Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Pav

    Pav Member AMS2 Club Member

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    You mention every stage needing to be clipping-free. Makes perfect sense. Is there any way for me to understand what these “stages” are? To my novice eye, so far, custom ffb appears as a non-discrete & intricately dependent flow of variables and I haven’t yet spotted such “stages”. But as I’ve mentioned I haven’t spent a whole lot of time understanding these files yet. Thanks much Joaquim!
     
  2. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Nice!
    Although I'm not into develop a Custom (but to use) I do support your effort in a good way.
    More than that, I do believe it is a good way to enhance Customs programming in the near future, specially to better understand and manage inter-dependent variables.
    Develop by feeling is good but you must be a very gifted person to do, like a musician that play by ear without theory knowledge.
    PS: At this moment, Danielkart's v300 fulfill all my needs.
     
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  3. Gianluca995

    Gianluca995 New Member

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    Kann mir jemanden erklären was der unterscied zwischen V300, V80 V70 etc. ist?

    Bin verwirrt und verstehe nicht was ich runterladen soll.

    Habe eine Moza R12 Base
     
  4. Danielkart

    Danielkart Well-Known Member

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    V300 is the latest version. The lower the version number, the older the files are
    Regards
     
  5. Dmand

    Dmand Active Member

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    Wow cool, this could be very handy. I have no clue what a good chunk of those values do.
     
  6. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    By stages I mean:
    1 - results from car physics, adjustable by the game's car specific multiplier (can be bind to keys for fast, real time multplier adjust, varies from 50%-150%)
    2 - FFB script. Can be Reiza default, can be a custom one. Takes variables from 1 and transformes into a compreensive FFB signal.
    3 - GAIN slider - in a simply a multiplier, no other trasnformation done.
    4 - wheelbase driver gain and other transformations (settings, adjustments)

    All four multiplied should be less than 100%. There is a checkpoint after number 3, the histogram in tyre/suspension HUD.
    It's more unlikelly number 4 be responsabile for clipping, but could also happen.
     
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  7. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Transpose is just a way to say if I want to watch a variable (and it is necessary to see how formulas are working, specially new ones), I put it in "MyVAR" variable (should vary between 0-1) and then I expose it in the histogram. At the end on my files, you can see some lines commented - while testing, I uncomment those lines and comment the other one:

    #(MyHISTOGRAM (+ 0.5 MyVAR))
    #(histogram MyHISTOGRAM)
    (histogram output)
     
  8. Pav

    Pav Member AMS2 Club Member

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    Aha. This is absolutely the kind of info I needed. I hadn’t gotten too far on tweaking vars (let alone formulas) but obviously needed a way to concretely understand effects of changes and a) I didn’t know the telemetry tool existed and b) that that’s how you expose vals for the hist. Thanks so much for the pointers.

    Btw, I’m assuming this is the best way to see this info, let me know if you have other key tools you used in this process!
    Telemetry Tool for AMS2
     
  9. Michael3

    Michael3 Active Member

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    I don't think there's any ffb info in the telemetry output, even though in game it shares the same hud, but I only glanced quickly.

    Assuming you have some coding knowledge, if you look in C:\Steam\steamapps\common\Automobilista 2\Support\SharedMemory\AMS2_SharedMemoryExampleApp you can see a header file showing what values are in the shared memory / UDP output and an app showing how to get them.
     
  10. Pav

    Pav Member AMS2 Club Member

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    Sweet - I'm a sw eng for a living, that's perfect. I'm just trying to understand what everyone is doing & how... it's a little tough to put together over a 355 page thread :).
     
  11. _Was

    _Was Active Member

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    @Danielkart I love your FFB settings (v300), but I find the outer edges of the curbs too high. To make what's marked in blue in the image more precise, what is the value of the configuration to lower it? My Wheel is a logitech g923
    Thank you very much
    upload_2023-10-4_12-2-17.png
     
  12. Danielkart

    Danielkart Well-Known Member

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    Hello! As far as I know, your G923 supports trueforce. So your base generates FFB from the sound. Unfortunately, I don't know how well and whether it supports Ams2. Maybe it also strengthens the FFB file. lI don't know whether you use trueforce or not. But the easiest thing would be to reduce in-game FX or reduce master_road in the file itself. Maybe it helps you
     
  13. Emir_de_Passy

    Emir_de_Passy Member

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    Hello. I am trying to find a CUSTOM FFB file that would allow me to feel weight transfer a bit more than the DEFAULT ones. I know it's possible because one can easily feel the wheel getting heavier when braking hard in the Audi R8 from @Thunderflash.
    It would also be nice to feel ABS vibrations as well. If there is such a file, I'd appreciate if you can share.
    Thanks
     
  14. _Was

    _Was Active Member

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    Thanks in AMS2 the trueforce is not working, is like a g29. so the parametre of the curb is this master_road?
     
  15. Danielkart

    Danielkart Well-Known Member

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    Okay, I didn't know trueforce didn't work. There are many opportunities. As I said, you can reduce In Game FX or reduce master_road (but it will then reduce other things) or individually reduce the kerbs_surface_scale value. There are many options, but it's hard to give advice because everyone has different feelings and preferences. My advice is to test a lot and follow your own feelings
     
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  16. Basil

    Basil Member AMS2 Club Member

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    To be honest... I'm a AMS2 fan but when it comes to 'standard' FFB it is very bad. I have a Logitec G923 and it just feels very slippery. When I go to ACC,.. what a difference. I don't want to read here 324 pages to find out my settings..it has to be in the game. I don't have a chinese very rare wheel. It is a starters wheel and Reiza needs to take care of it. Just my opinion...still a fan though. :)
     
  17. Michael3

    Michael3 Active Member

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    It's easy just....nah, you're right. I can't be bothered to help you either.
     
  18. Danielkart

    Danielkart Well-Known Member

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    Yes, exactly “placebo” but with whom:whistle:
     
  19. Danielkart

    Danielkart Well-Known Member

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    Hey guys!
    I'll go one step further with the next customs. No damping has already been integrated into the V300. No more friction to use on the base and absolutely no cushioning is my goal. The file should do this for you so that you have to change as few settings as possible on the base or in the game. Well, I have this
    already written with new V400. However, these changes will also bring additional improvements. In addition, there will be a new file for people who use very high forces (personal tastes) (15-25Nm). Nevertheless, this file will have no clipping and no vibrations or unwanted swaying of the wheel. (Tested with 18-20 Nm) This will make the spread smaller than before. That means there will then be:

    2-5 Nm file
    5-8 Nm file
    8-15 Nm file
    15-25 Nm file
    2-25 Nm rally file

    However, I will only post these files after the next official update of Reiza. With that in mind, see you soon and continue to enjoy Ams2
    Greetings from Daniel:)

    Addendum:

    The files are now definitely written and will take the different bases and powers into account even more.

    1. File 2-5 Nm
    2. File 6-8 Nm
    3. File 9-14 Nm
    4. File 15-20 Nm
    5. File 2-20 Nm Rally

    There is also absolutely no damping (base and in game) or friction on the base necessary - the file will do it for you. The changes bring great progress and it feels fantastic. I will inform you more when it is published
    See you soon
     
    Last edited: Oct 13, 2023
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  20. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Be smart, read backwards ;)
    (here and everywhere) When trying to catch up with lastest news, start from the end - you'll soon come to a point reading more pages is not necessary :)
     

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