Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    1,626
    Likes Received:
    731
    I find that no matter which version of Default or custom file, dialing in the steering response (for natural oversteer response) is mostly a matter of finding proper balance in ffb Damping setting (AMS2). In other words, if we take some time to try different levels of Damping, there is a point where the steering response makes sense. Different cars may still require slight adjustment to Damping setting.
     
  2. Magnus

    Magnus Active Member

    Joined:
    Oct 12, 2020
    Messages:
    267
    Likes Received:
    185
    The Damper setting is one that I'm probably most clueless about. However, I've had a good run today using Kuku's file and been very impressed so I'm going to stop fiddling and see what my thoughts are after racking up some hours with it. That'll give me some time to do some research on simple things...like what the Damper setting does:whistle::D
     
  3. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    1,626
    Likes Received:
    731
    For me, I use Damping as the primary means of Wheel Response Speed Control. Other settings may impact or offset Damping to some extent but, Damping has much to do with achieving proper control by informing us of what the car is doing and allowing us to react as needed.

    Too little damping applied allows the steering to overshoot / overreact. In extreme cases, it may feel as though the car is control, not the driver. On the other hand, too much Damping applied slows steering response to the point where it feels like the steering is lagging behind, slow to respond to inputs, feeling like we have to force the steering wheel to respond.

    When Damping is applied optimally, the steering is stable (no oscillation or overshoot), Self-Aligning Torque is easily manageable (we can catch slides effectively), we can judge grip-loss more effectively, we feel in tune with the car and the process is most natural. When it feels like the car is almost driving itself (relatively speaking), Damping level is about right. :)
     
    • Agree Agree x 4
    • Informative Informative x 3
    • Winner Winner x 1
    • Friendly Friendly x 1
  4. Magnus

    Magnus Active Member

    Joined:
    Oct 12, 2020
    Messages:
    267
    Likes Received:
    185
    Thanks for taking the time to explain that so well Dean.
     
    • Friendly Friendly x 1
  5. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Sometimes where you least expected....
    Last night I tried to increase "steering sensitivity" to 100... just by that, the sterring reaction are more in line to what I like (I always struggle to turn in AMS2 vs rF2) and the FFB changed dramatically... no FFB changes, huge difference.
    The cars are more reactive, the front load (car turning) was much more in line to what I want.

    There’s the right mix there somewhere... ;)
     
  6. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,635
    Likes Received:
    1,013
    Yes it makes a difference, I settled on 75 for my wheelbase, it may be in part a way to compensate for a relaxation in Lfb effect on the rack , I implemented as a solution to oscillation.
     
  7. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Aris (Kuno's head of physics) has a video explaining how to adjust damping.
    For him (and works for me too in all sims) the damping must be just high enough to allow (on a straigh line, hans off the wheel) for a small upset in driving wheel to have auto correction, not a loss of control (wheel going left-right in a runaway mode).
     
    • Informative Informative x 1
  8. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Yes, I'll certainly drop it a bit and 75-85 should be about right.

    BTW, right now, I'm using my own version of Thompson V1 file, mainly because is the only one (apart from Default+) that makes steering really light under full breaks lockups - that's what is felt in a real car when we suddenly completly loose turning ability.

    I'll try your file and Daniel's in the same situations.
     
  9. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,280
    Likes Received:
    1,329
    Then they won't like my files I'll post tomorrow. For me, getting lighter when braking is not as relevant as it is for you. I then have too much loss of control with the car in a simulation. The G-forces are missing like in reality. And then there's the physics of Reiza. A good example is always the porsche GTE vs porsche GT3. GTE will simulate them grip loss much better than GT3. My goal is to have excellent control of the car and the track at all times with the options available and to simulate it as well as possible. I'm not trying to reach reality at all costs because there will never be any simulation. In the end it should be fun for people without having to deal with endless settings
     
    • Agree Agree x 4
    • Like Like x 1
    • Winner Winner x 1
  10. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

    Joined:
    Dec 21, 2019
    Messages:
    715
    Likes Received:
    409
    Ffb is so divisive- basically the holy grail is if you can feel the limit of grip with your wheel and control it successfully with confidence then that's what we are all looking for, the rest is just nice extras(but I like driving on marbles to test) Seat of pants (sop) remember pc2? feeling is missing from the base game ffb in my opinion. The files on here just transform this sim and I'm looking forward to the next one even though I said I'm done..
     
    • Agree Agree x 1
  11. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,280
    Likes Received:
    1,329
    Hi guys! I think my decision to sort the Customs Files by force was the right one. You have given us a lot of positive feedback, thank you very much. Now I can post you 4 new V60 files, there are big and very good improvements for these files. The feel for the cars and the tracks has been significantly improved again. The files have been tested and adjusted on different tracks and with different cars with the standard setups. The 4 Customs are again sorted by power so that it will be easy for users to find something suitable.

    The 1st file is for high force dds only, tested with 12-13Nm peaks. The 2nd file is for belt bases and for dd bases up to 8Nm, tested with 6-8Nm peaks. The 3rd file is again for high force dds, tested at 12-13Nm peaks but with less road feedback for people with additional hardware (motion or tactile) or for people who want it a bit smoother. The 4th file is only tested for belt bases of 2-5Nm with 4Nm peaks.
    These V60 files are all based on the V50 files but with some modifications and improvements. I deliberately left the flat spot at 0 again. If desired, this effect can be increased in the file (flatspot_scale 0.0)


    Change log for the V60 files:

    1. The biggest change and improvement is the front axle, now you can feel the "front bite". Many users complain about the floating feeling in Ams2, it was always a negative effect for me too. This hovering on the track in the corners is the missing (or too weak) integration of the front axle. I was able to correct it even better with the V60 files. The front axle can now be felt much better, the tires will "bite" into the track - a fantastic new feeling at the front with many positive consequences.
    2. On the curbs and on the track there is more feedback from the front axle.
    3. Chassis stability has been increased.
    4. The cornering stability has increased extremely. Very high cornering speeds are possible without losing grip or slipping.
    5. Adjusted in-game values for the files
    6. Adjusted base values for the files

    Finally, I would like to say thank you to a few people. Maybe it will be my last customs, also depends on the future physics development of Reiza. Thanks to Karsten Hvidberg for his FFB physics. Thank you for the many positive comments from you and the good tips (Alegunner 68, riccx, theo, Aza340 and many others. And of course thanks to Mikk Schleiffer;) with whom I tested many of my customs.
    As always, I wish you a lot of fun with the files and fast laps on the track



    Best of Karsten Hvidberg V60 from Daniel for dd Bases 10-30Nm

    Best of cards Hvidberg V60 from Daniel for belt and dd bases 5-8Nm

    Best of Karsten Hvidberg V60 from Daniel for dd bases 10-30Nm (Motion-tactile file)

    Best of Karsten Hvidberg V60 from Daniel for belt bases 2-5Nm
     

    Attached Files:

    • Like x 17
    • Winner x 9
    • Informative x 2
    • Friendly x 1
    • Useful x 1
  12. Handpflegecreme

    Handpflegecreme Member AMS2 Club Member

    Joined:
    Mar 13, 2021
    Messages:
    44
    Likes Received:
    14
    THX Daniel, again "Pervers Geil!". I appreciate your work!
     
    • Friendly Friendly x 1
  13. IronManAB78

    IronManAB78 Member

    Joined:
    May 22, 2020
    Messages:
    44
    Likes Received:
    35
    Hi Daniel,
    I'd just let you know that your custom FFB files have truly transformed this sim to me. I was about to uninstall AMS2 (again) because I simply couldn't feel connected to the car, track and the sim at all, then I've read a post on RD, mentioning your files, and I tried V50 two days ago. I was blown away by what you have achieved! Now, with V60 you were able to top that, and I can say now that the FFB in AMS2 is where I always wanted to be. Thank you very much, you just saved this sim to me!
     
    • Like Like x 4
    • Friendly Friendly x 3
  14. Dennis

    Dennis Member AMS2 Club Member

    Joined:
    Sep 13, 2016
    Messages:
    40
    Likes Received:
    29
    Anyone using a gear driven wheel like the G27, which of Daniel's files do you recommend?
     
  15. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,280
    Likes Received:
    1,329
    The 4th file Dennis, 2-5Nm
     
    • Like Like x 1
  16. OlivierMDVY

    OlivierMDVY Active Member AMS2 Club Member

    Joined:
    Aug 1, 2016
    Messages:
    160
    Likes Received:
    47
    Great custom file! Thanks to Daniel.

    Any advice for the per vehicle FFB? most of the time I set 70%
    Thanks
     
    • Friendly Friendly x 1
  17. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,280
    Likes Received:
    1,329
    My tip for these customs: set the power of a car (gain) directly on the base. It is better to leave the vehicle-specific ffb in the game at 100%, otherwise the (gain) will change in the game. This can result in clipping when increasing or loss of FFB detail when decreasing. But of course you can also change the vehicle-specific ffb, find your preferred setting, as long as you feel good about it.
     
    • Informative Informative x 1
  18. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    @Danielkart
    If you know: I cannot undertand the (lfb rack_effect 0.175) part of this line:
    (rack_effect (blend 0.5 rack_effect (lfb rack_effect 0.175)))
    Shouldn't be an operator like "+" or "*" there? (or is it "*" by default)

    I like this V60 but I've been removing and changing a few "smooth" expressions to make it even more agile and sensitive to track information and still trying to figure out how can I make a sharper "load" when turning the wheel near the center.
    It's interesting comparing Porsche GTE@Long Beach in both AMS2 and rF2.
     
  19. MickT

    MickT Active Member AMS2 Club Member

    Joined:
    Jun 5, 2021
    Messages:
    273
    Likes Received:
    77
    My guess would be that lfb is actually a function that takes rack_effect and 0.175 as parameters, but it is just a guess.
     
  20. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Could be a custom function but, apart from spring, I cannot see any other specific sim racing function (and spring could be just a generic math formula to implement...welll... a spring! ;))

    I've already come across the programming language used in this files, but lost the reference. Does anyone have the name of the programming language?
     

Share This Page