VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Wilfred de Ruijter

    Wilfred de Ruijter Active Member AMS2 Club Member

    Joined:
    May 10, 2020
    Messages:
    252
    Likes Received:
    98
    I tried most settings in the Control Panel of nVidia. But, indeed, I have them as default as well.
    In AMS2 I have MSAA off, but at Post AA I have MSAA high. This way the nVidia driver does something to get a better image and then within AMS2 the post AA makes it better.
    The sharpening I adjust in the graphicsdx11.xml file (SharpeningStrength, SharpeningClamp and BiasOffset).
     
  2. glenharrison8

    glenharrison8 New Member

    Joined:
    Feb 20, 2023
    Messages:
    10
    Likes Received:
    1
    OK, I'll try that. The settings I use are pretty damn good, but always looking to improve.

    What have you decided on for (SharpeningStrength, SharpeningClamp and BiasOffset)?
     
  3. glenharrison8

    glenharrison8 New Member

    Joined:
    Feb 20, 2023
    Messages:
    10
    Likes Received:
    1
    so for me, using anything other than full MSAA on high gives far too much shimmering on the grandstands. I've tried switching to post AA SMAA High and it's just nowhere near as good, unless there are other settings needed?
     
  4. Gazzawesty

    Gazzawesty Skunkedup AMS2 Club Member

    Joined:
    Mar 25, 2020
    Messages:
    140
    Likes Received:
    49

    Same here. It's a setting I can't sacrifice or the image just looks horrible.
     
  5. Neawoulf

    Neawoulf Advanced Casual Sim Driver AMS2 Club Member

    Joined:
    Mar 29, 2019
    Messages:
    104
    Likes Received:
    82
    Good old MSAA works really well in daytime. But with lots of hard contrast light sources in the dark there's still some aliasing visible. Some more modern anti aliasing methods like DLAA could improve this a lot.

    DLSS 2.x/FSR 2.x both work great as well on 2d screens, but i haven't seen any vr games with well implemented DLSS 2.x/FSR 2.x. TAA looks smooth as well, but requires a bit of supersampling to not look blurry (not very performance friendly).

    SMAA and FXAA never worked well for me. They blur the image, but there's still a lot of aliasing visible.
     
  6. Wilfred de Ruijter

    Wilfred de Ruijter Active Member AMS2 Club Member

    Joined:
    May 10, 2020
    Messages:
    252
    Likes Received:
    98
    I think I have to go back to the nVidia control panel, trying to get rid of the blur.
     
  7. Wilfred de Ruijter

    Wilfred de Ruijter Active Member AMS2 Club Member

    Joined:
    May 10, 2020
    Messages:
    252
    Likes Received:
    98
    After testing for over a month trying to find the right settings I swapped the Streaming Assistant for Virtual Desktop. Immediately I got a much better picture. Still some shimmering, but in cockpit view it looks almost like an image of a (1080p) monitor. SA nemer came close to this quality.
     
  8. jtortosen

    jtortosen Active Member AMS2 Club Member

    Joined:
    Jan 14, 2022
    Messages:
    204
    Likes Received:
    62
    Anything new on quest 2 side since last year?
     
  9. Shodan0000

    Shodan0000 Active Member

    Joined:
    Feb 29, 2020
    Messages:
    203
    Likes Received:
    65
    Still the same quest, still the same AMS 2

    Not sure what you expect?
     
    • Funny Funny x 1
  10. jtortosen

    jtortosen Active Member AMS2 Club Member

    Joined:
    Jan 14, 2022
    Messages:
    204
    Likes Received:
    62
    Tools for better performance as vperfkit or openxrtoolkit (not compatible with oculus sdk + ams2, only with steamvr but then oculus sdk starts and performance goes to ****).
     
  11. TheMattyOnline

    TheMattyOnline Active Member AMS2 Club Member

    Joined:
    May 31, 2019
    Messages:
    249
    Likes Received:
    179
    Ive opened up a thread on the support section of AMS2 regarding the problem of being unable to launch via SteamVR with an Oculus headset.
    Would be useful if anyone with this issue could chime in and keep the topic near the top.
    Quite frankly, its more than a little irritating that not one developer, or member of staff will even reply to any questions regarding this or even acknowledge the issue.

    I am however quite persistant, and will keep raising this until something is done, or even better, native openXR support comes
     
    • Agree Agree x 2
    • Dislike Dislike x 1
  12. jtortosen

    jtortosen Active Member AMS2 Club Member

    Joined:
    Jan 14, 2022
    Messages:
    204
    Likes Received:
    62
    Same question.
     
  13. Wolfgang Herold

    Wolfgang Herold I Like Liveries :) AMS2 Club Member

    Joined:
    Apr 3, 2016
    Messages:
    2,427
    Likes Received:
    1,448
    what do you expect with a 2070.
    This was strong enough for an Oculus CV1 but outdated for a Quest 2 with about doubled resolution ( 4 times pixelcount )
    Even with a 3080 you can't get the best quality
     
  14. jtortosen

    jtortosen Active Member AMS2 Club Member

    Joined:
    Jan 14, 2022
    Messages:
    204
    Likes Received:
    62
    2070 is enough for 72 fps in optimal conditions at max res using FSR. The key is having a good toolset to achieve this. Rfactor and assetto corsa and other games runs perfectly using openxr toolkit, vrperfkit, open composite etc. The fact you can't start steamvr is the principal issue. You can avoid that using virtual desktop but then, other problems appears. So, It is the snake that bites its own tail.
     
    • Agree Agree x 1
  15. AlexBfromG

    AlexBfromG Well-Known Member

    Joined:
    Mar 30, 2020
    Messages:
    413
    Likes Received:
    527
    Radeon RX580 8GB - should i be able to play in VR?
     
    • Like Like x 1
  16. Fernando

    Fernando Active Member

    Joined:
    Mar 11, 2016
    Messages:
    204
    Likes Received:
    94
    You can use vrperfkit with the Oculus runtime, there is no need to start the game in SteamVR for that toolkit.

    I've used it and it works as expected. I don't know if the other toolkits for SteamVR are better or not tough.

    On the Quest 2 I prefer to reduce the FOV settings in the Debug Tool to gain a lot more headroom, so I can raise supersampling factor and use MSAA medium in game. For me, I'ts a lot better than using any upsampling toolkit.
     
    • Agree Agree x 1
  17. jtortosen

    jtortosen Active Member AMS2 Club Member

    Joined:
    Jan 14, 2022
    Messages:
    204
    Likes Received:
    62
    The sweetspot is opencomposite, with openxr toolkit. No performance impact on the vr launcher side + lot of tweaking.
    Features
     
    • Agree Agree x 1
  18. Fernando

    Fernando Active Member

    Joined:
    Mar 11, 2016
    Messages:
    204
    Likes Received:
    94
    I understand. Anyway, by tweaking the FOV values in ODT you gain a lot of performance headroom so no need for any upscaling technique or image quality compromise. By each to their own preferences I guess.
     
    • Agree Agree x 2
  19. Cassini

    Cassini 3D Artist and Video Editor AMS2 Club Member

    Joined:
    May 14, 2020
    Messages:
    282
    Likes Received:
    196
    It depends on the chosen headset and the quality you expect to reach.
    Quest 2 maybe struggle, Rift S perhaps you can run AMS2 at 100% resolution and no SS.
    I would watch some videos with rx580 with VR to ensure before going in.
     
    • Like Like x 1
  20. Gazzawesty

    Gazzawesty Skunkedup AMS2 Club Member

    Joined:
    Mar 25, 2020
    Messages:
    140
    Likes Received:
    49

    I used to run a rift s with a 580 at 1.2 in ott but I need space warp on. I upgraded to get rid of space warp but the game was playable with the 580. I dunno about now though as performance doesn't seem to get the optimisation that it once did.
     
    • Informative Informative x 1

Share This Page