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VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Wilfred de Ruijter

    Wilfred de Ruijter Active Member AMS2 Club Member

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    I tried most settings in the Control Panel of nVidia. But, indeed, I have them as default as well.
    In AMS2 I have MSAA off, but at Post AA I have MSAA high. This way the nVidia driver does something to get a better image and then within AMS2 the post AA makes it better.
    The sharpening I adjust in the graphicsdx11.xml file (SharpeningStrength, SharpeningClamp and BiasOffset).
     
  2. glenharrison8

    glenharrison8 New Member

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    OK, I'll try that. The settings I use are pretty damn good, but always looking to improve.

    What have you decided on for (SharpeningStrength, SharpeningClamp and BiasOffset)?
     
  3. glenharrison8

    glenharrison8 New Member

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    so for me, using anything other than full MSAA on high gives far too much shimmering on the grandstands. I've tried switching to post AA SMAA High and it's just nowhere near as good, unless there are other settings needed?
     
  4. Gazzawesty

    Gazzawesty Skunkedup AMS2 Club Member

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    Same here. It's a setting I can't sacrifice or the image just looks horrible.
     
  5. Neawoulf

    Neawoulf Advanced Casual Sim Driver AMS2 Club Member

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    Good old MSAA works really well in daytime. But with lots of hard contrast light sources in the dark there's still some aliasing visible. Some more modern anti aliasing methods like DLAA could improve this a lot.

    DLSS 2.x/FSR 2.x both work great as well on 2d screens, but i haven't seen any vr games with well implemented DLSS 2.x/FSR 2.x. TAA looks smooth as well, but requires a bit of supersampling to not look blurry (not very performance friendly).

    SMAA and FXAA never worked well for me. They blur the image, but there's still a lot of aliasing visible.
     
  6. Wilfred de Ruijter

    Wilfred de Ruijter Active Member AMS2 Club Member

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    I think I have to go back to the nVidia control panel, trying to get rid of the blur.
     
  7. Wilfred de Ruijter

    Wilfred de Ruijter Active Member AMS2 Club Member

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    After testing for over a month trying to find the right settings I swapped the Streaming Assistant for Virtual Desktop. Immediately I got a much better picture. Still some shimmering, but in cockpit view it looks almost like an image of a (1080p) monitor. SA nemer came close to this quality.
     
  8. jtortosen

    jtortosen Active Member AMS2 Club Member

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    Anything new on quest 2 side since last year?
     
  9. Shodan0000

    Shodan0000 Active Member

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    Still the same quest, still the same AMS 2

    Not sure what you expect?
     
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  10. jtortosen

    jtortosen Active Member AMS2 Club Member

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    Tools for better performance as vperfkit or openxrtoolkit (not compatible with oculus sdk + ams2, only with steamvr but then oculus sdk starts and performance goes to ****).
     
  11. TheMattyOnline

    TheMattyOnline Active Member AMS2 Club Member

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    Ive opened up a thread on the support section of AMS2 regarding the problem of being unable to launch via SteamVR with an Oculus headset.
    Would be useful if anyone with this issue could chime in and keep the topic near the top.
    Quite frankly, its more than a little irritating that not one developer, or member of staff will even reply to any questions regarding this or even acknowledge the issue.

    I am however quite persistant, and will keep raising this until something is done, or even better, native openXR support comes
     
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  12. jtortosen

    jtortosen Active Member AMS2 Club Member

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    Same question.
     
  13. Wolfgang Herold

    Wolfgang Herold I Like Liveries :) AMS2 Club Member

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    what do you expect with a 2070.
    This was strong enough for an Oculus CV1 but outdated for a Quest 2 with about doubled resolution ( 4 times pixelcount )
    Even with a 3080 you can't get the best quality
     
  14. jtortosen

    jtortosen Active Member AMS2 Club Member

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    2070 is enough for 72 fps in optimal conditions at max res using FSR. The key is having a good toolset to achieve this. Rfactor and assetto corsa and other games runs perfectly using openxr toolkit, vrperfkit, open composite etc. The fact you can't start steamvr is the principal issue. You can avoid that using virtual desktop but then, other problems appears. So, It is the snake that bites its own tail.
     
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  15. AlexBfromG

    AlexBfromG Well-Known Member

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    Radeon RX580 8GB - should i be able to play in VR?
     
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  16. Fernando

    Fernando Active Member

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    You can use vrperfkit with the Oculus runtime, there is no need to start the game in SteamVR for that toolkit.

    I've used it and it works as expected. I don't know if the other toolkits for SteamVR are better or not tough.

    On the Quest 2 I prefer to reduce the FOV settings in the Debug Tool to gain a lot more headroom, so I can raise supersampling factor and use MSAA medium in game. For me, I'ts a lot better than using any upsampling toolkit.
     
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  17. jtortosen

    jtortosen Active Member AMS2 Club Member

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    The sweetspot is opencomposite, with openxr toolkit. No performance impact on the vr launcher side + lot of tweaking.
    Features
     
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  18. Fernando

    Fernando Active Member

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    I understand. Anyway, by tweaking the FOV values in ODT you gain a lot of performance headroom so no need for any upscaling technique or image quality compromise. By each to their own preferences I guess.
     
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  19. Cassini

    Cassini 3D Artist and Video Editor AMS2 Club Member

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    It depends on the chosen headset and the quality you expect to reach.
    Quest 2 maybe struggle, Rift S perhaps you can run AMS2 at 100% resolution and no SS.
    I would watch some videos with rx580 with VR to ensure before going in.
     
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  20. Gazzawesty

    Gazzawesty Skunkedup AMS2 Club Member

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    I used to run a rift s with a 580 at 1.2 in ott but I need space warp on. I upgraded to get rid of space warp but the game was playable with the 580. I dunno about now though as performance doesn't seem to get the optimisation that it once did.
     
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