Automobilista 2 June 2022 Development Update

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jun 30, 2022.

  1. CatAstrophe05

    CatAstrophe05 The Andrea De Cesaris of simracing

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    Speaking of the Extreme stuff- I've been getting back into AMS1 and I only just realised how fun the RX Lancer is, definetely one of the most slept on cars in AMS and honestly I'm wanting it to make a return now

    The F-Dirt can stay gone though
     
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  2. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member AMS2 Club Member

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    To clarify: I never meant to say that replays are videos. By "render", I mean "generate based on data", just like this HTML page in your browser is rendered from code, not stored as a rasterized image. And by "snapshots", I mean the following term:
    Snapshot (computer storage) - Wikipedia
     
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  3. Seb02

    Seb02 Active Member

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    About extreme stuff, i Hope RX ( i like it in PC2), formula drift and snow.
     
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  4. ayrton2388

    ayrton2388 Active Member AMS2 Club Member

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    In game development, rendering has a different meaning, it's the actual process of drawing on the screen or in a render target.
    On the other hand, your snapshot definition is the same thing i meant with saving the state of an object, or of an input. :D
     
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  5. DaVeX

    DaVeX AMSUnofficial Staff AMS2 Club Member

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    Dirt and snow races were quite good on PC2 so I think those cars would benefit a lot about it...even the F-Dirt :p
     
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  6. Anthony 123

    Anthony 123 Active Member

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    To clarify, what I hated was the game's lack of consistency. The bugs and variable ai difficulty. I would have to start races over and over, changing the ai difficulty to suit each race. This is why I hope ams2s career is totally different. Ams has pcars ai syndrome, badly. Cars will be slow as hell in one turn, impossible fast in another. Don't get me started on wet vs dry ai. I like the setup of the pcars career mode for sure. But the ai was too bad, inconsistent to support it. Because ams has the same terrible, inconsistent ai as pcars, it won't be fun for me. If they institute a similar career mode, they are going to have to improve the ai in ams2
     
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  7. Anthony 123

    Anthony 123 Active Member

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    I'm curious about people disagreeing with this. Do you find that the ai in pcars and ams is realistic and consistent? Maybe I'm doing something wrong but I don't know. There are only 2 settings to change. This has been my experience though. The ai is definitely getting better in ams2 but its not consistent from class to class, track to track, corner to corner. Even in the same corner, there will be inconsistencies. Too slow in, too fast out. What are your experiences with the game like?
     
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  8. Seb02

    Seb02 Active Member

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    I like PC2 but I admit that personally, I had to change the level of the AI in the career mode quite regularly. Sometimes I was flying over the race and was too slow with the same level of AI in the same championship. It's quite boring.
     
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  9. Jugulador

    Jugulador Well-Known Member

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    I disliked PCARS2 CM less than any Gran Turismo, but both are lazy IMHO.



    Despite this fellow youtuber playing it as an arcade (I used to play full races and realism and rules), pay attention how the game work the career itself... the championships entries, the calendar, sponsors, money management, damages, car upgrades, the news feedback and etc. Even things that you will not see working in this video, as the AI (that each driver have a different strategic behavior based on how the championship and the race itself are going). Would be amazing in AMS2 have a career like it, specially considering the different categories, pre requisites, conflicts with the schedule (that forces you to choose what races/championships will do) and even some ideas as rivalries (that existed since Mega Drive's Road Rash). This would give us a felling of immersion that other games don't.

    The same studio that did Dirt to Daytona also made the NASCAR Heat series and despite this gameplay being almost arcade, the career mode seems to be an evolution from DtD, but because of the poor gameplay during races, I never experienced.
     
    Last edited: Aug 2, 2022
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  10. Troodon

    Troodon Active Member AMS2 Club Member

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    Getting the AI right has been difficult due to the massive amount of physics and car tweaks. To quote the Sun God in post 1 of this thread:

    We'll see where we're at once 1.4 hits. I imagine the calibration won't stop there. There's a separate forum thread pinned in General Discussions where you can report AI inconsistencies. Check the first post for guidelines on what to report there.

    Edit: This is based on my interpretation of Reiza's public communication. I have no affiliation with the developers.
     
    Last edited: Aug 2, 2022
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  11. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    It is a mammoth task to align all the various AI combinations and permutations...even if there was stable/finished physics. Since the player car performance keeps changing (for the better in the end), the AI are usually one or two steps behind (meaning too fast or too slow or too good or too poor in one way or another). Hopefully we will see some major progress in this area once the current tire (and a few other important things) upgrades are completed.
     
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  12. Marius H

    Marius H Internal Beta Tester Staff Member AMS2 Club Member

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    If we go Dirt I recommended going Rally. Rallycross, and dirt ovals are a bit too niche to generate an income.
     
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  13. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    Rallycross and dirt ovals have far shorter tracks, which means less things to model. Pretty sure they will not do a point to point style track, because these take tons of time to develop.
     
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  14. jota.191

    jota.191 (I'm Lando Garlando in AMS2 lobbies) AMS2 Club Member

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    To be fair, AI pace consistency is a general problem of sims.

    iRacing (sorry for comparing again, it is the other sim I have used a lot) has arguably the best AI in terms of logic, while suffers the same issue, even harder (in my experience, other modern sims apart of AMS2 and iRacing are not even quite there to make a fair comparisson, though the last time I raced with rf2 AI was quite long ago).

    Also note that pace is relative, so this is actually really hard to set properly. I know I will be quick in tracks where I have practiced a lot in the past, while many hours are perhaps needed to unlock that last second in a track I never raced seriously. That is the difference between a full roster spread sometimes.

    About the discussion of replays, Renato has talked about the limitations of the engine in some podcasts I listened. Limitations are there, however, I see some people suggesting that you can *only* rewind like two minutes. I also thought that in the past, but this is not true. You can watch and save the full replay when you finish the race.
    Since so many people is misguided with this, I think it would be nice to hint that in the sim (for instance with a message when you open the replay during the race: ["Full replay can be played once the race is finished"], or so)
     
    Last edited: Aug 2, 2022
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  15. Marius H

    Marius H Internal Beta Tester Staff Member AMS2 Club Member

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    You got a point, tho. I would rather have hillclimb cause its a good learning tool for rallye physics and such.
     
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  16. CatAstrophe05

    CatAstrophe05 The Andrea De Cesaris of simracing

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    Hillclimb would be nice, something in the vein of Trento Bondone from AC or iRacing/R3E's offers but yeah it's a lot of effort when for the same amount of dev time we could probably get a bundle of smaller RX/dirt tracks
     
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  17. Jugulador

    Jugulador Well-Known Member

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    Yes... because racing with Gol at Londrina is the wet dream of all Euroboys and Amerikanskis:whistle:

    Personally, I would want one dirt oval IF there is a car made for that, but don't think Reiza would put that much effort over it. But can say the same about hillclimb and rallycross... two categories that I really can't care more... would prefer dirt ovals, but wouldn't cry if Reiza deliver one track of each one of this types.

    Would love if Reiza bring a big pack of traditional rally tracks and some dedicated cars... specially late Group B cars and, at least, some stages of Rally dos Sertões.

    [​IMG]

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    Yes... this last one is for the long promised Bikes DLC
     
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  18. Gary_S

    Gary_S Active Member AMS2 Club Member

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    ACC have never missed a deadline that I am aware of, and I've been playing that sim since lock down.
    RF2 is another bag, deadlines are the least of their worries.
     
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  19. FS7

    FS7 controller filters off please AMS2 Club Member

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    I've posted a number of AMS2 races against AI in my Youtube channel, mostly with the same difficulty/aggression level. In my experience AI performance can vary considerably depending on track and car class, they're generally too slow around turns especially corner entry, and too fast on straights (like in most racing games). Their racecraft improved a bit last time I played but it's still a good idea to give them plenty of space when trying to overtake.
     
  20. stlutz

    stlutz Active Member

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    It's sort of gotten worse in the last several months. Basically there have been a lot of tire and physics changes to the player cars but the AI haven't changed as much, which has gotten them out of whack. It was actually much better 6 months ago.

    The last dev update indicated that closing these gaps is a major focus area for the 1.4 release, so I'm looking forward to that as a 100% offline player.
     
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