Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. dryheat94

    dryheat94 Active Member AMS2 Club Member

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    I appreciate the work you put into your file. For my CSW 2.5, it's the one I choose. Due to a rib injury, I run my FFB lower than most people, and the turning force on your file is just right for me. No tweak needed in my view. If it ain't broke...
     
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  2. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Now you tell me..:)
     
  3. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I think many files I posted here, were a variation on Daniel's V60. My current file is not.
    I guess my current file will not be good for too high FFB wheelbases (at least if set at a too high max torque). It is filling the range quite quickly (mean force is higher than most other files).
    I consider it more of an experiment. I'll change to a Moza R12 soon and then I'll dig a little more.

    I leave it here anyways (I'm using steering sensitivity @100, that changes the perception in any FFB configuration/file).

    EDIT: BTW, carefull with tyre lockup ;)
    EDIT 2: (no longer valid)
    EDIT 3: new file (renamed a variable and that effect was missing - offtrack details)
     

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    Last edited: Sep 3, 2023
  4. Danielkart

    Danielkart Well-Known Member

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    Hey buddy! It doesn't surprise me that you have almost the same feeling as with my V200. You took the V80, which works completely differently. That is why it is very difficult or practically impossible to give a manual for Customs. Each file works differently, some more and some less. If I take a file from Peter Stefanie, Stakanov, Kuku, Allegunner or myself, they are completely different files that work completely differently. Also the original files from the creators (Karsten, Nuscorpii) do this depending on the version. In addition, the constant improvements and physics updates from Reiza can also change it again. This means that changing a value does not mean that this value works the same or works at all as in another version. I could list many examples where changing individual values does exactly the right thing, but changing exactly the same value does something completely different or does nothing at all, whether in the modder files or the original files. It is important how the forces are processed by the base and how these forces are output and ultimately arrive in the steering and the wheel. Now let's enjoy the simulation no matter with which file, the main thing is that it's fun fun fun:):):)
     
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  5. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    That's an important factor when doing comparisons, depending on manufacture, some effects are added on top of FFB provided by the game (they are outside of custom files control).
    I use a TS-PC and really don't know what Thrustmaster introduces, but I (wild) guess, nothing.
    Others have specific settings for track detail, suspension, damping, friction, etc.
    Take your files: I like them IF I use my shakers, without them, I lack some track detail. The shakers fill that gap as the information arrives through my butt :)
    A Fantec, Simucube, Moza, Asetek, etc., user may not feel the same because the wheelbase driver introduces those details (captured directly on game's telemetry data).
     
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  6. Danielkart

    Danielkart Well-Known Member

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    So it is Joaquim! There are countless factors in the hardware too. Take Logitech TRUEFORCE as an example. It delivers direct-rendered kinesthetic and tactile force feedback, internally calculated at up to 4000Hz, directly to the G923 for an immersive, real-life racing experience. This is something completely different again and must be taken into account in a file. As you may know I also wrote files for people with motion or tactile hardware to reduce the feedback on the wheel a bit. I myself have VR, motion, and additional tactile hardware. Still, I love feeling the extra immersion on the steering wheel. For other people it can become too much and there is information overload. My files have always been very steering axle-related and give a lot of feedback about the wheel, I have a slightly different opinion than you. The most important thing is to find your personal comfort zone, then it's fun
     
  7. SlowAssDave

    SlowAssDave CrazyCanuck (CASS) AMS2 Club Member

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    I am running DK Rally and DK Tarmac (like Version 90 or whatever that dude is up to now)
     
  8. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    It’s V200 now
     
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  9. wickfut

    wickfut Member

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    Does anyone else notice that once you add in seat haptics that you no longer feel the wheel FFB?
     
  10. Danielkart

    Danielkart Well-Known Member

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    I assume you mean a buttkicker or a tactile seat mat. You don't lose the FFB in the wheel, but other senses are activated and the FFB in the wheel is less felt. This perception in the butt or in the back or the legs and feet changes the feeling of the FFB significantly. However, if only the wheel (for most people) is the feedback, then your senses will be predominantly in your hands again and you will feel the FFB much better on the wheel again. For example, my Customs are always written without additional immersion hardware. This is the only way I can feel everything in the wheel. With the hardware switched on (VR, Motion, Tactlle Hardware) it would never be possible for me to feel everything in the wheel. As a rule, the more immersion hardware you use, the less FFB you will feel in the wheel. But there are big differences in the perception of different people
     
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  11. Danielkart

    Danielkart Well-Known Member

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    Just saw your spoiler data. As I suspected, you have immersion hardware. I would also test your Logitech DD Pro with Trueforce and without Trueforce. You can simulate this very well in custom files. If you're using Trueforce, reduce IN-Game FX or even FX to 0. Then decide according to your feeling and personal taste. Of course, I don't know how well and how correctly Ams2 now supports Trueforce.
     
  12. wickfut

    wickfut Member

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    The Trueforce effect is higher frequency vibrations off engine revs etc. It's similar to increasing the "FX" slider in the game FFB menu and turning off any filtering. It's very grainy on maximum. You can hear the game engine audio emanating from the wheel base.
    My point was that since adding the HF8 on my seat that I can no longer feel the wheel effects. Even when the HF8 is turned to very low subtle settings it completely masks everything apart from large bumps and rumble strips etc. Very strange.
     
  13. Danielkart

    Danielkart Well-Known Member

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    Yes, that's why I recommend reducing the FX when Trueforce is activated, otherwise the internal FFB and the base FFB can interfere. I also own the HF8 and have absolutely no problems with it. Try another USB port. Do you use Next level racing’s internal software? Or are you using Simhub? Try both. The UDP protocol should also be taken into account in the Ams2 settings
     
  14. wickfut

    wickfut Member

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    it's not broken and I'm not trying to fix anything. It's the stimulation from the seat completely overrides the feeling from the wheel to the point of the wheel FFB being near pointless. I just asked if others have similar experiences or not.
     
  15. Danielkart

    Danielkart Well-Known Member

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    Oh well, it's just your feeling. Yes, that's the case for me too and when motion is added to the mix, the FFB on the wheel is even less noticeable. But for me it's not as pronounced as it is for you. As said, the sensitivity and feeling of the FFB is very different between people. Just find your preferred settings and test it out
     
  16. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Looks like I'm a hopeless case, I am a ffb fiddleaholic.
    Another quite drastic change but it feels great.
    If you try it on dd, start with low force and build up.
    I'm using gain 55 and fx 35.
    FEI 90
     

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    Last edited: Sep 10, 2023
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  17. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    When you said it was your final file last time, I was about to say 'there's no way you guys have a final file'. See you in a few days :D
    There's a theoretical perfect file with perfectly balanced forces and just the right values. You guys are chasing this file, aren't you? :cool:
     
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  18. kak4rot

    kak4rot New Member

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    Hi all! I have a Simagic Alpha mini DD base. Actually my ffb settings are: "Defaylt+" and FX at 30, others one at "0".

    What settings would you suggest me to give ir a try on my wheel base? Thanks
     
  19. Danielkart

    Danielkart Well-Known Member

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    Thanks buddy or should I say FFB junkie ;) I'll be happy to test it out.
     
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  20. Richard appleyard

    Richard appleyard AKA Neworder

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    Just tested this file works very well with a moza r9 thanks
     
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