Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Dud

    Dud New Member

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    I am trying to reduce the shuddering under acceleration, the feeling of the tyres slipping under power, especially when the track is wet.
    But I don't want it to affect the scrub when turning.
     
  2. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I think that might be a product of the current physics. Do you have the same issues with the F-U G2 and SCB 24?
     
  3. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I only touch kerbs (pun intended :)) in # surface transitions section. You can cancel the effect just by adding "#" in the line (rack_coarse_lfb (+ rack_coarse_lfb (* 0.65 surfaces_mov)))
    Everything else is just physics engine related.
     
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  4. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Hi all, here's an update to my version of V900 file.
     

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    Last edited: May 20, 2024
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  5. Danielkart

    Danielkart Well-Known Member

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    Hey guys!

    V1000 is now ready for youThis will be my last file for now until Reiza releases update 1.6.I will then decide whether the tire update requires a change to the FFB.
    As with the V900, I give the following recommendations for the in-game settings and the base settings for the V1000:

    Optimized for Simucube 2 Pro (25Nm) (My reference base)
    Optimized for Simucube 2 Sport (17Nm)
    Optimized for Moza R21 V2 (21Nm)
    Optimized for Moza R16 V2 (16Nm)
    Optimized for Moza R12 V2 (12Nm)
    Optimized for Moza R9 V2 (9Nm)
    Optimized for Fanatec Podium DD1 (20Nm)
    Optimized for Fanatec Podium DD2 (25Nm)
    Optimized for Fanatec CSL DD Base (8Nm)
    Optimized for Simagic Alpha Mini (10Nm)
    Optimized for Simagic Alpha (15NM)
    Optimized for Simagic Ultimate (23Nm)
    Optimized for Assetek La Prima (12Nm)
    Optimized for Assetek Forte (18Nm)
    Optimized for Assetek Invicta (27Nm)
    Optimized for VRS (20Nm)
    Optimized for Cammus C15 (15Nm)
    Optimized for Cammus C12 (12Nm)


    Change log of the V1000 file:

    1. The rocking of the wheel in cars with high downforce and high speeds could be slightly reduced again
    2. Grip level has been adjusted
    3. New interpretation of slip_crossover values.Only the beginning and the end are calculated.Everything else doesn't work in my file or disturbs the FFB
    4. Acceleration and acceleration feel based on vehicle weight has been adjusted
    5. The centering has been increased and with it the liveliness of the steering and the wheel
    6. The base settings have been slightly adjusted for individual bases

    Have fun with it

    Danielkarts V1000 for all bases
     

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  6. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    Daniel, this is the best one so far!
    I just did a race with the Reiza Porsche Cup Cars at Le Mans and I was able to catch slides like never before. Nicely done!
     
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  7. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Is this an update to your Hybrid File or your version of V900?
     
  8. GoobMB

    GoobMB Active Member AMS2 Club Member

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    Ok, this is really good. Only one thing: can I somehow reduce the strenght kerbs are pulling the wheel with, please?
     
  9. Danielkart

    Danielkart Well-Known Member

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    Yes, reduce this value (kerb_bump_scale 5.00) to your personal taste
     
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  10. GoobMB

    GoobMB Active Member AMS2 Club Member

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    Awesome, thanks! I will have to use 2 files, one for small radius formula/modern prototype, and the other one for vintage cars with wider steering wheels. Damn 8Nm base is so weak for these.
     
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  11. Danielkart

    Danielkart Well-Known Member

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    Yes I understand . With a 32 diameter wheel you reach the limit of 8Nm. But you intuitively do the right thing
     
  12. GoobMB

    GoobMB Active Member AMS2 Club Member

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    If it was 32... I have a 35cm rim too :D.
     
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  13. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Sorry, it's a version of V900.
     
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  14. ViperMan3

    ViperMan3 New Member

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    Is there any documentation that explains what some of the variables within the custom ffb file does? Trying to understand the structure between all the various files available in this thread but can't see much in terms of how to make certain changes to affect what I'm trying to achieve on my setup.
     
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  15. Alexandre Bauer

    Alexandre Bauer Active Member AMS2 Club Member

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    Daniel, what value I could adjust to make the big bumps (not the micro/grainny ones) more pronounced, like it is with Reiza standard vanila?
     
  16. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Custom Force Feedback Settings-File
     
  17. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Nice, but the name ist Hvidberg, not Hvidveld. ^^
     
  18. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I didn’t write it, but I shall fix it
    Edit: changed it to be correct
     
    Last edited: May 21, 2024
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  19. Danielkart

    Danielkart Well-Known Member

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    hello Alexandre!
    I'm guessing you're using a weak base? If so then there is a possibility that you will get more and stronger feedback from the curbs.This can also be an option for other users who are using bases between 2-4Nm.It can be an advantage that the curbs are less dampened with weak bases.

    You can change that in this line ( kerbs_surface_smooth 0.00) change the value to 0.00 so you get more and stronger feedback from the curbs.

    Of course, it is also advisable to set the in-game values correctly for weak bases.
    Example: Gain: 90-100% / LFB: 0-20% / FX: 25-40% or according to personal taste / Damping: 0-15% or according to personal taste

    If you are traveling with a strong base dd you can search and find your sweet spot of the curbs using the in-game value (FX)
     
  20. Alexandre Bauer

    Alexandre Bauer Active Member AMS2 Club Member

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    Thank you for answering, Daniel.
    Although I'm just looking for the road big bumps, the curbs I prefer more numb/smooth.
    My base is a CSL Elite, not a DD, but not the weakest as well.
    I really like your custom file, just would love to get less micro/grainy effects, specially in the middle of steering, and more of the big road effects, except curbs.
    If you just change between your custom file and the vanila you will understand what I'm talking about.
     
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