Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Handpflegecreme

    Handpflegecreme Member AMS2 Club Member

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    Just WOW! :) THX mate!
     
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  2. Full Pace

    Full Pace Full Pace Simracing AMS2 Club Member

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    Fanatastic job! My favorite ffb file so far. For my taste I had to crank up FX to 40 but everything else is spot on!
     
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  3. Bert van Jaarsveldt

    Bert van Jaarsveldt New Member

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    I need some help please, ingame the curbs pull the steering in the opposite direction to which side the curb is. Everything else seems to be correct. Well I think the rest of the forces are ok but if the curb forces are reversed, then the rest must be the same.
    I have loaded the custom ffb file to see if that changes it but is still the same. I have a Simucube1 steering
     
  4. Danielkart

    Danielkart Well-Known Member

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    Good feeling from you, not many people notice this. I had this problem for a long time but was able to fix it
     
  5. muzarati

    muzarati Member

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    I'm not sure the problem is FFB related, I think it's physics based, SuperV8 is particularly bad for this!
     
  6. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    @Danielkart Are you saying your latest file doesn't do it any more? Because I have the same problem, and I'm on your latest one. Any help would be great. I remember that there was a line somewhere in the file that you could change but can't remember where I saw it, and what line it was.
     
    Last edited: Mar 14, 2024
  7. Bert van Jaarsveldt

    Bert van Jaarsveldt New Member

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    Thx for the replies, was wondering the same. If you fixed it can you please share
     
  8. Bert van Jaarsveldt

    Bert van Jaarsveldt New Member

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    I found this and it fixed it!!!!!!!!!

     
    Last edited: Mar 14, 2024
  9. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Yep, that's the one I was thinking of.
     
  10. Danielkart

    Danielkart Well-Known Member

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    Has nothing to do with it. As always, it is the new sorting of forces in my files. As I said, I don't post new files anymore. I only do this for myself personally.
     
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  11. Danielkart

    Danielkart Well-Known Member

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    Yes it is.Only default makes this physically correct.Only in the default setting does the steering pull to the correct side as soon as the front axle hits raised curbs.Default+ and all customs I know (including my old customs) don't do this correctly or only do it on the rear axle.
     
  12. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    What's new:
    • Increased front axel complexity/layers
    • Elimination of vibrations around the center
    • Code cleanup/simplification
    Still to improve/implement:
    • (no roadmap)
     
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  13. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Not even if you found a very nice improvement? :)
     
  14. Danielkart

    Danielkart Well-Known Member

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    It should also work with a small change to the old files, perhaps not as detailed as the new ones because the forces are reordered. If so, I will send you a personal message
     
  15. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Is this also usable for the Fanatec CSL DD ?
     
  16. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    It's useful for any wheel as long as you like the feeling of it :).
    It may not be useful to someone with Moza R12, but doesn't have the same needs as me.
    Try it, it's an easy process but keep in mind two things:
    1. read and implement the notes
    2. Give some time to get used to it - it's almost imposible to like a FFB if we are used to another already (example, I needed time to get used to LMU FFB and it is basically like rF2, I was already used to)
     
  17. RDEstevao

    RDEstevao New Member

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    Hi everyone!
    I recently got a Moza R9, and there are so many custom profiles that I get overwhelmed!
    Anyone with the same wheel have a sugestion which feels better for them?
    Thanks for any reply and to the people whom creates all this stuff and share with us!
     
  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    @Bert van Jaarsveldt @Michael Enright ,

    The reason it pushes the steering, rather than pulling, for many cars, is because I was told that that is how the cars should actually behave. Some cars will actuall push and not pull the steering when hitting a curb, because of suspension geometry and many other factors, and I was told that the linkage_sign value exposes this property.
    So this is why it does as it does in many files and it is not actually an error, but rather supposed to be correct.


    But if you want to change it, find this line:

    (slope_large (* linkage_sign (- 1 (/ 1 (+ 1 (abs slope_large)))) (if (min 0 slope_large) -1 1)))

    And add this line right before it:
    (linkage_sign 1)
    or:
    (linkage_sign -1)

    Depending on the behavior you want it to have for all cars.

    Best,

    -Karsten
     
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  19. Danielkart

    Danielkart Well-Known Member

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    Who says that, Karsten? When Reiza says that, I don't understand the difference between Default and Default+. They behave completely differently, which is right? Then both defaults should behave exactly the same with the same car and the same route. That's not the case. In my opinion it is right in Default and wrong in Default+. Or Reiza should explain why it is so different and what is right or wrong and why it is so different. But I don't think there will be an explanation for this.
     
  20. Phantas79

    Phantas79 Member

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    In my expierience (IRL & SIM) a lot depends on the actual speed your wheel hits the curb.
    Slower speeds tend to pull, higher speeds push (RWD en mid/rear engine).
     
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