VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Nolive721

    Nolive721 Active Member

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  2. FaanBE

    FaanBE Member

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    I followed this: Reddit - Dive into anything
     
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  3. Nolive721

    Nolive721 Active Member

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    Side note
    Really happy to see so many people posting on this thread sharing their VR experience and especially in AMS2

    Gives me a strong hope that VR is getting more exposure in SimRacing and a path to change its image of niche for us, proud VR headsets users

    Happy holidays Reiza and everyone here
     
    Last edited: Dec 29, 2023
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  4. noel spence

    noel spence Member AMS2 Club Member

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    new update has not fixed the lights at night issue, still the same dips down from 90 fps too 50 fps with 24 cars me in front with a 7900 xtx hp reverb 2
     
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  5. mlsxld

    mlsxld New Member

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    The option to set number of visible vehicles dose not work properly, setting 20 cars visible in a 30 car race, cars before just appear and disappear frequently, totally destory the race.

    An optimization for this option is limiting number of visible cars behind player's car rather than those before players, or changing the direction for the option, limit the number of cars casting light especially those behind player. But not sure whether it is possible in Madness Engine.

    Still a long way to go for the night performance optimazation, In my case 3080ti with Pimax 8kx day to night FPS drops from 75 to 35:(
     
  6. TomLehockySVK

    TomLehockySVK Well-Known Member

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    THIS is what i was saying ages ago - we need an option "cars rendered in front" and a separate "cars rendered behind". Having just a "closest number of cars" feels useless if i need only 4 closest behind me but i want at least 8 in front.
     
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  7. mlsxld

    mlsxld New Member

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    That is the point, so much light casted by cars behind is annoying and kills a lot performance.
     
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  8. Ernesto_171

    Ernesto_171 Active Member

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    Yes. I tested this new feature and for me it is useless. A better solution is an option to turn on number of visible cars behind player only. Better for performance and much better for immersion.

    And metal sparks need to be rendered going much higher for open wheelers. Now they are nice, but few and flat over the track.
     
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  9. mlsxld

    mlsxld New Member

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    An alternative way is limit the number of cars casting light, like only the nearest 8 cars cast light (including before and behind), other cars with bright headlight but no actual light ray casted. But not sure whether it is achievable in Madness Engine.
     
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  10. wickfut

    wickfut Member

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    You know the new floor contact sparks that's in the game, is anyone getting them in VR?
    I'm no longer getting any sparks at all in VR other than if I hit a barrier and I see them to the side of my vision. Done a fresh install and everything.

     
    Last edited: Jan 1, 2024
  11. Ernesto_171

    Ernesto_171 Active Member

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    Works here. Try some formula cars at vintage Interlagos with low light.
     
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  12. wickfut

    wickfut Member

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    I've tried all sorts. I put about 3 hours in since the update and not seen a single road spark, only the flames out of exhausts.
    very strange.
     
  13. Ernesto_171

    Ernesto_171 Active Member

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    Particles HIGH. Parcicles density I can't see much change.

    As you can see, sometimes sparks are great, sometimes... Meh. I'll like If they someday can be more erratic, like in real life, but this Will need só much work for few benefits, probably.
     
    Last edited: Jan 1, 2024
  14. wickfut

    wickfut Member

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    I'm not getting those sparks at all, neither am I getting water splashes behind the cars. So my particle effects are set to off when they're on full.
    I get mud and stones though?
    Deleted game files, deleted My Documents game folder and deleted Steam Save folder.
    Fingers crossed.
    What headset/GPU are you using?
    I looked at a few VR youtube videos since the new update dropped and none of those have sparks either.
    Wonder if it's some sort of DirectX or Nvidia driver issue?
     
    Last edited: Jan 1, 2024
  15. Ernesto_171

    Ernesto_171 Active Member

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    R7 5800X and 3060Ti, Quest 2. Nothing really special. But these sparks are rare in other classes and even in F1 ingame, so I tested in this ancient Monza madness.

    Sparks really near player car are really nice now, but everything rendered far away is a mess, non aligned right-left eye, crazy sprites.
     
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  16. LooseyMoosey

    LooseyMoosey Member

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    Apologies if this has been asked before but could someone explain the sharpening settings in the XML file?

    I understand the sharpening strength but what does the clamp and offset bias do exactly?
     
  17. Sean Smith

    Sean Smith Wolf WolfZ AMS2 Club Member

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    VR related, Can we have a TV camera in the monitor section similar to rFactor2 , so when the AI co- driver takes over, the human player can go back to pit and watch AI from monitor?
     
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  18. wickfut

    wickfut Member

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    Don't touch them, it's how the sharpening looks and blends with surrounding pixels.
     
  19. LooseyMoosey

    LooseyMoosey Member

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    Roger that, thanks.
    Although I see comments and settings from other folks who have changed these from default and was wondering the reason.
     
  20. wickfut

    wickfut Member

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    Think of the offset bias as the radius and clamp as the upper limit per pixel sharpened.
    So maybe on lower resolution HMD they were seeing halo type aliasing or something and needed to limit it.
     

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