Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. James F

    James F New Member

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    Noticed yesterday the lap counter seems to be off, the large one in the top left corner of the screen. It isn't in sync with the smaller counter that is part of the overlay that shows your position and cars behind and ahead of you. It's one lap behind.
     
  2. alink

    alink Well-Known Member AMS2 Club Member

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    Track & Layout Used: -
    Car Used: F-Vintage G1M2 (V12)
    Applicable Settings:
    Report: front suspensions looks unnatural, much positive camber with relaxed springs
    Steps to reproduce:
    ss132051.jpg
     
  3. lozarcher

    lozarcher New Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: SteamVR with in-game resolution at 2560x1440
    Report: In VR, the game is also rendered on desktop (a mirrored view of what I see in the headset). In SteamVR specifically, the hud on that desktop view works perfectly when the game resolution is at 1920x1080 but at 2560x1440 the hud is still rendered within the 1080p boundaries and can't be changed.

    This is a SteamVR issue specifically. Oculus has it's own issues with the desktop mirrored hud but not this exact issue and not what I'm reporting.



    I'm relatively competent so if there are startup parameters or a config file I can edit to make this work correctly then please do let me know. Many thanks.

    Steps to reproduce: Load into VR with SteamVR, with an in-game resolution of 2560x1440. Go to track and notice hud on the desktop view..
     
  4. ThijsTurbo

    ThijsTurbo New Member

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    Track & Layout Used: Interlagos Historic 1976
    Car Used: Formula Retro Gen2 (Brabham BT49)
    Applicable Settings: custom championship, 20 laps, FCY=yes
    Report: after 7 of the 20 laps there is an FCY. This will be maintained until the end of the 20 lap race. After lap 11 I made a pitstop and the AI took over the FCY until the end of the race.
    Steps to reproduce: ??
     
  5. manfer

    manfer Member

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    The hud settings are completely buggy in ams2, especially in vr. If I want to adjust or move the HUD in VR, I first have to set the resolution way down in the Oculus app, otherwise I can't capture the HUD elements at all. It took me a long time to figure this out!
     
  6. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Track & Layout Used: Le Mans 24H layout
    Car Used: Cadillac V-Series.R
    Applicable Settings: TT with minimum tyre pressure
    Report: the set tyre pressure is at minimum (1.5 Bar), but the pressure when going on the track is 1.64 Bar according to the HUD
    Steps to reproduce: Put the tyre pressure to minimum and see that it isn’t the same on track
     
  7. Sparviero

    Sparviero Member

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    Track & Layout Used: -
    Car Used: BMW M Hybrid V8 LMDh
    Applicable Settings: VR
    Report: default view is very low and forward compared to the Cadillac LMDh (same chassis). It can be adjusted with seat control, but the central mirror is out of center if you rise a bit the seat.
    Steps to reproduce: -
     
  8. deadly

    deadly Well-Known Member

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    Track & Layout Used: Any
    Car Used: Formula V 12
    Applicable Settings: Race with AI
    Report: When weather changes from dry to wet, AI is way too fast on slicks on an already soaked track. They seem not to have any problems with traction when going out of corners.
     
  9. lunamoon

    lunamoon Active Member

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    Track: Spa 2022
    Car Used: Porsche LMDh
    Applicable Settings: Race with AI
    Report: 1h race with 25x acceleration with tyre wear and fuel in authentic, refueling allowed on pitstops, mandatory pitstop. Came in to refuel after 45 minutes, pit stop MFD would just blink when I requested pitstop (would appear up, and then close itself really fast), but I set up to add 6 laps of fuel and change tyres and came in regardless. Stopped in the pit box, they fitted new tyres and didn't add any fuel and let me go, ruined my race :/ Not the first time this has happened with me either, I don't know if I'm doing something wrong but setting up a stop on the MFD is extremely inconsistent, sometimes you set to add fuel and they'll just ignore you. This is the 2nd time I've tried doing a longer race and the 2nd time this has happened with the same MFD glitch.
     
    • Agree Agree x 2
  10. lozarcher

    lozarcher New Member

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    I have this same issue with the "request pitstop" button in the MFD just blinking a pit board sign up when I make the request. I use crew chief along side AMS2 and just mash the request button until CC gives me a "pit stop requested" confirmation. Not ideal but it doesn't let me down.

    Example: https://youtube.com/clip/UgkxK_yDq5p7cO-RDetnll3WwyjASkBKaIwf
     
    • Informative Informative x 1
  11. pr07

    pr07 Member

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    Track: Buenos Aires 6-S (probably happens on other tracks)
    Car Used: McLaren MP4-12 (probably happens with other cars)
    Applicable Settings: Acceleratted tire and fuel wear 3x
    Report: When I came in for my pitstop, the AI took over control of my car, even though I had the driver swap option off.
     
  12. deadly

    deadly Well-Known Member

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    Sorry for asking, but did you activate manual pitstops in your gameplay settings?
     
  13. pr07

    pr07 Member

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    Yes, I do have manual pitstops activated, the AI only took control of my car after I stopped on my pitbox, and continued to drive my car after it left the pits, exactly what you would expect from a driver swap. I should have been clearer on my report.
     
    • Informative Informative x 1
  14. Yerffej

    Yerffej Active Member

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    Track: All
    Car Used: All
    Applicable Settings:
    Controller Vibration
    Report: Since the last two updates the upshift vibration when using auto gearbox is not there, but it is there on when using manual upshift.
    Thanks
     
  15. Czondi Levente

    Czondi Levente New Member

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    Dear Reiza please fix the McLaren 720S Evo GT3 3d model from the cockpit view has some issues the non evo version is good but the moving parts are not moving like in other cars
     
  16. Guillermo D. Luque

    Guillermo D. Luque New Member

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    Track: All.
    Car Used: Porsche GT3 - G2.
    Applicable Settings: Grip, stability and general car setting,
    Report:
    I don't know what they did with the Gen2 GT3s, but the Porsche has become absolutely horrible to drive. After today's patch he lost a lot of grip, he's over-stearing all the time and the FF is horrible and unreal. :(
     
  17. CooperBud2015

    CooperBud2015 New Member

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    Track: Le Mans
    Car Used: Any with headlights
    Applicable Settings: VR, night, low and full beam headlights
    Report: After the V1.5.5.1 update, at night when your headlights first hits a trackside marshal, there was a nice little detail of the light hitting the reflective strip on their suits which looked realistic and added to the immersion especially in VR. Since the V1.5.5.2 this has been removed which is a shame.
     
  18. S.Carassi

    S.Carassi Member AMS2 Club Member

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    Track & Layout Used: All
    Car Used: AMG GT4
    Report: Rear tires float over the track
    Steps to reproduce: clearly visible in the replay
    1066890_20240122163006_1.png
     
    • Agree Agree x 1
  19. Theoloop

    Theoloop Active Member AMS2 Club Member

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    Track & Layout Used: any
    Car Used: JCW Mini
    Applicable Settings: Rain conditions (for this example we used April 22nd 2016 wet track present with rain going into light rain at Brands Hatch GP
    Report: Wet tires seem to wear faster than they should, close to 10% per lap for some. This was season 8 of our champ in a field with experienced racers with no artificial assists on, we did a 13 lap race (20m) and most people lost all displayed 'green' in the HUD after about 10-11 laps. I tested myself separately and the tires don't seem to wear much if you lock up or spin the wheels, but in side load from cornering the % just bleeds off.
     
  20. Djangopass

    Djangopass Formula Vintage cars

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    Img_01.jpg Img_02.jpg Track & Layout Used: It seems to happen in any track
    Car Used: It seems to happen with any car
    Applicable Settings: settings seems irrelevant
    Report: The first time I enter an online session (with different car and different tracks), the car is completely trasparent whether by using VR (my standard setting) or Monitor (see the pictures). After this, I have tried to run in a offline session but it happens the same. Close and open the game as well as shut down the PC. No way to have back the render of the car. What solved the problem was to scroll among the different camera views. Not sure it is normal.
    Steps to reproduce: Try to join any online session.
     

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