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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Do you remember, at which garage spot you were?
     
  2. Koen_Sch

    Koen_Sch Active Member

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    I just reproduced it. I noticed that it doesn't happen every time, just most of the time.
    I don't remember what my pitbox was when I tried it before, but this time it was box 40.

    Very quick edit: it happens every time, except for when you first leave the garage in practice. Every time after that it slaps me for white line crossing.
     
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  3. DavidGossett

    DavidGossett Well-Known Member AMS2 Club Member

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    Version: 1.4.3.3
    Track: N/A
    Car Used: N/A
    Applicable Settings: Start of Multiplayer practice or quali. Using Fanatec V3 Pedals
    Report: The game randomly "forgets" pedal input and forces me to recalibrate before allowing any input again. It seems to be an issue from one full session to another given once "recalibrated" it seems to work in the race. It's not an issue for every session, just once every 3-5 races.
     
  4. Alwin Papegaaij

    Alwin Papegaaij Active Member

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    Version: 1.4.3.3
    Track: Donnington National
    Car Used: Mini JWC
    Applicable Settings: Custom Championship, Training. Real weather: 2019-06-13 (rain, and properly soaked track). Using wet tires
    Report: The car baloons its front (driven) tires massively, middle temp is ~15°C higher than inner and outer. I have the tire pressure at its lowest (2.50 bar).
     
  5. Seb02

    Seb02 Active Member

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    Do we have any answers ?
     
  6. reptilexcq

    reptilexcq Active Member

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    Version: 1.4.3.3
    Track: Daytona or any
    Car Used: Any formula cars/Formula V10 Gen2
    Applicable Settings: VR mode; sound engine volume slider set at minimal of 45%
    Report: Sound of wall reflection is greatly reduced in volume to the point it is barely audible. Increasing engine volume slider is not an option as it will drown out other sounds.
     
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  7. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Issue is identified.
     
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  8. noel spence

    noel spence Member AMS2 Club Member

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    happens with simworx pedals 2
     
  9. Seb02

    Seb02 Active Member

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    Thanks Crimson
     
  10. bobbie424242

    bobbie424242 Well-Known Member AMS2 Club Member

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    Version: 1.4.3.3

    - start an AI race, wait for lights to go green
    - type ESC, go to "View Replay"
    - in the leaderboard panel on the left, click on an AI to have its POV
    - click the screenshot icon to enter photo mode
    - go back
    - exit replay mode
    => Game displays view of the AI you previously selected, instead of player's view. Clicking "Resume" will show the race from the AI POV (and a default HUD), with no way to get back to your car's view
     
    Last edited: Dec 30, 2022
  11. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Version: 1.4.3.3
    Telemetry output not turning off during replay as it should.

    1. Start a time trial or practice, etc...
    2. pause,and start a replay.
    3. Prepare to have your brain jumbled, and be aware, that the motion telemetry is not disabled during replays.
     
  12. PocketsRJ

    PocketsRJ Hi from UK!

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    Track & Layout Used: Daytona Road Course
    Car Used: Multi-Class - GT1 and GT3
    Applicable Settings: 'Normal', ie. other combos seem fine (have tested a few randomly, not exhaustively).
    Report: Multi-Class race grid is mixed up between the two classes (see screenshot). Has happened after restart, and other combos seem to work normally (with the classes being split on the grid)
     

    Attached Files:

  13. RICARD GOMICIA CALATAYUD

    RICARD GOMICIA CALATAYUD Member

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    Version: 1.4.3.3
    Car: stock car Omega

    Game crashes when I start whatever event with that car.
     
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  14. Gabriel Sanabria

    Gabriel Sanabria New Member

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    Version: 1.4.3.3
    Track: Auto Club Speedway Oval (Happened before in other tracks)
    Car Used: Super V8
    Applicable Settings: Double yellows
    Report: The game wrongly change the driver that should be followed to a driver that overtook under double yellows, causing to lose position. Check clip below to understand

    https://youtube.com/clip/UgkxcJztGAPYJzM1zlWVy8z4ztnE3l3mWCsK
     
  15. Scar666

    Scar666 Zum Glück bin ich verrückt

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    This happens on multiple circuits, might be a bug in the FFC code or the AI code for the FFC... Whenever the pack has to bunch up for the FFC the cars behind that don't slow down in time over take the cars in the FFC que and are awarded that position...
     
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  16. Don Hunter

    Don Hunter Active Member

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    Version: 1.4.3.3
    Track: Indianapolis (Happens at all tracks)
    Car Used: CART 98 (all cars)
    Applicable Settings: Ai 105 low aggression
    Report: Ai continuously runs against each other races erratically, death wish each lap
     
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  17. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    My fanatec v3 inverted pedals work fine. Try making a copy of your controller settings folder and deleting the original. Then set up your wheel and pedals again from scratch in game. Could be a one-off issue with your local files.
     
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  18. deadly

    deadly Well-Known Member

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    Track & Layout Used: Spa 2022
    Car Used: ARC Camaro
    Applicable Settings:
    Single Race
    Game Build: latest
    Report:
    AI always try to go side by side through Bus Stop chicane, with one of them driving hard over the sausage curb, flipping the car upside down and retire with high/maximum damage settings.
     
  19. FS7

    FS7 controller filters off please AMS2 Club Member

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    Kind of like this?

     
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  20. Wild Cheese

    Wild Cheese New Member

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    Game version: 1.4.3.3
    Track & Layout Used
    : Spa different layouts
    Car Used: BMW M1 pro car
    Applicable Settings: Single player race with AI multi-class
    Report: Sometimes multi-class AI grid doesn't match the choice configured in opponent settings.

    Steps to reproduce:
    For some configurations of player car and opponent settings the AI cars that appear on the grid do not match what you chose in the opponent settings. For other configurations of cars the grid is correct. Haven't discovered a pattern to this issue, came across it while trying the M1. Below are some examples from my tests.

    Other remarks:
    - same problem if doing automatic grid split or manually edited grid
    - same problem if restart the game

    Example 1 bad:
    - player BMW M1
    - AI opponents: 6 x GT classic, 6 x Group C, 6 x BMW M1
    - on grid: player + 18 GT classics

    Example 2 bad:
    - player BMW m1
    - AI opponents: 4 x GT classic, 5 x Group C, 5 x BMW m1, 4 x Vintage touring class 1
    - on grid: player + all other slots filled by GT classics and VTC1s (don't have exact figures)

    Example 3 ok:
    - player BMW M1
    - AI opponents: 6 x GroupC, 6 x BMW m1
    - on grid: all correct

    Example 4 ok:
    - player: GT4 mclaren
    - AI opponents: 3 x GT4, 3 x GT3, 3 x GT1, 3 x DPi
    - on grid: all correct
     

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