VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. chonk

    chonk Well-Known Member AMS2 Club Member

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    Thank you so much for mentioning this. I did not realise that adjusting the FOV required a restart. I had been playing around with it before but the squashed perspective and the wonky center of rotation made me quickly write it off. what a fool I've been. :eek:

    The pico 4 has a really big vertical FOV and I would be more than happy to trade some of that in for extra performance. Can't wait to give this another go. Thank you again!
     
  2. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    My issue with using Reprojection with OpenXR Toolkit is that it stayed on 45fps even though it should've reverted to 90fps, I had to "force" it back to 90 by looking at the car floor!
    Eventually I have up and now have two separate graphics config files, one that bumps up the graphics for daytime and one that lowers them for nighttime/rain, bit of a faff but works well enough for me.
     
    Last edited: Jan 6, 2024
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  3. Nolive721

    Nolive721 Active Member

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    doing the same thing with my PICO Neo3 Link right now so thanks for sharing your experience.

    These headlights are a fps killer and when you drive in the rain, that's even worse.

    But hey that's the big part of the fun with VR tweaking I guess
     
  4. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    Thanks for the link, this makes the HUD much better in VR although it's not a mod as such as it only changes the values in the graphics file. So I copied/paste the one line into the current file as this "mod" hasn't been updated in two years so doesn't include a lot of new stuff added since.
     
  5. dst

    dst Member

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    Anyone here with a Quest 3, a 4070, and an i5 10400 or a reasonably comparable setup (needs to be a Quest headset though) that has AMS2 running smooth and fast willing to share their settings from A to Z and 1 to 10?

    With all the different interfaces, control panels and tools, I'm wondering if these different settings aren't aligned properly they have an negative effect on performance. Like a geriatric on a dozen different drugs can have bad interactions.

    NVIDIA Control Panel, Oculus Debug Tool, Oculus desktop app, Oculus Tray Tool, Open Composite, OpenXR (which doesn't seem to work with AMS2), AMS2 in-game settings, VRPerfkit,....
     
  6. Wilfred de Ruijter

    Wilfred de Ruijter Active Member AMS2 Club Member

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    I have a problem with the focus of windows in AMS2 in combination with the Pico4 headset. When I take off the headset and the pico4 goes into low power mode, I could always wake the headset from sleep and AMS2 had the focus (I have over 1200 hours of experience with VR in AMS2). In recent weeks, AMS2 no longer has focus when it comes out of sleep mode and therefore the steering wheel and pedals no longer respond. That is very annoying just before the race (when I want to check the amount of fuel). This has caused me to miss the start several times (and get hit by other racers because I can't accelerate after the start). The Performance tab setting is Windowed. Changing the setting to borderless or full screen does not provide a solution (I filled in a separate bug report for a double image). So what can I do to maintain the focus in AMS2 after waking up the headset?
     

    Attached Files:

  7. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member AMS2 Club Member

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    I don't think this is unique to your Pico4, I have the same problem with my Pimax Crystal. I play AMS2 pretty much every day, and for me the problem started to appear after the big breaking SteamVR (2.0?) update.

    My workaround has been to do a quick double alt-tab which gives focus to SteamVR and then back to AMS2, for some reason.

    I haven't had time to test the recent addition of the startup parameter -doNotPauseOnFocusLoss to see if it makes any difference to this behavior, but I suspect that it won't.
     
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  8. Haroldddd

    Haroldddd New Member

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    Seems it’s just something to accept unless Reiza can do something about it. It’s a shame because it makes 24hr cycles difficult in the sunrise/ sunset moments. And reading through the threads it seems OpenXR just ain’t gunna work on an oculus headset, ah well.
     
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  9. morpwr

    morpwr Active Member AMS2 Club Member

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    I just tried this with all kinds of weather and times. And 20 max rendered with the max ai. Its perfect until you add headlights and start moving forward in the pack. You can watch your frames drop with every car you pass. I dont know if its even possible but maybe limit how many cars behind you have headlights or many have headlights that reflect off stuff?
     
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  10. Nolive721

    Nolive721 Active Member

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    Same terrible experience i am afraid with my pico neo3 and quest2

    Even using tweaking tools Iike openxrtoolkit or vrperkit
    Only way is to reduce dramatically MSAA but then you end up with AMS2 bad aliasing
     
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  11. morpwr

    morpwr Active Member AMS2 Club Member

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    Im using a G2. Result is the same though.
     
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  12. chonk

    chonk Well-Known Member AMS2 Club Member

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    Are you using VD or SA? If VD as a sanity check you could try using opencomposite + vdxr at least then you would no if it's steam specific. That's the setup I'm using with my P4 at the moment and I do not suffer from this issue. Also counterintuitively opencomposite + vdxr actually gives objectively better framerate than SteamVR. ymmv.
     
  13. Nolive721

    Nolive721 Active Member

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    Yes its definitely game driven not headest type issue

    edit please ignore following, thanks
    Now someone on discord mentioned reiza pushed an update to mitigate the headlights bad impact
    Sorry but i didn't see anything coming to us in japan
    People comments here?
     
    Last edited: Jan 7, 2024
  14. Emir_de_Passy

    Emir_de_Passy Member

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    Hi. I just fired up ams2 in my new headset and somehow I can't get a very sharp image. What's everyone's values in the graphics config file?
    What about openxrtoolkit?
    Thanks
     
  15. LooseyMoosey

    LooseyMoosey Member

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    Hi Mate, I'm running a Quest 3 / RTX4070 / 5600X so pretty close in specs to yourself.

    I'm still tinkering but this is where I'm at currently. I'm running 80hz and it's stable in daytime, with the occasional need for reprojection with night races. I've set ASW to be off by default but I have a switch on my rig to toggle ASW back on if needed.

    I've tried 90hz at same resolution and it seemed fine but I can't really notice the difference between 80hz and 90hz so I figured the extra headroom could be useful.

    I've reduced vertical FOV a little via the debug tool as it's an easy way to find extra performance and I honestly don't even notice it after a while. I haven't touched the horizontal as I found this would be noticable even at 0.95 and I definitely don't want to lose horizontal FOV.

    I haven't had the chance to tinker with the new visible cars setting. I don't see it being that impactful to be honest as the real killer is headlights of the cars behind you. If Reiza could introduce a setting to change the number of visible headlights ahead and behind that would be ideal. Maybe one day right?

    I'm running Quest Link via cable. I've fiddled with Opencomposite/VRPerfKit previously (on the Quest 2) but found any possible gains not to be worth the trouble. I found myself spending more time fiddling with stuff than actually playing so I didn't want yet another thing to tinker with.

    These are all my settings. Hopefully it'll help you find a baseline to work from. Let me know how you go and please share any discoveries you make.

    Nvidia Control Panel:
    All default. I've fiddled a little with MFAA & FXAA but honestly didn't notice any improvement.

    Oculus Desktop App:
    Refresh Rate: 80hz
    Resolution: 5152x2752

    Oculus Debug Tool:
    Pixels Per Display Override: 1.0
    FOV-Tangent Multipler: 1.00 (H) / 0.65 (V)
    (PC) Asynchronous Spacewarp: Disabled
    Distortion Curvature: Low
    Encode Bitrate (Mbps): 400
    Link Sharpening: Normal

    Documents\Automobilista 2\graphicsconfigoculusdx11.xml
    SharpeningStrength: 0.45
    SharpeningClamp: 0.09
    OffsetBias: 1.00

    AMS2 Performance Settings:
    Texture Resolution: High
    Texture Filtering: Anisotropic 16X
    V-Sync: Off
    MSAA: Medium
    Reflections: Medium
    Environment Map: Medium
    Car Detail: High
    Track Detail: High
    Pit Crew Detail: All
    Shadow Detail: Medium
    Enhanced Mirror: Yes
    Motion Blur: Off
    Render Frames Ahead: 1
    Detailed Grass: Low
    Particle Level: Medium
    Partical Density: Medium

    AMS2 Visual FX:
    Post-Processing Filters: On
    Exterior Sun Flare: Chroma
    Interior Sun Flare: Chroma
    Bloom: Off
    Heat Haze: Off
    Exposure Compensation: 1.00
    Rain Drops: No
    Vignette: No
    Crepuscular Rays: Yes
    Screen Dirt: Yes
    Cockpit Mirrors: Yes
     
    Last edited: Jan 7, 2024
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  16. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    Not sure if this is possible in the AMS2 Engine but in RF2 the following setting in the player.json file worked wonders (or at least used too until they broke it!) - "Max Headlights":256,
    With that I lowered it to double digits and immediately got a performance boost, if that is something that could be done for AMS2 then that could be the answer by limiting the number of headlights. Again though there will be "popping" in of headlights on/off cars just the same as now with cars magically appearing/disappearing, different tracks with more cars visible, safety car scenarios etc etc.
    Like the visible vehicles setting it would'nt ever be perfect for everyone one, it's about compromise and accepting what you can achieve with your individual system specs.
     
  17. glenharrison8

    glenharrison8 New Member

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    That's much better thanks. Two of the bottom ones cover the wing mirrors though, how on earth do you move them?
     
  18. Wilfred de Ruijter

    Wilfred de Ruijter Active Member AMS2 Club Member

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    I use VD, but i'll try SA to see if the same thing will happen under SA. Under VD I use VDXR, but I will try also the OpenComposite.
     
  19. morpwr

    morpwr Active Member AMS2 Club Member

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    Like most things theres a trade off but until we have 6090s its a necessary one. AMS2 looks absolutely stunning if you can turn the settings up but if you want to play in a scenario that needs headlights you cant do that at this point.. I start at a steady 90fps at the back and by the time im mid pack im at 50fps. So i can live with that.
     
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  20. chonk

    chonk Well-Known Member AMS2 Club Member

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    So with vdxr if the game is launching in steam it is ignoring this option, that's why you need to use opencomposite to bypass steam. Hope you can get it sorted either way.
     

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