Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. cuadolo

    cuadolo Active Member

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    G27 here.
    I always search a better FFB.
    My settings in game are:
    Gain: 38 (low forces to prevent overheating)
    LFB :59
    FX :50
    Damping : 50
    Menu spring . 0

    Attached: my FFB CUSTOM settings, started from a very good base named

    rFuktor 5.0.1.4-experimental5 - By Karsten with Shadak, Panos, I've tweaked for my personal taste.

    And below my logitech settings.
    Hope it's useful
    :)

    Attached Files:
    [​IMG]
    bandicam 2022-05-10 01-21-03-985.jpg
     

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  2. Haris1977

    Haris1977 Active Member

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    @cuadolo thanks :)

    My issue with your settings is that you dont use the default recommended settings in your g27 control panel :( (thus 100/0/0/0).

    My cp settings are the defaults recommended by Reiza (but instead of gain 100 i use 65, just to be on the safer side) and i wouldn't want to change those ones because all my other games will be affected too.

    But i will try it
     
    Last edited: May 10, 2022
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  3. Danielkart

    Danielkart Well-Known Member

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    I can confirm this, it quickly became clear to me yesterday when testing. ricxx put it nicely yesterday, it's no use if you just give a thumbs up, or agree, or post a heart. So there is a stall in the custom file. I too prefer it when you tell me what's wrong, what's not good or what could be improved. Then we'll get further, whether it's Stakanov, Kuku, Karsten or someone else or me. Everyone brings new ideas or experiences that one may need. No file is bad there are only things that can be improved or optimized for the benefit of all people:)
     
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  4. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Thanks @Michael Enright ... this is very usfull for me ... this shakes happens only with ATMOS 1.1 and with ATMOS 1.0 no, or both???? ... and you return on ATMOS 1.0 or in GRIP 1.0 ... if i not mistake for you Grip&Stretch v2.1 are ok or pleasure ... thanks for this,.is possible what you experience, and i look in the code for wrong implemetation and for reduce the shake on start, if not is the wrong code i think that is the FL_start_load in the suspension ... then thanks for the time references of the problems!! ;)
    --------------------------------------------

    Then I understood from others arguments (@Danielkart ) that there is a load and steering hardness problem especially on DD ... which is parallel to a further load problem in the suspension when accelerating in low gears (is linked to Michael experience). As I said, I think it is normal being a v1.0 to be calibrated and adjusted .... I multiplied everything by 4 and above all the bumps and suspensions are very invasive and must be kept under contro.
    --------------------------------------------
    They also report generalized heaviness on the other files after updating the game to version 1.3.6.1!!! However, version 1.3.6.1 has improved many aspects but ruined many others as the excessive load on the wheels and the hardness of the steering ... even the file 5.0.1 is no longer as beautiful as before and the load heavy is even here and the high values on the items "velocity" not function as before!!!

    I need references, not useless fights ... I can't do anything for now because iì'm away to home but I'll see as soon as possible!!! ;)
     
    Last edited: May 10, 2022
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  5. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I am glad it's not just me then. I would not have a clue where to start to alleviate the issue. There are a lot of different lines in v1.1 that weren't in v1.0. Hopefully you or @Stakanov will get a chance to have a look. For now, my go to is either Stakanov's rFactor 5-0-1-4 4W.GRIP & STRETCH-MOD V2.1 (WITH YAW) or his rFactor 5-0-1-4 4W.GRIP & STRETCH-MOD V2.1 (NO YAW). I'll have to try his rFactor 5-0-1-4 4W.GRIP & STRETCH-MOD V2.1 (NO YAW) file and compare.
     
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  6. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    This for me is gold .... thanks!!!
     
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  7. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    This shake only happens with v1.1. None of your other files do this. As you can see above, I use a couple of your files as my go to after experimenting with new ones and not liking them. Hopefully when you get back you will be able to fix the issue. For now, just take it easy for a while.
     
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  8. 3StringCigar

    3StringCigar New Member

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    I got my buttkicker from Racekraft and they convinced me to install it on the back on my seat like in this image RaceKraft Stage 5 Pro Motion Simulator
    I am very happy with how it works.
     
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  9. Danielkart

    Danielkart Well-Known Member

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    Hey Karsten! I have a buttkicker gamer2 and am very satisfied. I attached it behind the chair, there are also extra attachment tubes for the buttkicker:)
     
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  10. Danielkart

    Danielkart Well-Known Member

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    Yes, I agree with you Stakanov. The update made things a little harder. As you know, I always work with force (Nm) . After the update, I had about 1Nm more power on the base. That's actually not much, but I think that it had a lot more impact on the files above 5.01. But Michael says that your 1.0 doesn't have that if I understood him correctly? I should have a look at your 1.0 too. I don't know why that is, but I'll keep at it
     
  11. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Yes you understand correctly. v1.0 does not shake the wheel around. When I am initially on the grid everything is fine, but as soon as I increase the revs, the wheel starts to shake pretty bad. As I take off it gets quite violent, enough to have to push Pause and exit the race.
     
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  12. Neurotic

    Neurotic New Member

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    I just came back to AMS 2 after reading and watching YT videos about the latest very promising updates. After I got my VR setup fixed and having taken my first test drives with the default+ FFB, I got hooked and AMS 2 might now become my goto sim. VR just looks too good in this sim and the cars+tracks combos are also quite to my liking.

    Now, I am not all that happy with the default+ FFB and I am looking for a custom files for my CSL DD (8nm), which seems to sit in between the low/med wheels and the more powerful DDs.

    I checked the latest custom files here and all seem to have some pros and cons and I guess I need to do a lot more testing to come to a final conlusion since all custom files paired with the ingame and wheel base possibilities are simply overwhelming. After looking into the files I don't think I can spare the time to really get into it and figuring out my own custom file, so I am hoping to find one to my liking. I understand that with the new update, things got more complicated and it might take some time for you awesome guys to figure out the details.

    I wanted to let you know, that I really appreciate what you guys do for this amazing sim! And by that I mean the custom file creators but also everyone giving constructive feedback. Really great work and I cannot thank you enough for putting so much time and effort into this, so that everyone can find an FFB file to his/her liking. It is a very complex and subjective matter after all.

    Now for my initial not very sophisticated feedback on the files I was able to test, I think it is crucial to know my test setup, which is Spa with the Porsche GTE. Not sure if this is a good combo, but it combines two of my alltime favourites in sim racing.

    For now I prefer the overall feel of Karstens latest rFuktor-5.0.1.4, but for me it is a too hard around the center in high speed corners, i.e. Eau Rouge/Raidillon. More importantly it is really good in communicating understeer, without too much oscillation which seems to be the issue I have with the other files I have tested.
    I either get (almost?) no understeer effect (danielcart v30 or Grip&Stretch 2.1 by Stakanov) or the wheel oscillates too heavy on straights or under braking (mdecker + Stakanov Atmos v1.1). On the other hand these files all seem to have some other positive aspects, that I prefer over the Karstens rFuktor. But I will give more detailed feedback, once I did some more testing. For now it was a bit too much input for me after the last two nights, that I spend fiddling around with all the files and settings.

    Finally my CSL DD and ingame settings, which are currently varying, but have been tested within the same range on all files:

    CSL DD (8nm):
    --------------
    SEN: AUTO
    FFB: 100
    FFS: PEAK
    NDP: 0 - 30
    NFR: 0
    NIN: 0
    INT: 0 - 4
    FEI: 20 - 80
    FOR: 100
    SPR: 100
    DPR: 100

    Ingame:
    --------------
    GAIN: 65 - 75
    LFB: 0 - 40
    FX: 0 - 40
    DMP: 0 - 30

    Any recommendations to above settings are highly appreciated and sorry for not keeping it short... ;)
     
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  13. Danielkart

    Danielkart Well-Known Member

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    Thank you for your custom files. They are all very good and certainly perfectly matched to your bases :) As a result, I have also made progress again. I was able to improve my custom. Even more pressure on the tires, new stretch values. New crossover values and the slope value completely eliminated. In my eyes, this value is unnecessary and disturbing for the ffb feeling. Tear_threshold adapted . Slide values slightly adjusted. Ps: Stakanov, unfortunately I don't have a solution for your 1.1 greetings

    Version 32
     

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  14. mdecker79

    mdecker79 Active Member AMS2 Club Member

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    Hrm. I don't have any wheel oscillations on straights or under braking. However I do feel the tires on straights and have let go of the wheel more then a few times. The wheel does move when the front tires hit bumps but it doesn't shake or anything though.

    My DD1 is setup a bit different though so that might be the case? I use more or less the same in game settings as you.

    My ingame is:
    Gain: 55 - 60
    LFB: 10 - 25ish
    FX: 30 - 35
    DMP: 30 - 35

    DD1 base settings are different though:
    SEN: Auto
    FFB:65
    FFS: (Currently linear but I go back and forth between this and peak. If linear then FFB is 65 if peak then FFB around 50)
    NDP: 36
    NFR: 12
    NIN: 14
    INT: 2
    FEI: 70
    FOR: 100
    SPR: 100
    DPR: 100

    I do have a bit of dampening in my DD1 but I think that is because I came from a CSW 2.5 which has dampening built in due to the belts and pulleys so I was just used to that. Also I like the feeling of pushing through the dampening a bit as it feels a bit more real to me.
     
    Last edited: May 10, 2022
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  15. Neurotic

    Neurotic New Member

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    @mdecker79
    Thanks for your reply! I will definitely give your file another go and try to adapt your settings. Sorry if I might have misjudged it, due to wrong settings on the base. I guess our bases are not too far apart settings-wise, but mine might lack some punch. I will play around with NDP NFR and NIN, which should definitely put some additional damping on my wheel, which could counter the oscillations I had. Maybe I should also give linear a chance. I prefer to have some damping as well in general, just was not sure what the ingame damping really does. I recently almost exclusively played ACC and combining NDP or alike with the ingame damper was a no go, so I tried to exclude one from another in my tests. Maybe this was my general issue with my testing. I will give feedback once I tried.

    @Danielkart I will also try your latest version. I saw your settings within the v30 custom file, are you still using them? Just want to make sure I get as close to the source as possible and try to adapt with my CSL DD base, which is not as strong. But given you seem to have gain 60 ingame and 60-90 ffb on the base, I might come close.
     
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  16. Danielkart

    Danielkart Well-Known Member

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    Hi ! Yes I use the settings you see in my custom. Of course I have different powers than them, up to 13-14Nm peaks. The settings are of course always a matter of taste, if you go by your own feelings then you will be right;)
     
  17. Neurotic

    Neurotic New Member

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    @mdecker79 Wow, what a difference with some NDP, NFR and NIN! :cool: No oscillations and the understeer effect feels just about right! I also enjoy the dampening, which I know is not for everyone, but for me this feels more like a steering wheel. Now some more fine tuning with ingame and wheel base settings and I already have an absolute incredible FFB. Will also test some other cars and tracks. Big thanks for sharing your custom file and settings!
     
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  18. mdecker79

    mdecker79 Active Member AMS2 Club Member

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    Awesome and very good to hear. I did a lot of testing/changing with the slip_crossover section of the file because with the default 5.0.1.4 I felt the understeer effect was coming in to early. I'm sure I can mess with it more but I really just wanted to drive at one point and not test :).

    I really enjoy the file in VR as I also added a few more immersion things to my liking and one of them is the gear shift feeling in the steering. Sure it's not that realistic but it just ticks a box for me in vr. Another is I added some more suspension feel as well. This added stuff just works for me in vr and lines up so closely with my two butt kickers (wheel slip, wheel lock and travel) that I totally forget about the butt kickers and I forget about the FFB. Then I'm just left with the car feeling like an extension of me.
     
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  19. spyke70

    spyke70 New Member

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    Hi Daniel, what value should I raise to have a slightly higher weight of the tires?
     
  20. Neurotic

    Neurotic New Member

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    @Danielkart I just come back from testing your latest custom file. I also really like it, it feels very agile and really communicative when it comes to the road details, while at the same time shows its teeth when you get above the limit. I was a bit surprised when I spun out and at the end of the spin the wheel got really angry with me, while my arms were not ready for such a bite ;). Only thing I am still missing is the understeer effect, which I cannot feel in the Porsche like I can with mdecker79's file. Will do some more testing with other cars as well.

    @mdecker79 Your file with the Porsche GTE currently does the trick for me. Like you stated in VR it feels very immersive. I just can feel the car and where it wants to go. Now you tempted me to add some buttkickers as well... not that I wanted some anyway... :rolleyes:
     
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