Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Seb02

    Seb02 Well-Known Member

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    Do we have any answers ?
     
  2. reptilexcq

    reptilexcq Active Member

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    Version: 1.4.3.3
    Track: Daytona or any
    Car Used: Any formula cars/Formula V10 Gen2
    Applicable Settings: VR mode; sound engine volume slider set at minimal of 45%
    Report: Sound of wall reflection is greatly reduced in volume to the point it is barely audible. Increasing engine volume slider is not an option as it will drown out other sounds.
     
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  3. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    Issue is identified.
     
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  4. noel spence

    noel spence Member AMS2 Club Member

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    happens with simworx pedals 2
     
  5. Seb02

    Seb02 Well-Known Member

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    Thanks Crimson
     
  6. bobbie424242

    bobbie424242 Well-Known Member AMS2 Club Member

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    Version: 1.4.3.3

    - start an AI race, wait for lights to go green
    - type ESC, go to "View Replay"
    - in the leaderboard panel on the left, click on an AI to have its POV
    - click the screenshot icon to enter photo mode
    - go back
    - exit replay mode
    => Game displays view of the AI you previously selected, instead of player's view. Clicking "Resume" will show the race from the AI POV (and a default HUD), with no way to get back to your car's view
     
    Last edited: Dec 30, 2022
  7. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Version: 1.4.3.3
    Telemetry output not turning off during replay as it should.

    1. Start a time trial or practice, etc...
    2. pause,and start a replay.
    3. Prepare to have your brain jumbled, and be aware, that the motion telemetry is not disabled during replays.
     
  8. PocketsRJ

    PocketsRJ Hi from UK!

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    Track & Layout Used: Daytona Road Course
    Car Used: Multi-Class - GT1 and GT3
    Applicable Settings: 'Normal', ie. other combos seem fine (have tested a few randomly, not exhaustively).
    Report: Multi-Class race grid is mixed up between the two classes (see screenshot). Has happened after restart, and other combos seem to work normally (with the classes being split on the grid)
     

    Attached Files:

  9. RICARD GOMICIA CALATAYUD

    RICARD GOMICIA CALATAYUD Member

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    Version: 1.4.3.3
    Car: stock car Omega

    Game crashes when I start whatever event with that car.
     
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  10. Gabriel Sanabria

    Gabriel Sanabria New Member

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    Version: 1.4.3.3
    Track: Auto Club Speedway Oval (Happened before in other tracks)
    Car Used: Super V8
    Applicable Settings: Double yellows
    Report: The game wrongly change the driver that should be followed to a driver that overtook under double yellows, causing to lose position. Check clip below to understand

    https://youtube.com/clip/UgkxcJztGAPYJzM1zlWVy8z4ztnE3l3mWCsK
     
  11. Scar666

    Scar666 Zum Glück bin ich verrückt

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    This happens on multiple circuits, might be a bug in the FFC code or the AI code for the FFC... Whenever the pack has to bunch up for the FFC the cars behind that don't slow down in time over take the cars in the FFC que and are awarded that position...
     
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  12. Don Hunter

    Don Hunter Active Member

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    Version: 1.4.3.3
    Track: Indianapolis (Happens at all tracks)
    Car Used: CART 98 (all cars)
    Applicable Settings: Ai 105 low aggression
    Report: Ai continuously runs against each other races erratically, death wish each lap
     
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  13. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    My fanatec v3 inverted pedals work fine. Try making a copy of your controller settings folder and deleting the original. Then set up your wheel and pedals again from scratch in game. Could be a one-off issue with your local files.
     
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  14. deadly

    deadly Well-Known Member

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    Track & Layout Used: Spa 2022
    Car Used: ARC Camaro
    Applicable Settings:
    Single Race
    Game Build: latest
    Report:
    AI always try to go side by side through Bus Stop chicane, with one of them driving hard over the sausage curb, flipping the car upside down and retire with high/maximum damage settings.
     
  15. FS7

    FS7 controller filters off please AMS2 Club Member

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    Kind of like this?

     
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  16. Wild Cheese

    Wild Cheese New Member

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    Game version: 1.4.3.3
    Track & Layout Used
    : Spa different layouts
    Car Used: BMW M1 pro car
    Applicable Settings: Single player race with AI multi-class
    Report: Sometimes multi-class AI grid doesn't match the choice configured in opponent settings.

    Steps to reproduce:
    For some configurations of player car and opponent settings the AI cars that appear on the grid do not match what you chose in the opponent settings. For other configurations of cars the grid is correct. Haven't discovered a pattern to this issue, came across it while trying the M1. Below are some examples from my tests.

    Other remarks:
    - same problem if doing automatic grid split or manually edited grid
    - same problem if restart the game

    Example 1 bad:
    - player BMW M1
    - AI opponents: 6 x GT classic, 6 x Group C, 6 x BMW M1
    - on grid: player + 18 GT classics

    Example 2 bad:
    - player BMW m1
    - AI opponents: 4 x GT classic, 5 x Group C, 5 x BMW m1, 4 x Vintage touring class 1
    - on grid: player + all other slots filled by GT classics and VTC1s (don't have exact figures)

    Example 3 ok:
    - player BMW M1
    - AI opponents: 6 x GroupC, 6 x BMW m1
    - on grid: all correct

    Example 4 ok:
    - player: GT4 mclaren
    - AI opponents: 3 x GT4, 3 x GT3, 3 x GT1, 3 x DPi
    - on grid: all correct
     
  17. noel spence

    noel spence Member AMS2 Club Member

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    azure circuit time trial formula vee ,leader on leader board has 2 clear cuts on the chicanes after the tunnel time should be deleted {latest candidate] maybe the same for all cars?
     
  18. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    Game version: v1.4.3.3

    car: camaro ss
    Track: any
    Applicable settings: autoclutch on

    report: camaro ss interior shows an automatic gearbox with flappy paddles, but the car drives like a manual. If it is meant to drive like a manual, the car has clutch slippage on up-shifts.
     
  19. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    Game version: 1.4.3.3
    Track & Layout Used
    : n/a
    Car Used: VW virtus + golf variants
    Applicable Settings: vr
    Report: driver shift animations are missing. Gear lever should be in sequential position.
     
  20. Tom Iroquois

    Tom Iroquois New Member

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    Game version: 1.4.3.3
    Track & Layout Used: all
    Car Used: all
    Applicable Settings: VR (Rift S), Supersampling at 1,5
    Report: The HUD on the game mirrored screen doesn't display correctly (TV 1080p). Hud seems too big and doesn't match the screen. Although the map always stays on the top right, the rest of the hud goes off-screen towards the bottom right.

    Also, in the HUD settings, you can't catch correctly (or at all) the different apps with the mouse, you need to use a gamepad.
    Here's a video of the issue (sorry for my poor English) :
     

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