Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. kbasic

    kbasic New Member

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    Good job my brother. You out did yourself again. Thanks for your time and effort.
     
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  2. jimortality

    jimortality Active Member AMS2 Club Member

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    I've not tried v45 as I've been using v42 but I tried the latest v46 and wow this is the one lol , I say that after everyone. I have the same base as you tspc for me.
     
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  3. Vitaliy

    Vitaliy New Member

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    Can you suggest. On default FFB. Why cars with a positive scrub radius when hitting a curb, the steering wheel rotates from the curb and should on the curb?
     
  4. Dmand

    Dmand Active Member

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    Yes, V46 feels great and is now my new favorite on T300 base
     
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  5. Nolive721

    Nolive721 Active Member

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    Hello and happy New Year from Japan everyone

    I have posted this FFB issue with my new Logitech DD GPRO after the recent update

    if anyone expert in DD FFB issues can bring assistance, its appreciated


    Automobilista 2 V1.4.5.2 & New DLC Packs RELEASED!
     
  6. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I presume you have made a new controller profile by deleting old and setting it up from scratch. ?
     
  7. Nolive721

    Nolive721 Active Member

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    thank you for your reply.
    assumption is correct, when there is a major update,I do actually rename the MyDocuments/AMS2 folder to same name with OLD suffix so I can start from scratch again at the 1st Game opening

    I have done much more testing this afternoon for me here in Asia.

    I had always the grief with AMS2 that the cars would feel floaty and lose front or rear didn't translate very well into my wheel feedback, reading the well becoming too light in tight corners.

    My previous wheel was a TSPC racer so close to High End belt driven so it could not be the one to blame here.

    To somehow balance this lack of feel,I had used 2 different approaches
    1. Use FFB default+ and increase the Gain to 75% (my wheel is give for 6Nm Torque peak)and also significant increase the in Game damping(from 50% defaut to 75%)
    2. Use a Custom FFB file available on this related thread
    It had never given me the exact feel expected but at least the Game was playable for me

    Now last week when I received my DD and tried the Game, I ignored the AMS2 default setting that Logitech recommend and instead focused on increasing the Wheel base dampener to 50 and reducing the TF Audio to 10, and the feeling was really good
    upload_2023-1-1_17-18-2.png

    Now what I noticed during the testing today

    1. The klonk noise and awful feel around the wheel center is gone if I reduce the in Game damping to Zero which is what Logitech recommends for their in Game setting(see below)
    2. the Trueforce effects are back if I massively increase the TF audio value from 10 as it was to 100, which again is what Logitech recommends in Driver setting (see above again)
    upload_2023-1-1_17-22-21.png


    so what I understand now is that Reiza has tweaked the DD GPRO behaviour in Game to match what Logitech had recommended for AMS2 settings (drivers and in Game)
    so I will need to tweak again both myself to hopefully achieve the same good feeling I had managed to reach a week ago:oops:
     

    Attached Files:

  8. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    would True force still be active if you set it up as a custom wheel ?
     
  9. Nolive721

    Nolive721 Active Member

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    that's a good question.

    I believe the wheel drivers parameter TFAudio is what makes it feel or not when the wheel is set as DD GPRO in AMS2 but yes I have not tried to make a complete new profile as Custom wheel

    will give it a try if time permits tonight.
     
  10. Danielkart

    Danielkart Well-Known Member

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    Hello! You have to distinguish between defaults and custom files. Reiza gives recommendations for their defaults for in-game and base settings which is correct. But Customs behave completely differently, it's not comparable. You must first choose defaults or customs. After that you can make your in-game and base settings. Then test different settings of base and in-game and let your feeling decide what is best at the end
     
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  11. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    What exactly is Logitech True Force supposed to achieve? Unless there is evidence that it is some brilliant innovation, I would avoid it like the plague. The FFB is already tricky enough to configure in either Reiza or custom files (or in any other sim, to be honest), so introducing some add-on layer that will distort the real/pure FFB output sounds like a bad idea to me.
     
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  12. Danielkart

    Danielkart Well-Known Member

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    Absolutely your opinion. If the physics is correct as it is now in Ams2, then this internal physics should also be used by the game. The base values are partly only "can effects" that have nothing to do with the game physics. Therefore for me: As little as possible and as much as necessary for the base settings
     
  13. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    So True Force is canned settings? Advertised to "enhance" the experience, no doubt? ;)
     
  14. Danielkart

    Danielkart Well-Known Member

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    I don't have a Logitech Base. But as far as I know, this Trueforce converts audio signals into vibrations. That doesn't make any sense to me in a simulation except maybe for arcade racers;)
     
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  15. JDean

    JDean New Member

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    With the Fanatec CSL DD i testet over 40 FFB Files in the last Year and came back today to rFuktor 5.0.1.4 - By Karsten with Shadak, Panos because of the understeer Effekt.
    You can feel the end of grip in the same way like Assetto Corsa (enhanced Understeer activatet).
    In The curves at first your Steering begins to vibrate, and the strenght goes up to an peak. Then if your front wheels loose grip, the steering goes light. I love this :D
    Its so much fun to ride at the Edge of Grip.

    To enhance the loose Grip Effekt, edit the Line
    "slip_crossover_line2_start_y " From 0.18 to 0.9 :)
     

    Attached Files:

    Last edited: Jan 1, 2023
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  16. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    FFB is essentially an audio signal and your wheel base is the amplifier and speaker….
    I see true force as an extra speaker , like a tweeter.
    It’s no different than using a base shaker in seat .
     
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  17. nabelo

    nabelo New Member

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    What setting do you use for the V46 on your T300?
     
  18. Sudie

    Sudie New Member

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    Totally noob question.
    Does the custom file ignore the in-game ffb sliders? Or can they still be used for basic tuning?
    DD2 user here
     
  19. Danielkart

    Danielkart Well-Known Member

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    I see it a little differently. Tactile feedback is okay but not in the wheel because it takes all ffb away from the game. But if you like it, take it. As always, it's a matter of taste
     
  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    They still use the In game sliders , there are some files , mostly older ones , that use the damping slider as a power steering function instead , it should say in the file header if it does .
     
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