Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Marg

    Marg Active Member

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    Version: 1.4.8
    Track & Layout Used:
    Any
    Cars Used: F-USA2023
    Applicable Settings: Championship
    Report: Bonus points for fastest lap and pole positions are assigned totally randomly (not possible to tell which AI will get them, but not the one who actually had a pole or fastest lap).
     
  2. Seb02

    Seb02 Well-Known Member

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    Good morning,
    I wanted to create a SuperV8 championship in AMS2. When I wanted to select the SuperV8 class, it was missing.
    I removed some mods and the SuperV8 class appeared again in the championship mode selection.
    Is there a maximum number of classes in championship mode?
     
  3. GregzVR

    GregzVR P1 passion, P10 talent.

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    Mandatory pitstop bug: Driver and some ai car's pit stops are not being registered as being taken, despite clearly taking them.
    We're being instantly disqualified as we start the final race lap, as the pit window is closed.
    • Car / Track used: Formula Classic G2 M3 & McLaren MP4/4.
    • Track: Silverstone Historic 1975 & Spa Historic 1993 thus far - likely not track related.
    • AI Strength setting: 102.
    • AI Aggression setting: Medium.
    • Session Distance: 14 laps.
    • Weather when the issue was observed: Medium cloud.
    • Player Tyre: Slick.
    • AI Tyre (if known to be different from player): n/a
    • Type of session: Race with 1 mandatory tyre stop - no refuelling.
     
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  4. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    • Informative Informative x 1
  5. Seb02

    Seb02 Well-Known Member

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  6. Troodon

    Troodon Active Member AMS2 Club Member

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    Game version: 1.4.8.1.2305.AVX
    Track: Cordoba TC
    Car: GT4 McLaren
    Report: Error in fuel calculation. Setup said I had fuel for 19 laps (30 liters). Lap times were 1:14, race length was 20 minutes. I was saving fuel for the second half of the race and still ran out in the last corners before finish.
     
  7. Danielkart

    Danielkart Well-Known Member

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    Agree ! Also observed with the go-karts
     
  8. Sun87

    Sun87 New Member

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    Game version: 1.4.8.1.2305.AVX
    Track: All kart track
    Car: SuperKart
    Applicable Settings: AI skill 100%
    Report: The AI for all kart tracks with a Superkart is too slow, he makes a lot of mistakes and he takes a lot of time to come back on the track or sometimes he just stays on the grass.
     
  9. deadly

    deadly Well-Known Member

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    AI Cars with damaged wings do not pit, but go on racing as if nothing ever happened.
    When doing a mandatory stop, the damage does not get repaired, too.

    The AI also can hit debris and tyres on track full blast without having a damage.
    If human player has contact with debris on track, it can cause severe damage.
     
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  10. Ben Ho

    Ben Ho Member

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    Track & Layout Used: any
    Car Used: any
    Applicable Settings: any
    Report: Selected car resets to Chevrolet 2022 Stock Car Brasil after exiting to main menu and entering back to the single event menu.
    Steps to reproduce: IDK it came out of nowhere
     
  11. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Track & Layout Used: any
    Car Used: any
    Applicable Settings: Enable random mechanical failures
    Report: The AI retires on the ideal racing line instead of usiing the obvious areas on the tracks that are designed for it - resulting in additional incidents with other drivers
    Steps to reproduce: Do a race with as many AI drivers as possible and enable random mechanical failures. Then watch the replay of the driver who retired and watch him block the ideal line instead of stopping in a safe area of the track.
     
    Last edited: Jun 26, 2023
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  12. Aspergillo

    Aspergillo New Member

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    A list of bugs I found (V1.4.8.1):

    1.
    Track & Layout Used
    : Barcelona GP
    Car Used: All
    Report: There is an "invisible hole" off the track just before the last chicane. If you fall in completely you start to sink into the void.
    Automobilista 2_2023.06.jpg

    2.
    Track & Layout Used
    : All
    Car Used: All
    Report: I noticed that in the chase camera view of replays the engine sound of one's own car is missing, while the sound of the others is present.

    3.

    In the main screen if you select "Single race" or "Time trial" a car from the "Stock car pro series" category is always proposed instead of the last one used.

    4.

    I don't know if it's a bug or it's an intentional thing, but when in the online game you participate in a lobby created by others the same settings are proposed then when you want to create your own lobby. It would be better if only your own settings remained in memory.

     
  13. stum

    stum New Member

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    Track & Layout Used: Silverstone 75 Chicane
    Car Used: Formula Junior
    Applicable Settings:
    Report: At random times the FJunior "bumps" on track, unsettling the car and causing incidents.
    Steps to reproduce: League race last night 16 drivers had 9 instances of the "bump" occurring at different places around the track.
    The bump compresses the front suspension like you have hit a big pothole.
    Our drivers were well aware of the bump from testing so we recorded every instance as it happened in a 45 minute race.
    It happened during qualifying also.
    We have heard its happening at other tracks also.
    Some drivers did not get it at all.






    We have many more examples if you need more
     
    Last edited: Jun 26, 2023
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  14. jeanvendors

    jeanvendors Well-Known Member

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    Game Version: 1.4.8.1.2305.AVX
    Track & Layout Used: Any
    Car Used: Formula USA ‘23, but also any for the Full field disqualification bug
    Applicable settings: Timed race, 10 minutes, time +1 lap disabled, rolling start, enforced pit stop with 4 tire changes necessary
    Report: in addition to the known Full field disqualification bug (that I tried to fix by switching the tire change setting to “0” and back again, to no avail,) I don’t seem to be able to use the FUSA 23’s Push to Pass feature that I assume is supposed to be bound to the “boost” button (unless it’s supposed to be DRS, but that also didn’t work.) I see the feature highlighted, but see no number next to the lightning bolt indicating how many uses are left, as it is in the Copa Montana trucks. If there’s some race setting I’m missing to enable it please let me know.
    Steps to Replicate: enter any race with FUSA ‘23 and attempt to use boost after first lap.
     
  15. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    P2P becomes avaiable after the first lap has been completed and only in race session. You see the power rise up in telemetry HUD when you press & hold the boost button.
     
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  16. jeanvendors

    jeanvendors Well-Known Member

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    Thanks, I’ll give that a try when I get back home. I understand how it’s used but haven’t seen it deplete at all (unless I’m just not holding it for long enough.) so you’re supposed to hold it continuously as opposed to a fire-and-forget system like the Copa Montana, is that correct?
     
  17. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    Press & hold, yes. You probably don't see it deplete because it's quite a good amount of time and the bar is relatively small.
     
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  18. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    Please see this post for F-USA23 P2P rules..

    Automobilista 2 V1.4.8.1 & Circuit de Barcelona Catalunya Officially RELEASED!

     
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  19. Deano

    Deano Member AMS2 Club Member

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    Track & Layout Used: Silverstone 1972 Chicane (seems to happen in any track)
    Car Used: Formula Junior (also tested on GT3, same thing)
    Applicable Settings: Single Race or Multiplayer. Tire wear was set to 5x to demonstrate the issue.
    Report: When setting up a pit strategy that has 'Automatic by Weather' tires selected the pit crew change the tires, but tire wear is not reset.
    Steps to reproduce:
    1. Setup a pit strategy to change ALL tires MATCH ALL COMPOUNDS and AUTOMATIC BY WEATHERS (also had add fuel selected but does the same without it).
    2. Start a race
    3. Request pit stop either via mapped button or ICM.
    4. Enter pits
    Outcome: Tires are changed according to the UI, but the tire wear is not reset.

    If the user changes the tire compound to specifically select one, in either the pit strategy, or the ICM (in this case Track for the Jnr), the tires wear will be reset.

    Summary (TLDR): Selecting Automatic by Weather in pit strategy doesn't reset tire wear in pits.

    Video example and evidence:
     
    Last edited: Jun 27, 2023
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  20. FS7

    FS7 controller filters off please AMS2 Club Member

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    • Agree Agree x 2

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