Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. AntoAntoDD

    AntoAntoDD Member

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    (Father)
    Thanks for the words he had for my son, since yesterday he threw himself into Karsten's file and no, it is not obvious to have help, we are not at school where we must necessarily receive teaching ... so thanks for the efforts that says Mr. Stakanov and for the patience he shows towards everyone trying to meet the needs of others.

    Returning to the file, I also notice a lowering of the load level on DD1 compared to the 1.2 file. I found the good feeling by raising the value of "as" to 0.625-0.650, with many machines I could reach 0.675 but from here i feel the shake on wheel and it is true that whith a value of 7 many cars become rigid and with a strong elastic effect that is difficult to control.

    Regarding the Grip Deadzone I think it is subjective, at 0.01 it returns quite similar to ATMOS 1.2 perhaps a little more informative and linked to the road, while with value of 0.15 you smooth everything in the sensations and yes you can focus more on sliding but you lose a lot in the details transmitted from the road to the wheels, I did not find any further advantages in the intermediate values.

    Slide factor of 0.85 not disturb.

    I hope it will be useful. Have a good day @Stakanov
     
    Last edited: May 21, 2022
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  2. RubénGarMo

    RubénGarMo New Member

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    Thanks all of you who are contributing actively to build these amazing custom files, and specially to Stakanov and Danielkart, who provide us the new files. I am not good at reading the numbers and codes in the file, but I can say that I have testet the lastest ATMOS file with variety of classes (formula from several decades, GT3 and stock cars, among others) and the feeling was always amazing.

    However there is a thing that I would like to improve. I hope you can help me. I like the configuration that I have set with mi T248, but the vibration and noise in some curbs is a little too much (mi destktop starts to rumble). There is a way to lower only the vibration on the curbs, not in the rest?
     
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  3. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I have a change of plans, tomorrow I will be out all day, so I will publish the ATMOS file v.1.3.1 shortly with the advice received from users here on the forum and in private .... Daniel will excuse me if I can't tomorrow and monday I'm leaving, so you have the whole week if you want and if you can ... ;)
    Thanks in advance to everyone.

    @RubénGarMo for the curbs I have to lower the scale or the bump of kerbs in these two lines ....

    (kerbs_surface_scale 7.40)
    (kerb_bump_scale 3.00)


    up to raise (7.50-7.60 or 3.10-3.20) and down to lower (7.30-7.20 or 2.90-2.80) ... to taste!!!
     
  4. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    1.3.1.jpg

    Thanks to everyone, without your information it would be more complicated. The file is identical to 1.3 but with settings and sensations similar to 1.2 and following your tastes and feedback, moreover, I took the opportunity to further refine the form of the code ... for the next file we will not talk about it before next weekend, for any clarifications we will always be here whenever possible ... I will memorize all your analyzes ... have a good evening!!!

    As usual, two Atmos 1.3.1 files (with and without YAW) ... and as usual I attach the last original Karsten's file .... ;)

    Name: MOD ATMOS 4.1 (4xFX.1WHEEL) V.1.3.1 (with & without "Yaw") based on 5.0.1.4
    (GRIP&SLIP REVISITED, TEAR, AS, REFINE CODE AND RETUNED)

    Name: rFuctor 5.0.1.4 Original Karsten Files
     
    Last edited: May 21, 2022
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  5. Danielkart

    Danielkart Well-Known Member

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    Hey stakanov is not an issue, I'll let you know next week as well. I'm sorry I can't test until tomorrow. What I noticed in your file is that bump_weight_scale , brake_weight_scale , accel_weight_scale is now 250 and not 500. What is your reason for this? Because of 4 driven tires? Has anyone tested it with maybe 350 or 400? Just an idea from me , I'll write you the first sensations tomorrow. Take care and see you soon:)
     
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  6. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Yes ... if you are only the front you feel all the sensation in the same place and then the AccelWeight is together of all other but only in the front (or left or right) ... high values generate good moviment ... the same is in ATMOS but with High AccelFeel 0.50 and Weight 0.50 i have i bump effect not pleasure with a confusing movement along the 4 wheels and each one has its own will (bad up and down) ... with half value the variation of accel during the bump are pleasure on all car, for the Formula maybe I have to go down a little more ... the code for this is here, the red is the rear ;)

    (acc (/ kmh (max 1 (smooth kmh 0.005))))
    (acc2_vel (- acc (smooth acc 0.1)))
    (acc2 (+ 1 (*
    accel_feel 0.3 600 (max 0 acc2_vel))))
    (acc2 (max 0.66 (min acc2 1.5)) 0.1)
    (m_FL_load (/ m_FL_load acc2))
    (m_FR_load (/ m_FR_load acc2))

    (m_RL_load (/ m_RL_load acc2))
    (m_RR_load (/ m_RR_load acc2))

    EDIT: Sorry @Danielkart , I understood afterwards what you were asking ... yes you can change the value 500 or 250, like everything else, but it's right as it is and it has to do with physics that is the calculation of mass and weight ... it depends on the scale of size of the variables Corner_FL FR RL RR and it is correct 500 on two wheels and 250 on 4 to find the average value ... you get the same result by changing Accel_feel or Follow Weight without touching the physics on Earth or the average!! ;-)
     
    Last edited: May 21, 2022
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  7. jimortality

    jimortality Active Member AMS2 Club Member

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    Has anyone used the custom file with a tspc racer wheel?
     
  8. Supa

    Supa Active Member AMS2 Club Member

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    Latest files feel great but most importantly they are a few tenths faster in Time Trial than either Default or Default+....for me anyway.
     
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  9. Danielkart

    Danielkart Well-Known Member

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    Good morning Stakanov! Yes, I know that you put a lot of emphasis on physics. I also have a lot to do with physics professionally and it definitely exists there. Yesterday I was also "racing" in reality and there the physics are also very clearly defined. But in the simulation this will never be the case, that's why I sometimes decide against physics because it just feels better even if it contradicts physical laws. And every "moder" of these custom ffb knows how difficult it is to find a good balance. If you have found a corner then the other corner is wrong again. And of course there is no "perfect" file, because personal tastes are too different. I will test your custom today and give you my feedback personally. If we can mutually benefit we are on the right track no matter what the file. Happy sunday to everyone:)
     
  10. AntoAntoDD

    AntoAntoDD Member

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    (son)
    My friend with this wheel use ATMOS Yaw version, driver panel with the voice all set to 100% but whithout spring and damping (0%) and then set in game sliders Gain 65-75 LFB 05-10,FX 30-40 Damping 25-35. I hope this help you.
     
  11. Danielkart

    Danielkart Well-Known Member

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    Through Stakanovs and your files I was able to improve my custom. Is still version 35 with small changes. A little reduces the pressure build-up of the tires (stretch). The process of slip_crossover extended. And less hardness and resistance in steering in fast elongated corners when braking. PS: Stakanov I will share with you my impressions of your custom soon. Needs to test a little more:)
     
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  12. RubénGarMo

    RubénGarMo New Member

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    Thanks you very much! I will try it with the new version of ATMOS as soon as possible :-D
     
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  13. jimortality

    jimortality Active Member AMS2 Club Member

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    Where can I find this file thanks
     
  14. AntoAntoDD

    AntoAntoDD Member

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  15. jimortality

    jimortality Active Member AMS2 Club Member

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  16. Shodan0000

    Shodan0000 Active Member

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    For those of you who play with a Simagic Alpha Mini, Personally I settled with the attached custom ffb. I use Karsten latest original. With some tuning of values. I will stick with this file. It drives really nice, it's very easy to catch slides and correct and the communication is subtle but effective.

    FFB strength in Alpha manager is 100. FFB ingame is 65. LFB and FX is around 25 Damping 10.
     

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  17. Danielkart

    Danielkart Well-Known Member

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    Guys I discovered a big bug in my last custom I posted. I've put it right again and I'll post it to you. But even better is the discovery in Stakanov's Custom. I'll write you more about it in a moment so that you can also test this incredible improvement yourself with the dynamic acceleration and the dynamic braking based on the weight:)
     

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  18. Danielkart

    Danielkart Well-Known Member

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    Sets these values approximately according to my custom. That would be accel_feel 0.25/ accel_feel_follow_weight 0.4/ brake_feel_follow_weight 0.4/bump_feel_follow_weight 0.25. Then with the dynamic acceleration everything to 500 as with my Custom. Stakanov I think the weight and the mass must remain, only now you have this fantastic improvement. Everything is sharpened, at least with my dd. I hope that it is also the case with the Belt_basen
     
  19. Danielkart

    Danielkart Well-Known Member

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    Tested without yaw. Due to your change Stakanov I also tested it with these 250 and forgot to put it back again. With my Custom it was less noticeable, but at your extreme by your 4 driven wheels. Greetings from Daniel
     
  20. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Yes @Danielkart in your file is right 500 ... I dont understand if you advice me to set 500 even in my file or remain to 250???
     

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