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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Seb02

    Seb02 Active Member

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    Version: 1.4.8
    Track & Layout Used:
    Imola 1972 and others
    Cars Used: F.retro Gen 3 (all)

    Good morning,
    I don't know if it's a bug or if it's the car but the F.Retro Gen3 shakes a lot. Although camera movements are disabled, there is a lot of shaking.
    Take an F.retro Gen3 on Imola 1972 for example and see. I tested the F.Retro Gen2 on the same circuit which seems fine to me. I tried on many tracks and it's the same thing :
    There are too many shakings and it gives a headache.
     
    • Agree Agree x 1
  2. Seb02

    Seb02 Active Member

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    Version: 1.4.8
    Track & Layout Used:
    Fontana Oval and Gateway Oval
    Cars Used: Formula USA 2023

    It's already been postponed, I think. The Oval race needs a little love.
    On Fontana, the AI slows down too much at the 1st turn and is too fast on the next one.
    On Gateway, the AI is too slow in general.

    Formula USA 2023 is so enjoyable that it's a shame not to be able to enjoy it on the ovals.
     
  3. TheMegaDriver

    TheMegaDriver New Member

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    Version: 1.4.8
    Track & Layout Used: Adelaide Modern (but also seen in Monza 1992, and I guess a lot more)
    Cars Used: DTM, Formola Retro V2, and in general I guess


    I see receive several inciddents on dedicated server at one for sliding into a wall by my self. This seems weird. When looking at the logs, there are two impact incidents with the same timestamp.
    {
    "attributes" : {
    "CollisionMagnitude" : 876,
    "OtherParticipantId" : -1
    },
    "event_name" : "Impact",
    "is_player" : true,
    "name" : "TheMegaDriver",
    "participantid" : 20,
    "refid" : 30272,
    "time" : 1687609408
    },
    {
    "attributes" : {
    "CollisionMagnitude" : 1000,
    "OtherParticipantId" : -1
    },
    "event_name" : "Impact",
    "is_player" : true,
    "name" : "TheMegaDriver",
    "participantid" : 20,
    "refid" : 30272,
    "time" : 1687609408
    },
    This seems strange, this should be a single entry with the merged magnitude. Receiving two impact events for what is a single impact event during gameplay feels wrong. I also saw several of those double entries with the same timestamp for AI drivers.
     
  4. Marg

    Marg Active Member

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    Version: 1.4.8
    Track & Layout Used:
    Any
    Cars Used: F-USA2023
    Applicable Settings: Championship
    Report: Bonus points for fastest lap and pole positions are assigned totally randomly (not possible to tell which AI will get them, but not the one who actually had a pole or fastest lap).
     
  5. Seb02

    Seb02 Active Member

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    Good morning,
    I wanted to create a SuperV8 championship in AMS2. When I wanted to select the SuperV8 class, it was missing.
    I removed some mods and the SuperV8 class appeared again in the championship mode selection.
    Is there a maximum number of classes in championship mode?
     
  6. GregzVR

    GregzVR P1 passion, P10 talent.

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    Mandatory pitstop bug: Driver and some ai car's pit stops are not being registered as being taken, despite clearly taking them.
    We're being instantly disqualified as we start the final race lap, as the pit window is closed.
    • Car / Track used: Formula Classic G2 M3 & McLaren MP4/4.
    • Track: Silverstone Historic 1975 & Spa Historic 1993 thus far - likely not track related.
    • AI Strength setting: 102.
    • AI Aggression setting: Medium.
    • Session Distance: 14 laps.
    • Weather when the issue was observed: Medium cloud.
    • Player Tyre: Slick.
    • AI Tyre (if known to be different from player): n/a
    • Type of session: Race with 1 mandatory tyre stop - no refuelling.
     
    • Agree Agree x 1
  7. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    • Informative Informative x 1
  8. Seb02

    Seb02 Active Member

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  9. Troodon

    Troodon Active Member AMS2 Club Member

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    Game version: 1.4.8.1.2305.AVX
    Track: Cordoba TC
    Car: GT4 McLaren
    Report: Error in fuel calculation. Setup said I had fuel for 19 laps (30 liters). Lap times were 1:14, race length was 20 minutes. I was saving fuel for the second half of the race and still ran out in the last corners before finish.
     
  10. Danielkart

    Danielkart Well-Known Member

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    Agree ! Also observed with the go-karts
     
  11. Sun87

    Sun87 New Member

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    Game version: 1.4.8.1.2305.AVX
    Track: All kart track
    Car: SuperKart
    Applicable Settings: AI skill 100%
    Report: The AI for all kart tracks with a Superkart is too slow, he makes a lot of mistakes and he takes a lot of time to come back on the track or sometimes he just stays on the grass.
     
  12. deadly

    deadly Well-Known Member

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    AI Cars with damaged wings do not pit, but go on racing as if nothing ever happened.
    When doing a mandatory stop, the damage does not get repaired, too.

    The AI also can hit debris and tyres on track full blast without having a damage.
    If human player has contact with debris on track, it can cause severe damage.
     
    • Agree Agree x 1
  13. Ben Ho

    Ben Ho Member

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    Track & Layout Used: any
    Car Used: any
    Applicable Settings: any
    Report: Selected car resets to Chevrolet 2022 Stock Car Brasil after exiting to main menu and entering back to the single event menu.
    Steps to reproduce: IDK it came out of nowhere
     
  14. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Track & Layout Used: any
    Car Used: any
    Applicable Settings: Enable random mechanical failures
    Report: The AI retires on the ideal racing line instead of usiing the obvious areas on the tracks that are designed for it - resulting in additional incidents with other drivers
    Steps to reproduce: Do a race with as many AI drivers as possible and enable random mechanical failures. Then watch the replay of the driver who retired and watch him block the ideal line instead of stopping in a safe area of the track.
     
    Last edited: Jun 26, 2023
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  15. Aspergillo

    Aspergillo New Member

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    A list of bugs I found (V1.4.8.1):

    1.
    Track & Layout Used
    : Barcelona GP
    Car Used: All
    Report: There is an "invisible hole" off the track just before the last chicane. If you fall in completely you start to sink into the void.
    Automobilista 2_2023.06.jpg

    2.
    Track & Layout Used
    : All
    Car Used: All
    Report: I noticed that in the chase camera view of replays the engine sound of one's own car is missing, while the sound of the others is present.

    3.

    In the main screen if you select "Single race" or "Time trial" a car from the "Stock car pro series" category is always proposed instead of the last one used.

    4.

    I don't know if it's a bug or it's an intentional thing, but when in the online game you participate in a lobby created by others the same settings are proposed then when you want to create your own lobby. It would be better if only your own settings remained in memory.

     
  16. stum

    stum New Member

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    Track & Layout Used: Silverstone 75 Chicane
    Car Used: Formula Junior
    Applicable Settings:
    Report: At random times the FJunior "bumps" on track, unsettling the car and causing incidents.
    Steps to reproduce: League race last night 16 drivers had 9 instances of the "bump" occurring at different places around the track.
    The bump compresses the front suspension like you have hit a big pothole.
    Our drivers were well aware of the bump from testing so we recorded every instance as it happened in a 45 minute race.
    It happened during qualifying also.
    We have heard its happening at other tracks also.
    Some drivers did not get it at all.






    We have many more examples if you need more
     
    Last edited: Jun 26, 2023
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  17. jeanvendors

    jeanvendors Active Member

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    Game Version: 1.4.8.1.2305.AVX
    Track & Layout Used: Any
    Car Used: Formula USA ‘23, but also any for the Full field disqualification bug
    Applicable settings: Timed race, 10 minutes, time +1 lap disabled, rolling start, enforced pit stop with 4 tire changes necessary
    Report: in addition to the known Full field disqualification bug (that I tried to fix by switching the tire change setting to “0” and back again, to no avail,) I don’t seem to be able to use the FUSA 23’s Push to Pass feature that I assume is supposed to be bound to the “boost” button (unless it’s supposed to be DRS, but that also didn’t work.) I see the feature highlighted, but see no number next to the lightning bolt indicating how many uses are left, as it is in the Copa Montana trucks. If there’s some race setting I’m missing to enable it please let me know.
    Steps to Replicate: enter any race with FUSA ‘23 and attempt to use boost after first lap.
     
  18. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    P2P becomes avaiable after the first lap has been completed and only in race session. You see the power rise up in telemetry HUD when you press & hold the boost button.
     
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  19. jeanvendors

    jeanvendors Active Member

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    Thanks, I’ll give that a try when I get back home. I understand how it’s used but haven’t seen it deplete at all (unless I’m just not holding it for long enough.) so you’re supposed to hold it continuously as opposed to a fire-and-forget system like the Copa Montana, is that correct?
     
  20. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Press & hold, yes. You probably don't see it deplete because it's quite a good amount of time and the bar is relatively small.
     
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