VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. dryheat94

    dryheat94 Active Member AMS2 Club Member

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    OpenXR Toolkit
     
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  2. dryheat94

    dryheat94 Active Member AMS2 Club Member

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    I have a 4080 and still prefer H.264+ for the higher bitrate (I run it at 350, didn't see much improvement beyond that). They say in the VD beta that AV1 has been improved, but that H.264+ has been made worse, so we'll see what the next release brings us.

    Edit: I see the VD beta was just released today.
     
    Last edited: Mar 14, 2024
  3. Nolive721

    Nolive721 Active Member

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    Yes that one! I told ya lol) omg australian beers memories
     
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  4. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    At the time I had the Oculus Rift CV1, it was a lot easier to use VR I believe. I’m waiting on my Quest 3 to arrive but when I read all the posts here… I don’t know if it makes my happy or sad.. :D
     
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  5. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Depending on your hardware it can be a headache and i was honestly sad how bad my experience was for quite a while compared to the simple plug & play of my Rift S that died on me half a year ago.

    Now that i am playing through Wifi6 and got an aftermarket headstrap with a few other things for extra comfort, i am happy with the Quest 3.
     
  6. Uff

    Uff New Member

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    I'm still using an old Oculus CV1 headset. I barely used it for years, but now I'd like to start using it a bit more.
    Is there any general suggestion I can follow to get some more additional image quality out of it? I have an AMD 6900 XT, if that matters.
     
  7. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Ordered a new pc with a Ryzen 7 7800x3D and a Nvidia RTX 4080 Super. I hope it will be ok when running the Quest 3 via a link cable.
    Planning to order a 3rd party headstrap as well.
     
  8. PostBox981

    PostBox981 Member

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    It will make you happy. ;) A new head strap is a must though,
     
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  9. ulotrix

    ulotrix Member

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    Check Destek QH3. It doesn't have a battery as you'd use with the cable, it's cheap and it's comfortable due to lack of battery.
     
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  10. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    What are the main settings that affect rain?
    As is known the performance plummets, 90fps and smooth and the first sign of drizzle and it's down to 60fps. I have a graphics preset for "night/rain" racing but even then I think I'm running too high on some settings (see below)

    any help appreciated, thanks

    <prop name="FrameLatency" framelatency="1" />
    <prop name="AntiAlias" antialias="0" />
    <prop name="SMAAFXAA" smaafxaa="0" />
    <prop name="Windowed" windowed="2" />
    <prop name="TextureFilter" texturefilter="5" />
    <prop name="TextureResolution" textureresolution="1" />
    <prop name="Brightness" brightness="10" />
    <prop name="CarDetailLevel" cardetaillevel="1" />
    <prop name="MaxVisibleVehicles" maxvisiblevehicles="12" />
    <prop name="TrackDetailLevel" trackdetaillevel="0" />
    <prop name="ShadowDetailLevel" shadowdetaillevel="1" />
    <prop name="MotionblurLevel" motionblurLevel="0" />
    <prop name="EffectsDetailLevel" effectsdetaillevel="2" />
    <prop name="EnvmapDetailLevel" envmapdetaillevel="1" />
    <prop name="MirrorEnabled" mirrorenabled="1" />
    <prop name="MirrorEnhanced" mirrorenhanced="1" />
    <prop name="EnvmapReflectionDetailLevel" envmapreflectiondetaillevel="1" />
    <prop name="GraphicsLevel" graphicslevel="4" />
    <prop name="SuperSampling" supersampling="0" />
    <prop name="LowSuperSampling" lowsupersampling="0" />
    <prop name="VRSuperSampling" vrsupersampling="0" />
    <prop name="SharpeningStrength" sharpeningstrength="0.000000" />
    <prop name="SharpeningClamp" sharpeningclamp="0.090000" />
    <prop name="OffsetBias" offsetbias="1.000000" />
     
  11. Shodan0000

    Shodan0000 Active Member

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    Max amount of cars visible. Since the fps drop is mostly due to headlights shining in your car/mirror.

    Or just drive cars without headlights...
     
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  12. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    Already have visible cars on lowest settings and not much difference with cars with no headlights, drops into the 70s which is marginally better but still becomes too stuttery to race properly with.
     
  13. chonk

    chonk Well-Known Member AMS2 Club Member

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    ultimately it's the headlights that are the bigger issue, but from the settings that you posted the only thing I can see making a noticeable difference would be to set EnhancedMirrors to 0, beyond that I would just either drop you render resolution down a notch or two or use the G2's 60hz mode and keep your settings as they are.
     
  14. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    yeah I think the Res is the (unfortunate) way to go, it's already dropped a lot with OpenXR Toolkit but I may have to lower it some more. Using 60hz is a no go personally, it's simply nowhere near as fluid as 90.

    thanks guys, will persevere :)
     
  15. UrsineSaturn9

    UrsineSaturn9 Active Member

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    Try FSR setting in OpenXR Toolkit. That gave me some headroom set on 72% render and 90% sharpening
     
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  16. Ernesto_171

    Ernesto_171 Active Member

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    Each day I change a setting in VR. Now my new "best settings" is change everything I can to run daylight at 120Hz and rain with headlights at 60fps ASW uwith shadows ULTRA, because is nice. And camera moviment with lateral g forces at 100%, legacy head moviment on and 0% of head moviment, because this settings are horrible in flat screen, but a blast in VR to feel G forces and catch slides.
     
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  17. MJP10

    MJP10 The Basin of Jatemans AMS2 Club Member

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    I've always just plug and played with my old rift 2 but I've recently updated to a quest 3 and a rtx 4090 and while I was blown away with how smooth it was throuh the oculus app, I thought I'd look at using virtual desktop... Such a difference! So much better, looks much clearer in the distance.

    I also looked at going back to link cable with openXR + the toolkit companion app and open composite, so I can change saturation etc as I'd love to be ale to have a play with that stuff... And while I have it working it seems (sort of), the quality is still better wirelessly through virtual desktop which I find strange..

    My problem though is I cant open the openxr toolkit companion app in game... I can't seem to get the on-screen vr menus to appear using the hotkeys. has anyone else had this problem?

    Spend a good while searching through this thread (and google) to see if anyone had something similar and found a solution. nothing worked so far.

    Not sure what I'm doing wrong. Probably obvious not sure what to try next
     
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  18. Nolive721

    Nolive721 Active Member

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    Can you remind me your VR headset and PC hardware?
     
  19. UrsineSaturn9

    UrsineSaturn9 Active Member

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    Most likely your still launching in Oculus mode and not OpenXR at all. You need this hack to trick AMS2 GitHub - rodolZ80/bypass-oculus-detector: Windows Library that simulates not having the Oculus service running and having the VR Headset disconnected.
     
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  20. Nolive721

    Nolive721 Active Member

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    Are you using the system wide opencomposite or the single DLL file method?

    Single DLL file worked on my Q2 and also pico Neo3 link and still is

    especially since using the oculus runtime bypass method

    what method are you actually using?
     
    Last edited: Mar 25, 2024

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