Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Dmand

    Dmand Active Member

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    Double post sorry, but the recent changes that have been made to the default ffb in the new physics update has brought out a lot of detail in the logi dd pro wheel. Some things are still a bit wonky and i would prefer to use a custom. Hence my above question.
     
  2. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    the above would have no affect apart from maybe breaking the ffb, as it has no connection to anything in the code.
    It’s like measurements of a recipe without any ingredients included.
     
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  3. Danielkart

    Danielkart Well-Known Member

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    Hello DMand! Unfortunately, this isn't as easy as you might think. Yes, I noticed that it now seems to support Trueforce (better supported or fully I don't know). Wait for the official 1.5 then you will see if it still needs customs or not. For me (current status) it still needs customs
     
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  4. Champrt78

    Champrt78 Member

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    @Danielkart

    What is the latest version of your file, last one I have is from March. Love your work, could you point me towards your latest version please?
     
  5. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    It is V70 and on page 314
     
  6. Danielkart

    Danielkart Well-Known Member

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    Hello Champrt! V70 is currently the newest. The 1.5 update from Reiza will change a lot in the FFB as well. As I have already mentioned in another thread, I will wait for the definitive update 1.5. A lot has gotten much better with this physics, but there are things that I have to change a lot in the FFB to adapt it to this very good physics. The in-game and base values will also change due to this new physics. I'll be sure to post it to you when I feel like the V70 doesn't fit the new physics anymore
     
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  7. Danielkart

    Danielkart Well-Known Member

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    Hi guys! After many hours of testing with the excellent new physics of Ams2, there will definitely be new V80 Customs. There will be many changes in the file to perfectly adapt to the new physics. But the effort will be worth it, it will be fantastic, the feeling on the wheel is unbelievable. See you when 1.5 is definitive:)
     
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  8. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Can you give some examples of these changes?
     
  9. Danielkart

    Danielkart Well-Known Member

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    The physics have changed a lot (in my opinion the biggest and best change in the physics of Ams2 so far) But the FFB has also changed a lot with this update for defaults and customs. I had to adapt a lot and sometimes break new ground. The changelog will be long and maybe even longer for the definitive 1.5 update. I'll post it in due course:)
     
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  10. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    a couple of guys i race with seem to be experiencing similar oddities . not exactly the same in each case but still related to recognition.

    I’d suggest saving/recording all your settings and deleting the controller profiles out of save game folder . and creating a fresh profile .
     
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  11. Dmand

    Dmand Active Member

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    Good day everyone!
    I just want to share this file for anyone using the Logitech direct drive at 11nm.
    base and in game settings are listed in the file. I can't really take credit for this, it's a modification of a modification of a modified file, but i have been tinkering with it here and there for a couple months.

    Danielkart, really looking forward to your new file!

    I really don't know what i'm doing, tinker-save-try, tinker-save-try...
    I would appreciate any opinions and feedback on the file, even though FFB is entirely personal, plus i really don't know how different the logitech direct drive base will feel to another DD base at the same levels of torque. DD noob here.

    Hope you get as much enjoyment out of it as i have and once again feel free to point out flaws.
    Thanks all. Enjoy your weekend.
     

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  12. Danielkart

    Danielkart Well-Known Member

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    Hey Dmand! Very nice that you write your own file. It's a lot of work and anyone who has ever tried to create their own custom knows how difficult it is. I hope it will be of help to many Logitech users. Your settings will also be useful for me to integrate them into my file with the help of other Logitech owners. Well done dmand:)
     
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  13. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    But take care, missing opposite (left_bump_pos (max left_bump_pos left_bump)) line in those files (I've already mentioned this before).
    One thing I definitly would change for TS-PC wheel bases is to reduce the "dead center" (by a lot!) with changes is these lines:

    (as (blend (min 1 (* (abs steering_angle_rack) 200)) 1 0)) #JP less dead-zone (200 was 10)
    (as (power as 0.01)) #JP was 0.7

    My file has many changes, I'll leave it here if anyone WITH TS-PC wants to test it.
    My wheel base is at 75% total force (test from here, don't leave it at 100%, my guess is there not much linearity in the 75-100% region)
     

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  14. BrunoB

    BrunoB TT mode tifosi BANNED

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    I have just got a probably slightly silly idea.
    I use a handcontrolled non-FFB wheel because of my damaged legs.
    But Im struggling with the linearity of the wheel.
    I know the Sensitivity does or at least should influence the linearity.
    But even when I set sensivity to 100 I cannot get enough movement (rough) on the virtuel wheel when I turn my plastic wheel.

    Question: If I set FFB on is it then possible to directly input a parameter in the FFB file that will make the transfer from plastic wheel to virtual wheel more exponential (rough)?
     
  15. cuadolo

    cuadolo Active Member

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    BrunoB:
    try sensitive @ 50.
    :)
     
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  16. Danielkart

    Danielkart Well-Known Member

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    Hey Bruno! I'm a little overwhelmed with your question. You have a non FFB wheel, what does that mean? You're limited with your legs, but then why don't you need an FFB wheel. Are you restricted with your arms too? A wheel with double padel doesn't work either? Sorry for my questions but I'm at the limit with your question
     
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  17. BrunoB

    BrunoB TT mode tifosi BANNED

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    Thank you for answering Daniel.
    Yeah info was missing but it was only because I dont wanted to bore people with my problem.
    No my arms are ok - and my (1)leg is only damaged because of a sports accident (badminton:rolleyes:)

    But if you are using a fully handcontrolled wheel (pic) then you loose all control of brake/throttle if you hands and fingers get twisted more than about +- 20 degree by turning the wheel.
    And FFB "disturbance" is an absolute nono.
    So Im looking for maybe an advice to get fine control in the middle of the wheel movement and a much more coarse one when turning the wheel more than +- 15 degree.

    ByTheWay: The default linear sensibility 50 are completely useless. But thanks for the "advice".

    SRWFront+Rear30prc.jpg
     
  18. Danielkart

    Danielkart Well-Known Member

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    Now I understand better what you mean. By the way, I didn't advise you to 50% steering sensitive ;) So my guess was correct that you use dual-clutch. But as you turn, you naturally lose your feel for the gas and brakes. The bigger the turn, the more difficult it gets, I hope I understand it a little better now. Very interesting your question, do you use defaults or Customs FFB
     
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  19. cuadolo

    cuadolo Active Member

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    I was the one who recommended it because it seemed to me, from its description, that it complained of a rotation between its real steering wheel and the one in the simulator.
    Me too had the same situation after version 1.4 and I found the solution in this, since before I kept the sensitivity at 100%, like him.
    My steering wheel was out of phase with that of the screen.
    Since I tried the sensitivity to 50% everything is back to normal.
    I'm sorry it didn't work out for him
    :)
     
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  20. Danielkart

    Danielkart Well-Known Member

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    No problem, I didn't understand him correctly either. And I'm not sure if I've really understood it now ;) Your suggestion was good, unfortunately not what he was looking for.
     
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