1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. ricxx

    ricxx Well-Known Member AMS2 Club Member

    Joined:
    Apr 30, 2022
    Messages:
    738
    Likes Received:
    411
    That's what I thought as well when I read that. FFB in sim racing, at least that's my understanding, is not there to give you a realistic feel of what you'd feel when holding the steering wheel of a real race car. It should be telling you what the rear end is doing and compensate for the missing 'seat of the pants feeling'.
     
    • Agree Agree x 2
    • Like Like x 1
  2. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

    Joined:
    Dec 21, 2019
    Messages:
    718
    Likes Received:
    413
    Well I wasted most of the day tweaking and ended up more or less where I started which tells me there can't be much more I can do. It feels so similar to the latest @Danielkart file it's uncanny, but using totally different values. Hate to think of all the hours I spent on it over the years but hey ho it is what it is.
    I'm finally done with the ffb simulator, now it's time to race a bit.
     
    • Like Like x 3
    • Agree Agree x 2
  3. ricxx

    ricxx Well-Known Member AMS2 Club Member

    Joined:
    Apr 30, 2022
    Messages:
    738
    Likes Received:
    411
    I tried your file when I had to use my CSW V2.5 a few weeks back and I really liked it. It's a great file.
     
    • Agree Agree x 1
    • Friendly Friendly x 1
  4. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    598
    Likes Received:
    528
    I agree. My point is preciselly that.
    I want some "feling", I don't ask for changes, I made them myself and often put my files here. No harm done, I guess.
     
  5. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

    Joined:
    Mar 3, 2020
    Messages:
    367
    Likes Received:
    222
    One thing I did after 1505.2379 was to slightly adjust the slip crossover feelings so that I get a better sense of when I'm exceeding the grip limit and then returning back to peak grip. Getting the visual to match the steering forces makes driving more informative. There is no "one set of values" here that works for all wheels and car/track combo's, so you'll need to experiment with it. But it can be made more informative from what it is in most of the files as is. I used to struggle quite a bit with how much steering input and throttle required to navigate corners at peak grip, but now that I can sense it better, it has been rewarding for sure.
    I won't bore everyone with nerdy info here, but if you want more details on what some of those "slip" values mean and do, just DM me and I'll give you the info that I found out.
    And thanks to Kuku for all your help figuring out some of the functions.
     
    • Like Like x 2
    • Informative Informative x 1
  6. ricxx

    ricxx Well-Known Member AMS2 Club Member

    Joined:
    Apr 30, 2022
    Messages:
    738
    Likes Received:
    411
    If you can show me on which page I can find your latest file I can add it to the custom file collection, if you want to.
     
  7. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

    Joined:
    Sep 16, 2021
    Messages:
    672
    Likes Received:
    320
    I appreciate the work you put into your file. For my CSW 2.5, it's the one I choose. Due to a rib injury, I run my FFB lower than most people, and the turning force on your file is just right for me. No tweak needed in my view. If it ain't broke...
     
    • Friendly Friendly x 1
  8. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

    Joined:
    Dec 21, 2019
    Messages:
    718
    Likes Received:
    413
    Now you tell me..:)
     
  9. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    598
    Likes Received:
    528
    I think many files I posted here, were a variation on Daniel's V60. My current file is not.
    I guess my current file will not be good for too high FFB wheelbases (at least if set at a too high max torque). It is filling the range quite quickly (mean force is higher than most other files).
    I consider it more of an experiment. I'll change to a Moza R12 soon and then I'll dig a little more.

    I leave it here anyways (I'm using steering sensitivity @100, that changes the perception in any FFB configuration/file).

    EDIT: BTW, carefull with tyre lockup ;)
    EDIT 2: (no longer valid)
    EDIT 3: new file (renamed a variable and that effect was missing - offtrack details)
     

    Attached Files:

    Last edited: Sep 3, 2023
  10. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Hey buddy! It doesn't surprise me that you have almost the same feeling as with my V200. You took the V80, which works completely differently. That is why it is very difficult or practically impossible to give a manual for Customs. Each file works differently, some more and some less. If I take a file from Peter Stefanie, Stakanov, Kuku, Allegunner or myself, they are completely different files that work completely differently. Also the original files from the creators (Karsten, Nuscorpii) do this depending on the version. In addition, the constant improvements and physics updates from Reiza can also change it again. This means that changing a value does not mean that this value works the same or works at all as in another version. I could list many examples where changing individual values does exactly the right thing, but changing exactly the same value does something completely different or does nothing at all, whether in the modder files or the original files. It is important how the forces are processed by the base and how these forces are output and ultimately arrive in the steering and the wheel. Now let's enjoy the simulation no matter with which file, the main thing is that it's fun fun fun:):):)
     
    • Like Like x 1
  11. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    598
    Likes Received:
    528
    That's an important factor when doing comparisons, depending on manufacture, some effects are added on top of FFB provided by the game (they are outside of custom files control).
    I use a TS-PC and really don't know what Thrustmaster introduces, but I (wild) guess, nothing.
    Others have specific settings for track detail, suspension, damping, friction, etc.
    Take your files: I like them IF I use my shakers, without them, I lack some track detail. The shakers fill that gap as the information arrives through my butt :)
    A Fantec, Simucube, Moza, Asetek, etc., user may not feel the same because the wheelbase driver introduces those details (captured directly on game's telemetry data).
     
    • Like Like x 1
  12. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    So it is Joaquim! There are countless factors in the hardware too. Take Logitech TRUEFORCE as an example. It delivers direct-rendered kinesthetic and tactile force feedback, internally calculated at up to 4000Hz, directly to the G923 for an immersive, real-life racing experience. This is something completely different again and must be taken into account in a file. As you may know I also wrote files for people with motion or tactile hardware to reduce the feedback on the wheel a bit. I myself have VR, motion, and additional tactile hardware. Still, I love feeling the extra immersion on the steering wheel. For other people it can become too much and there is information overload. My files have always been very steering axle-related and give a lot of feedback about the wheel, I have a slightly different opinion than you. The most important thing is to find your personal comfort zone, then it's fun
     
  13. SlowAssDave

    SlowAssDave CrazyCanuck (CASS) AMS2 Club Member

    Joined:
    Sep 15, 2021
    Messages:
    97
    Likes Received:
    35

    I am running DK Rally and DK Tarmac (like Version 90 or whatever that dude is up to now)
     
  14. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

    Joined:
    Jul 28, 2022
    Messages:
    6,413
    Likes Received:
    2,207
    It’s V200 now
     
    • Funny Funny x 1
  15. wickfut

    wickfut Member

    Joined:
    Aug 13, 2023
    Messages:
    112
    Likes Received:
    16
    Does anyone else notice that once you add in seat haptics that you no longer feel the wheel FFB?
     
  16. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    I assume you mean a buttkicker or a tactile seat mat. You don't lose the FFB in the wheel, but other senses are activated and the FFB in the wheel is less felt. This perception in the butt or in the back or the legs and feet changes the feeling of the FFB significantly. However, if only the wheel (for most people) is the feedback, then your senses will be predominantly in your hands again and you will feel the FFB much better on the wheel again. For example, my Customs are always written without additional immersion hardware. This is the only way I can feel everything in the wheel. With the hardware switched on (VR, Motion, Tactlle Hardware) it would never be possible for me to feel everything in the wheel. As a rule, the more immersion hardware you use, the less FFB you will feel in the wheel. But there are big differences in the perception of different people
     
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
  17. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Just saw your spoiler data. As I suspected, you have immersion hardware. I would also test your Logitech DD Pro with Trueforce and without Trueforce. You can simulate this very well in custom files. If you're using Trueforce, reduce IN-Game FX or even FX to 0. Then decide according to your feeling and personal taste. Of course, I don't know how well and how correctly Ams2 now supports Trueforce.
     
  18. wickfut

    wickfut Member

    Joined:
    Aug 13, 2023
    Messages:
    112
    Likes Received:
    16
    The Trueforce effect is higher frequency vibrations off engine revs etc. It's similar to increasing the "FX" slider in the game FFB menu and turning off any filtering. It's very grainy on maximum. You can hear the game engine audio emanating from the wheel base.
    My point was that since adding the HF8 on my seat that I can no longer feel the wheel effects. Even when the HF8 is turned to very low subtle settings it completely masks everything apart from large bumps and rumble strips etc. Very strange.
     
  19. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Yes, that's why I recommend reducing the FX when Trueforce is activated, otherwise the internal FFB and the base FFB can interfere. I also own the HF8 and have absolutely no problems with it. Try another USB port. Do you use Next level racing’s internal software? Or are you using Simhub? Try both. The UDP protocol should also be taken into account in the Ams2 settings
     
  20. wickfut

    wickfut Member

    Joined:
    Aug 13, 2023
    Messages:
    112
    Likes Received:
    16
    it's not broken and I'm not trying to fix anything. It's the stimulation from the seat completely overrides the feeling from the wheel to the point of the wheel FFB being near pointless. I just asked if others have similar experiences or not.
     

Share This Page