Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Valle1950

    Valle1950 Belgium AMS2 Club Member

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    Yes it's the best FFB around here. You can exactly feel when the car is losing grip and make the adjustments needed.
     
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  2. Danielkart

    Danielkart Well-Known Member

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    Hi guys! I would like to write you something about Flatspot and why I have this Flatspot set to 0 in the file for the last Customs V45 and V46. In reality, sudden and hard braking will cause flat spots on the tires. This then becomes noticeable in the steering axle and the steering wheel due to ever-increasing vibrations. This flatspotting can also be simulated wonderfully in the Customs Files. Now, however, there is a "but". FX in the game controls, among other things, the vertical forces of the tires. The higher the FX value, the stronger the flat spot or vice versa. That's why the flat spot is very dependent on the FX value and also on the gain in the game. People have very different values of FX and gain in game. That's why I deliberately set V45 and V46 (flatspots_scale 0.0) to 0 in Customs. If you now want Flatspot, increase this value according to your settings and your personal taste. Maybe I could help some people who asked me about it;)

    Addendum: If your in-game sets the FX value to 0 then there will be no Flatspot_Effekt.
    Fanatec (all bases) recommends setting Ams2 In-Game FX to 0. This makes no sense for custom files, even if FEI is set higher. Maybe with standards (but I don't deal with it enough). So if you use Customs then be sure to use FX
     
    Last edited: Jan 14, 2023
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  3. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    @Danielkart v46 feels great on my csw, the only thing I miss is the wheel loading up during braking into corners- it doesn't stiffen up. I've messed about with it a bit but can't get it like it is in my file.
    Any ideas what to change?
     
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  4. Danielkart

    Danielkart Well-Known Member

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    Hi buddy! Nice to hear from you. I have to leave soon but I'll get in touch with you. What exactly are you looking for when braking in corners? I'll compare it to your file when I have time (by the way, your file is still excellent for me). I think we have similar ideas about a custom. I'll get in touch with you but it won't be today anymore. Greetings from Daniel
     
  5. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    If the wheel isn't central as brake pressure is applied, it'll want to pull in the opposite direction.
    So if you're braking into a right hander, the wheel pulls left and vise versa- the harder you brake the more it pulls.
    Sounds odd when writing this down, but the effect feels 'right'.
    I don't know what part of the file controls this, @Karsten Hvidberg would no doubt know but I think he's moved on.
    Edit: Don't bother changing it just for me as I'm still using and tweaking my file.
    Cheers bud.
     
    Last edited: Jan 14, 2023
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  6. Theodore Schultz

    Theodore Schultz Well-Known Member AMS2 Club Member

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    This file that I made, which is a combo of all of my favorite custom files, has that brake feel you are referring to. This file also has that "weightless" feeling when traction is broken.
     

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  7. Theodore Schultz

    Theodore Schultz Well-Known Member AMS2 Club Member

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    This one has more of Daniel's feel with having that brake feeling added in. Again these are just a combo of some of my favorite customs from the likes of Daniel, Kuku, Tumi and of course Karsten
     

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  8. Danielkart

    Danielkart Well-Known Member

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    I'm excited to try it
     
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  9. Danielkart

    Danielkart Well-Known Member

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    I don't know where Karsten is. He will have his reasons for retiring. I'm thankful for its physics and the opportunity to write my own custom. It makes Ams2 a completely different simulation for me
     
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  10. Danielkart

    Danielkart Well-Known Member

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    Hey buddy! Sorry if I asked. English is not my native language and sometimes it is translated strangely. Now I understand you and thank you for your hint. You mean the back pressure when braking in corners and of course you're right. This counter-pressure can be created with brake_feel, I will repost all files on occasion because I have to adjust the forces slightly. Thank you Alex that was a perfect hint
     

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  11. jimortality

    jimortality Active Member AMS2 Club Member

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    I use your v46, is this an update to that or should this be v47? Thanks
     
  12. Danielkart

    Danielkart Well-Known Member

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    Hi! Alex gave me a very good tip. Somewhere from V30 .... I took out this counter-pressure to feel other feedback better. It's actually just for Alex to show him that effect. But when I have time I will repost all 3 files as V47. This change creates new powers which I will then slightly correct. Of course you can also take these
     
  13. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    What do the different FFB sliders change with V46?
     
  14. Danielkart

    Danielkart Well-Known Member

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    Do you mean in-game values in the game? The difference to defaults?
     
  15. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I mean the ones which go from 1 or 0 to 100 and are called for example low force boost and FX
     
  16. Danielkart

    Danielkart Well-Known Member

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    Gain/LFB/FX/Damping changes a lot in a Custom file. And with the standards too, but standard and custom are again completely different and cannot be compared. If you change these values (in-game) you should notice the difference
     
  17. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    That's the first thing I tried but it has no effect on my wheel for some reason.
    I'm happy enough with my file though (just fine tuning it with things I like from yours!).
    EDIT: It does work, I just had to turn it up to about 8.
    Apologies.
     
    Last edited: Jan 15, 2023
  18. Danielkart

    Danielkart Well-Known Member

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    hey ! There is of course a big difference Alex. I drive with about 12-13Nm peaks, I think until you would notice something in my file you would have to increase the value to about 4-5. With 5 it is already very strong for me with 1.6 it is noticeable but not extreme
     
  19. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Sorry, just saw your post.
    Yes I had to turn it up to about 8! Works fine now.
    Your file is very similar to mine now, although with yours I need about 75 gain which is strange as it's optimised for dd.
     
  20. Danielkart

    Danielkart Well-Known Member

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    As you may know, I also changed or moved or added or deleted the codes. I went a different way, but hey it's a user file after all. If I get this opportunity why shouldn't I use it. I also always work with the powers because a lot depends on the power of a base. Your customs are also very steer axle and tire based. That's why it fits together very well for us:)
     
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