Oh that was you?! I was assuming that subreddit wasn't used much lol, but no not yet, I was waiting to see if it was a server issue on ams2 side since the regular content didn't work either. But since that doesn't seem to be the case I'll go ahead and do that and have my friend do the same
Okay this is the weirdest thing I've encountered while modding in a while.. if you don't have the answer I get it because I'm more than confused.. so I verified everything, made sure I installed everything correctly. And once again, indycar works in single player but not online. My friend also pointed out we can't start a custom championship offline either with the mod enabled. When we disable the mod and bootfiles using JSGME, everything works. Once we activate it, crash on online and custom championships only.
i would suggest installing mods using the content manager, not jsgme, as that works a lot quicker and easier. not sure as well but i think with JSGME you currently don't need bootfiles anymore as well, but not 100% sure about that
I was under the impression the bootfiles had to be loaded for the physics, but I'll try without it. But i appreciate the help, I'll give it a fresh go using content manager instead when I get back. It's just so odd, especially now that I know custom championships don't work, as far as I know that's offline which throws my sever theory out the window. And with the mod working perfectly in singleplayer, I don't think it's the mod directly. Especially because this would be a more commonplace issue if it was.
Hey just decided to update here in case anyone in the future has similar issues. I removed all the mods then did a fresh install using content manager instead of JSGME. Infinitely easier and works like a charm now. Thanks for your help Roy!
Only a few months late () - a final major update for the 2023 IndyCar season is ready to go. This fixes a few broken things, adds lots of new things and updates some other things to better reflect the second half of the 2023 season. Get it here on Overtake. Install instructions: We recommend using AMS2CM to install (follow their instructions) Uninstall/delete any older versions of the mod first Should also work fine with JSGME or manual extraction install methods Changelog: Incorporates patches previously released for sound and pitcrew issues, and optional transparent aeroscreen pillar. Many new liveries (up to four liveries per car across road, short oval, speedway and super speedway variants - now over 70 in total) Full set of 38 driver helmet skins New helmet model with animated ventilation hose New fourth unique steering wheel (MPI used by Chip Ganassi Racing) Now with two unique engines (Honda/Chevy) Now with two 'MyTeam' cars (one Honda/one Chevy) Custom AI file updated to reflect overall season performance Revised default setups Colour-coordinated driver suits & gloves Full set of new menu preview images (122 unique variants) Notes/known issues: As always, the feel/performance/behaviour of this mod is significantly influenced by the underlying game from Reiza. It may change with (or be broken by) future game updates. This is beyond our control. It is unlikely that we will update the mod any further until after the next major AMS2 release (1.6). AI behaviour on ovals is far from perfect. This may change/improve with time as Reiza do further work on it. Recommended AI opponent configs: Medium aggression (used for most testing/calibration) Indianapolis oval: run max (31) opponents Road/street courses: run 27 opponents (or 26 if you intend to replace a real driver) Other ovals: run 28 opponents (or 27 if you intend to replace a real driver)
I must say that the handling in Indianapolis now is on par with the IR-18 from iRacing. I finally feel like I'm in control of the car. Great update to an already awesome mod, thank you!
Oh my... I did not expect this until 1.6 at least. I can't test it until Friday but I know what to expect, this is a top quality mod, the best package we have in the community and the changelog shows even some more improvements! Thank you guys
Hello everybody. Anybody knows how insall this mod on linux? The ACM GUI doesnt work and I use the JSGME. Any suggestion ? Thank you guys
Content manager has a cli version that runs well with wine. You can also use jsgme, there should be a text file in the mod dirs with the records to add in driveline, vehiclelist etc (I am in a phone now, cannot check exactly where). But the CLI version of CM does the trick, look at the CM github page.
Is there an update regarding the status of the 2023 IndyCar season mod regarding it working on v1.6? This is my favourite mod and thank you to everyone involved with developing it
Hello! - yes, we are working on an update to make the mod compatible with v1.6. It will take a little while longer to finalise though, so don't have a specific timeline on it yet. Some minor good news though: - v1.6 (as you may be aware) will at last let us run a full 33-car Indy 500 field - We are working on a few extra little refinements/additions to further polish the mod I'll post again when there is any news worth sharing. And thanks for the kind words.