VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Fernando

    Fernando Active Member

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    The problem is the price. May be not a problem on niches like sim racing/flying where people spend lots of money on hardware, but for general VR use the Beyond/Index/Aero/Pimax entry price point is very high, that's why standalone, cheaper headsets are the preferred (and without the cost of a VR capable PC)

    Like it or not, but PCVR entry price point needs to be much, much lower. Until that, standalone will surely still be gaining new users year after year, and with them, the software development.

    I'm glad headsets like Quest/Pico exists because I can have PCVR for a really low entry cost. Granted the experience is not at the same level as a good PCVR only device, but I may say that for the price, it's really a very good experience indeed.
     
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  2. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Nonsense as i bought the PCVR Rift S years ago for 490, while the Quest 3 now costs 650, not counting the cable and strap i had to buy on top ! PCVR used to be much cheaper.
     
  3. Nolive721

    Nolive721 Active Member

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    Maybe it was before COVID and all these inflationary outs we have been enjoying in the last few years
    Wonderhow much a rift s would be sold for today but my guess above the Q3
     
  4. Nolive721

    Nolive721 Active Member

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    So much agreed with that
    Started my VR journey with a 2nd hand Q2 and loved it

    So much that i have been testing a pico neo3 link and p4 in the last few weeks as well
    Bought the n3l again 2nd hand for 150bucks and games look amazing with the DP port!!!
     
  5. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Actually i bought my last Rift S during July of 2022 - it still cost 500 euros, so nope, it was still a great deal and much better than any mobile VR headset.
     
  6. Nolive721

    Nolive721 Active Member

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    I see, good for you then
    For me in japan currently amazon sells the rifts s for 85000yen vs the Q3 selling for 74000yen
     
  7. Ernesto_171

    Ernesto_171 Active Member

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    With Quest 2 (max resolution 120Hz) and a 3060Ti, some tips:

    1) (Quest 2) Set FOV to like 0.675 and 0.275. With max IPD you don´t lose any horizontal real fov and mimic vertical helmet fov with a lot of headroom in GPU usage;

    2) (Quest 2) Use AUTO ASW, it's great at 120Hz with 60 FPS when it kick in;

    3) Do not tweak graphics config files to sharpen image, use Aniso 16x, and if you have GPU power, supersampling;

    4) Please, set SHADOWS AT ULTRA. This game engine is made to run with shadows at ultra. Texture filtering and shadows always maxed, and tweak all other settings with minor visual changes for performance gains.

     
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  8. GregzVR

    GregzVR P1 passion, P10 talent.

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    Where do I edit these FOV settings?
     
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  9. Ernesto_171

    Ernesto_171 Active Member

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    C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool.exe

    Or something like this path... Oculus Debug Tool.

    With this FOV I use these settings, maybe can help, because after a lot of testing, for a 3060Ti, I believe graphics/performace at 120Hz are really nice:

     
    Last edited: Dec 28, 2023
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  10. chonk

    chonk Well-Known Member AMS2 Club Member

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    Thanks for your suggestions, but for my headset they don't really apply, particularly they use of reprojection, on the pico 4 it's just not a pleasant experience.

    Also as far as shadows are concerned I much prefer the blurry pop in of low to the shimmer created by higher settings. Really what the game needs is a shadow blurring pass. I think that's the ideal solution for VR.

    Anyway I'm not at all unhappy with the image quality I have at the moment. It's probably one of the few games in VR where I just did think about it anymore. My tweaker days are over.
     
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  11. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    I went down the rabbit hole of tweaking graphics last night in an attempt to find a good balance between sunny/night/rain, something I'd not done for along while. I spent hours changing settings, exiting to reload the sim and in the end the only major change I ended up making was turning MSAA completely off. Practically went right around the houses and determined that one change was enough, sure it looks jaggy and is an eyesore but it's the only way I can get decent FPS at Night in the Rain.

    Wanting to run endurance races through the night means I have to settle for low graphics in the day time, which does suck of course, be great if there was an ability to automatically load a saved preset for when the sun sets/rises. That way I could run decent looking graphics in the daytime and then see them drop for the night, but then when it rains during the day the FPS is just as bad as during the night unfortunately, even cloudy weather (as mentioned many times before) bogs down the performance for some odd reason.

    Using OpenXR Toolkit for my Reverb G2 I'm down to 60% res, which is by far the lowest of any Flight/Racing Sim I own, I tried editing the following but it didn't seem to make a difference, anyone had any luck with this particular line?:
    <prop name="LowSuperSampling" lowsupersampling="0" />
    I was hoping if that worked then I could bump the OpenXR Toolkit res up a bit (kinda like what I do with MSFS) but changing the 0 to any value didn't appear to do anything.

    Although it is good to see steps are being made to help (Visible Vehicles) which in other Sims helps greatly for VR users, but there's still a lot more needed in terms of optimisation and with GPU prices still so painfully high then I'm stuck with my 3070ti for a good couple of years to come.
     
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  12. Nolive721

    Nolive721 Active Member

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    Somehow my experience with msaa influencing significantly performances

    But AMS2 has such bad aliasing thanks to Madness engine that it is really painful in VR especially at night or rain conditions
    Thats with a Q2 a pico4 or neo3 link but the latter is the best actually maybe some influence of the DP port or the panel itself i dont know

    If we talk about performances improvement alternative , for me with the Q2 it was using vrperfkit by changing resolution scale with fsr and adjusting foveted rendering so i could pull locked 90fps in any conditions

    With the pico4 it is using VDXR and opencomposite to unlock better perfs

    Didnt find a way with tbe neo3 link so far but will test tjis weekend
     
    Last edited: Dec 28, 2023
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  13. Ernesto_171

    Ernesto_171 Active Member

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    I run with Textures max, Aniso 16x, MSAA medium, and default graphics config files, without any sharpen, and Shadows at ultra. Quest 2 Max resolution at 120Hz. Zero shimmering. But it's in Quest 2. ASW at 60 FPS is the only ASW that works like suposed to work for me.
     
  14. GFoyle

    GFoyle Active Member AMS2 Club Member

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    I had some issues to get the those FOV changes to apply. Basically I had to have the tool (either oculus debug tool or oculus tray tool) open, but not the oculus app itself and then use the headset to open the oculus link (which opens the app on PC) before it actually started using the values.

    I got my first VR headset, Quest 3 just before holidays and have been trying to make it work acceptable for sims starting with AMS2, but definitely not yet happy with it and continuing to race using my ultrawide instead (fortunately I didn't bought the set only simracing in mind). The settings suggested by @Ernesto_171 for quest 2 actually were probably the best starting point from all the things that I have seen suggested. The FOV was a bit narrow vertically for my liking (even if it would be close to helmet vertical fov) though .. but it's very good way getting more performance and being able to run higher graphical settings. I still have to try few things, like how well the auto-ASW would work for me as the night time performance especially is really bad even with the limited FOV (even though I have access to the beta, I didn't yet have time to play around with the limiting of number of cars visible option coming in the upcoming release).

    Biggest issues I have had have been the lack of sharpness from more far away stuff and flickering/shimmering, which is at least as awful. If I increase the sharpness -> more of that flickering/shimmering that makes it look horrible and makes me start feeling sick, but if I don't do it at all, it's too blurry and also looks bad (try Long Beach for example of horrible flickering/shimmering no matter what you do...). I'm currently using link cable, as I definitely don't have good enough wlan / router setup currently for even trying out VD or those other wireless options.

    Oh, the headset is not really comfrotable either on my face, to get the best picture, I have to set it up in such way that it puts too much pressure on my cheekbones to be pleasant for a longer duration. I'm waiting for some 3rd party solutions to be release that could help with that..

    Without getting the picture to look good / very natural, I don't get really much better immersion than with my ultrawide setup, I just get the disadvantages of a VR outside maybe better feeling of speed that helps with braking a bit...
     
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  15. Ernesto_171

    Ernesto_171 Active Member

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    I don't know how the engine handles rendering, but at least with Quest 2, shadows in ULTRA and texture filtering at Aniso 16x solves a lot of issues. All other settings can go really low without big visual quality impact.
     
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  16. Fernando

    Fernando Active Member

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    You are speaking about a now unsupported device, and a subpar experience compared even with current standalone devices in terms of screen door, resolution and image clarity.

    Yes, I had the original CV1 which I bought for $400 in 2017, and yes I used the Rift S too. My current Quest 2 is by far better than those two for PCVR, for $300 in 2021.

    Now, which PCVR dedicated device I can buy right now, new, for the same price as a base Quest 3? The only option was the now discontinued Reverb G2, so, right now, I need to invest more than $1000 to get a proper PCVR headset plus base stations. It's a no go for many, many people.

    And that's what I was referring: currently, PCVR hardware is expensive. This tech, instead becoming cheaper as time goes on, is becoming very expensive and seems like hardware vendors are only interested in the high end niche of PCVR users. That is killing PCVR in favour of the standalone offerings, and the sad part of the story is developers follow the trend, so we PCVR users face poor ports, less native games and apps, and in some cases, neither of those two.
     
  17. Nolive721

    Nolive721 Active Member

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    Hello i hear you and understand the frustration but there are the pico devices that could fill the gap
    I bought a p4 that is now going back to amazon as i found a cheap but superb condition neo3 link
    PICO Neo3 Link スタンドアロンVRヘッドセット | PICO Japan

    With the DP port nothing now comes close for me beig my Q2 or the p4 even using VD and pushing high resolution

    The picture quality is just great and now that i tweaked the comfort to suit me its a keeper
     
    Last edited: Dec 28, 2023
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  18. TomLehockySVK

    TomLehockySVK Well-Known Member

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    USB Charging Hub for mobile VR ?
    Hello, anyone here using one of these to increase the battery life when playing VR ?
    I cannot find a proper place where anyone would be discussing this, only on some random forums from many months ago.
    84650b1.jpg
    I got one that is ages old and it increases the Quest 3 battery life from 2.5 hours to 7, but it is USB-A and i believe that has decreased transfer speed.
    486450b1.jpg
     
  19. FaanBE

    FaanBE Member

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    I use something like this, in combination with this.
     
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  20. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Thanks ! Could you please post a photo of how you have the things plugged in ?
     

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