Automobilista 2 June 2023 Development Update

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jun 19, 2023.

  1. BrunoB

    BrunoB TT mode tifosi BANNED

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    You are right.
    But he is also supported by a very strong supernatural power that both control the universe AND does promise him to live forever.
    So you cannot take for granted that we as humble ordinary people can follow the same path.:whistle:
     
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  2. Yerffej

    Yerffej Active Member

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    A quick question for those who are involved in the beta, how do the Supercar V8s handle now.

    Thanks.
     
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  3. jota.191

    jota.191 (I'm Lando Garlando in AMS2 lobbies) AMS2 Club Member

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    Definitely 1.5 is a game changer for them.
     
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  4. Yerffej

    Yerffej Active Member

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    Thank you, that's great news.
     
  5. Wu!

    Wu! Active Member AMS2 Club Member

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    This supernatural power did not cause him to grow taller, not supernatural enough for that, maybe one day, when he is 92.
     
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  6. Apex

    Apex Active Member

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    I guess age has aged rather well.
     
  7. Wu!

    Wu! Active Member AMS2 Club Member

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    I concur, they are still hard to drive fast, but you will have fun doing so, instead of wanting to kill Tom Cruise.
     
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  8. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    I don't know if you can judge from a video, but maybe better than all descriptions:



    In short: Less wandering, more traction, more confidence into corners, still on the ragged edge.

    PS: Sorry for the mic, forgot to turn it off. It's just me rating my own lap xD
     
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  9. Wu!

    Wu! Active Member AMS2 Club Member

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    I reckon V1.5 will have a positive effect on online racing too, not because any net code improvements, but in just about all cars it is way easier to hold your line and go where you want/planned to go, instead of the car just wandering off and running wide into a corner for no apparent reason.

    Turn-in and just in general the ability to hold your desired line have greatly improved.
     
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  10. Marius H

    Marius H Internal Beta Tester Staff Member AMS2 Club Member

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  11. Rodrigo Dutra

    Rodrigo Dutra Don Perina Racing AMS2 Club Member

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  12. The_Neo_One

    The_Neo_One AMD Ryzen 5 5600X

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    Recently on Forza monthly, they demonstrated how the contact points of the tyres have an impact on the physics and handling simulation. The increase from 1 contact point to 8 contact points have made things smother and predictable. I know there's more to it, but it makes me wonder : how many contact points we have for tyres in AMS2?
     
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  13. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    Undefined AFAIK, because it's an actual tire.
     
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  14. The_Neo_One

    The_Neo_One AMD Ryzen 5 5600X

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    I think that undefined is improbable. Probably way higher than eigh, but I believe they are not infinite if thats what you mean by undefined.
     
  15. Shriukan

    Shriukan Touristenfahrten Community AMS2 Club Member

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    Technically there are no points because it’s a surface area.
     
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  16. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    Look at the above. An actual tire has no contact points, it has a contact patch. That's what AMS2 replicates, too, as one of the few. RFactor2 is built on the same principle.
     
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  17. smpearce22

    smpearce22 New Member

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    It's here.

    IT'S HERE!!!

    8Gb's worth, but it's very very here!!

    Go, go, go!!!
     
  18. Pete.Mosh

    Pete.Mosh New Member

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    No Download available. Maybe RC Client?
     
  19. mdecker79

    mdecker79 Active Member AMS2 Club Member

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    It's an RC.
     
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  20. spyke70

    spyke70 New Member

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    Automobilista 2 - Adrenaline Pack Pt1 released now.
     
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