slightly adjusted brake torque
    • F-Retro Gen1: Revised brake torque, revised default setup (setup reset recommended)
    • Formula Trainer (both models): Revised brake torque, revised default setup (setup reset recommended); updated gearing
    • F-Ultimate Revised turbo with smoother spool up for better driveability

    AI
    • Added forced and unforced mistake logic for AI drivers
    • Added ability to define AI driver mistake personality value overides for custom AI drivers. (Documentation available in the official forum support thread: Information for Customizing AI drivers in AMS2 V1.3 )

    AUDIO
    • Revised F-Ultimate V6 Hybrid turbo sounds
    • Added beep DRS & shift protection notification events
    • Reverted brake squeal mixer fader reduction back to old value

    TRACKS
    • Road America: Fixed a bug in RA (Bend) pit lane path; Reduced ai collisions at T5 during race starts
    • Snetterton: LOD pass; Added variable crowd attendance per session Optimized pastoral fences; Fix lod on a7 building internal walls
    • Azure Circuit 2021: Enabled option for rolling starts
    • Jacarepagua Historic: Added variable crowd attendance per session; Updated HUD track map
    • Interlagos (all layouts): Added variable crowd attendance per session; Updated HUD track map
    • Hockenheim Historic 1977: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tune AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes.
    • Hockenheim Historic 1988: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tuned AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes
    • Spa-Francorchamps 2020: Minor LOD adjustments
    • Silverstone 1975: Increased AI garage depth; Fastline and corridors fine tuning for no-chicane layout
    • Brands Hatch: Corrected a transparency sorting issue in foggy conditions (paddock hand rail material)

    VEHICLES
    • F-V12: Added driver animations; Adjusted cockpit view. Fixed front wing UV mapping
    • F-Trainer (both models): Fixed the driver shifing animation; Added vibrating mirrors on cockpit; Adjusted the cockpit view; Detached the gear shifter in the cockpit; Fixed the suspension geometry in the cockpit view.
    • F-USA Gen1: Various livery updates
    • F-Vee: Revised Driver animations; Detached the cockpit gear shifter; Adjusted the cockpit view
    • Brabham BT44: Adjusted the driver feet position.
    • Chevette: Revised driver animations; Detached the cokpit gear shifter
    • Fusca (all models): Revised driver animations; Added vibrating mirror in the cockpit; Fixed the cockpit center mirror uvmap; Reduced the steering wheel radius and the driver seat to accommodate the driver; Detached the cockpit gear shifter
    • Gol (all models): Revised driver animations; detached the cokpit gear shifter
    • Uno (all models): Revised driver animations; detached the cokpit gear shifter
    • Passat (all models): Revised driver animations; detached the cockpit gear shifter
    • Puma GTB: Revised driver animations; detached the cockpit gear shifter.
    • Puma GTE: Fixed the driver gear shifting animation
    • Copa Montana: Added driver aniamtions; Detached the cockpit gear shifter; Fixed the cockpit center mirror; Remodeled the seat to fit the driver.
    • Super V8: Revised Driver animations; Fixed the damage models on lods B/C/D; Detached the cockpit gear shifter; Adjusted the cockpit view
    • Puma P052: Revised driver animations; detached and relocated the cockpit gear shifter.
    • Ginetta G40 (both models): Fixed the driver gear shift animation
    • Ginetta G55 (both models): Fixed the driver gear shift animation
    • F-USA Gen 1 Fixed Reynard 95i rim colour overrides
    • F-Ultimate (both gens): Added DRS lights
    • Kart Shifter & Superkart: Completely redone the driver animations; Adjusted some visual gear shifter parameters.
    • Opala: Fixed gauges textures & steering wheel axis issues
    • Sigma P1: Added 3 new liveries
    062.jpg

    V1.3.5.1 CHANGELOG

    GENERAL
    • Added Stock Car Seasons 2021 & 2022 championships

    UI & HUD
    • Added control assignment help text
    • Fixed text wrapping on strategy/setup labels of session overview in Spanish localisation
    • Added distinct vehicle selection logos for F-Trainer, Caterhams & Copa Classic classses

    PHYSICS
    • Further updates to Stock Car tire carcass & tread
    • Minor adjustment to F-Ultimate Gen2 tread
    • Globally reduced wet / street tires sensitivity to water
    • F-USA Gen1: Adjusted FFB max force for both models
    • Sigma P1: Adjusted RPM critical range for lifetime for improved reliability
    • R-Retro G3 TE: Flattened wastegate map so it uses the same pressure limit at all RPMs (limit set by boost pressure %)
    • F-Ultimate (both gens): Added anti-lag system to turbo & and slightly adjusted its properties
    • Sigma P1: Minor default setup adjustments (setup reset recommended)

    AI
    • F-Ultimate (both gens) Adjusted AI tire rolling resistance for more balance straightline speed vs player
    • Added real driver names to Stock Car seasons 1979, 1986 & 1999

    AUDIO
    • Adjusted turbo sounds for F-Classics and F-Retro TE
    • F-Ultimate Gen1 sounds is now same as Gen2

    TRACKS
    • Galeao: added marbles, night lights in the paddock area, adjusted LOD values for few objects; added real historic weather data
    • Hockenheim Historic 2001: Add variable crowd attendance per session; Adjust HUD track map zoom level; New AI fastline and fine tuned corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes

    VEHICLES
    • Caterham (all classes): Added dirt map; Adjusted carbon material mapping (ch3) for dirt; Added vibrating bits on the cockpit
    • Metalmoro MRX P2: Added 3 new liveries
    • Metalmoro AJR: Fixed cycling between empty Motec display pages
    • F-Ultimate Gen2: Added new display with ERS bar; minor cockpit mesh corrections; Corected fuel data; added livery overrides
    • Chevette: Added dirt map; Adjusted the shift gaiter rigging
    • Added DRS LEDs to F-Reiza, Metalmoro AJR & Sigma P1


    V1.3.5.2 CHANGELOG

    GENERAL
    • Added a 1s delay before ERS 'auto' mode is considered settled enough to be used as the new base mode for cycling mode (an overshoot into 'auto' now means a navigation up the stack will will select 'off' if done within 1s)
    • Added ERS deployment mode and clutch state information to shared memory

    UI & HUD
    • Added ERS Auto mode indication to HUD
    • Fixed ICM issue that only allowed selection of the first two pit strategies

    AUDIO
    • F-Retro G3 TE: revised cockpit engine & turbo; assigned proper interior AI sound

    TRACKS
    • Galeao: Revised track according to actual event references; adjusted track elevations between T1 and T2, replaced the startlight gantry to match one used in actual event; update static concrete barriers, walls and dynamic cones; adjusted AI collision corridors at the chicane

    VEHICLES
    • Uno (all cars): Added dirt map; Adjusted driver animation fingers position; Added vibrating bits on the cockpit; Adjusted the shift gaiter rigging
    • Corvette C3 - Livery override folder added
    • McLaren MP4/1C: Fixed tire side texture rotation issue
    • Metalmoro MRX P2: Added 1 new livery
     
    Last edited: Apr 16, 2022
    • Like x 59
    • Winner x 36
    • Friendly x 3
    • Agree x 1
    • Informative x 1
  2. Koen_Sch

    Koen_Sch Active Member

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    Legends! Glad to see the AI is less perfect now. I might even stand a chance.
     
    • Funny Funny x 10
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  3. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    YES! ERS upgrades have brough a whole new dimension to Formula racing, and the fixing of shift and driver animations for many cars are well appreciated by VR users. Well done team Reiza!!
     
    Last edited: Apr 6, 2022
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  4. stealthradek

    stealthradek Smoothie operator AMS2 Club Member

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    Hell yes!

    EDIT: To elaborate on this I've already seen AI losing the back slightly at Spielberg and correcting it which cost the time (I was directly behind and was behind a lot closer all of a sudden) and also AI locking completely into T1 at Monza, missing the turn and rejoining, again losing time. This is so much more immersive now!
     
    Last edited: Apr 6, 2022
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  5. Bizarre Formula

    Bizarre Formula Well-Known Member

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    Thank you so much for giving us late comers the opportunity to take part in the beta releases, really appreciate it and can't wait to get stuck in.

    Cheers guys!
     
    • Like Like x 9
    • Agree Agree x 2
  6. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    Lots to like. Thanks for update, too many good things to pick out.
    :cool::cool::D
    Ah, the long forgotten, not often used but great car. :cool::)
     
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  7. EK32117

    EK32117 New Member

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    Hi. Anyone experiencing Application load error 3:0000065432?
    I got this message after installing the release candidate, I have reverted back to the previous version and still receiving the same error message.
     
    • Informative Informative x 1
  8. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Restart steam client and do a steam file verification of the game. Could be an incomplete update process.
     
  9. EK32117

    EK32117 New Member

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    Will do so. Thank you! Crimson.
     
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  10. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    Steam files integrity check done?

    Edit: ninja'd by Crimson :D
     
  11. sgsfabiano

    sgsfabiano Well-Known Member AMS2 Club Member

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    Eh, by obvious logic I assume we can stream the open beta. Is that correct?
     
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  12. Rando1

    Rando1 New Member

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    More info on this? Sounds awesome!
     
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  13. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    Thanks Renato and Team!

    Please try the cars on new tires, so much improvement in this area! It must be appreciated by all! :)
     
    • Like Like x 4
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  14. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    just uploading
    Q1. Stats and rating is active for this release? Ans =yes
    2 Independent from Main release? Ans =no
    Edited in the answers
     
    Last edited: Apr 6, 2022
  15. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    I've noticed F cars sliding out of corners and losing time.
    Reported in beta that AI missed braking point, HD to go out track to avoid an accident, passed 3 cars but gave the positions back. More time required to see what it does really.
     
    • Informative Informative x 2
  16. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    Rather large update, nice to see the options in Steam to go back and forth in releases.
    I look every update for the fixed steering wheel when wheel is set to off to be removed....please do that one soon.
     
    • Agree Agree x 5
  17. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    Some feedback on the F-ultimate gen2;
    • Can the dash be updated to show SoC? In VR with no HUD on there is no way of knowing the state of the battery. In the dev update I posted the ferrari dash layout which could be some useful reference or inspiration for a future dash layout for both gens of f-ultimate.
    • Can SoC and ERS deployment mode data be made available in the shared memory?
    • When the car has entered the DRS zone, can only one green light appear, and then when DRS is activated the 2nd green light appears?
    • White pirelli logos appear on the medium slicks. They should be yellow.
    • Pirelli logos are absent on the Formula Ultimate Gen1, and do not change from yellow on the Formula Reiza
    • Counter-factual extreme wets are present. (Obvs people who attended the race at Spa in 2021 would know that F1 doesnt race in conditions which would warrent those tyres anyways)
    • The lights on the back of the car do not flash when the cars are harvesting energy.
    • Some people without VR would really like a transparent/invisible halo option.
    Also if someone here knows better, woud it make sense that the boost button (i.e. the KERS button on the Formula Reiza, or p2p in the stock cars) be assigned to temporarily deploy Quali levels of ERS boost? It would give meaning to the now-famous phrase "Lando press and hold overtake 5 seconds".
     
    Last edited: Apr 7, 2022
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  18. BartZ

    BartZ Active Member AMS2 Club Member

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    This is great. Thank you Reiza!!!
    I agree with last post. Particularly :
    -Quali ERS button
    -SOC displayed on the wheel
    Those two would be great to have
     
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  19. Troodon

    Troodon Active Member AMS2 Club Member

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    One part of the fun in sim racing games is setting up races that wouldn't happen in real life though. :)
     
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  20. Sunscreen

    Sunscreen Active Member

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    Added forced and unforced mistake logic for ai drivers!!!
    Oh yes, this should make the races come alive, and bring in that essential ingredient- hope!
    I doubted it would ever come. I'm glad to say I was wrong, and with the direction of travel and strides taken, combined with the policy statement of a few days ago, things are looking rosy.
    I have not come across a developer or studio who listens as much as Renato and Reiza. It's quite something.
     
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