Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. GoobMB

    GoobMB Active Member AMS2 Club Member

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    Wow. I came here to say something about the Atmos file I just tried, to realize the discussion exploded with new builds B). Anyway, I had a file from last week and it felt absolutely brilliant. I used my favourite testing toys: Porsche 962C and Porsche 911 GT1 (latest beta build).
    Your ffb has one thing which I absolutely dig: great front end load/unload feel. Holding force in fast turns is insanely great.
    The only thing which bugs me a bit is the same effect which I do not like on default profiles, but yours is much more tamed. And that is that weird countersteer effect which feels like the game has some aid enabled wanting to help me with countersteering.
    Anyway this is my new ffb profile to use, and I cannot wait to try newer builds, thanks for these!
     
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  2. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    For now, staying with the same base and the same tuning serves to evaluate the different nuances between the files, but as soon as I finish the 5 files, we will move on to optimizing the tuning and creating new variables that can be set to vary every aspect regarding the new code implemented … as the countersteer effect that is modifiable, when I get home tomorrow I'll look at it and point it out to you!! ;)
    Everyone will be able to choose the file they want among the 5 and set it as they want... :)
     
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  3. Dmand

    Dmand Active Member

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    Its like Christmas every friggen day here! Fantastic!
    About to try the new file
     
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  4. Dmand

    Dmand Active Member

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    Has anyone tried feeding a force feedback file into Chat gpt. I wish i had more knowledge of how to talk to it and get it to do what i want. I fed it parts of a file but i just don't understand.

    Might be a interesting experiment for people who know what to do with it though
     
  5. 0ct0

    0ct0 Member

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    Haha, I tried that when I was tuning a custom, but it just scratched its head..
     
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  6. Dmand

    Dmand Active Member

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    I figured out that its a good way to learn what each of those lines can do for the force feedback. It does a good job at explaining what effect it could have, but yeah its not capable of generating its own custom but if you feed it some lines and specify what you want from it, it does suggest some values.

    So at the moment, it is somewhat useful, i feel like it has potential though, especially for understanding whats in the file
     
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  7. GoobMB

    GoobMB Active Member AMS2 Club Member

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    So, I finally gave it a go. A question: how high damping are you using? I mean ingame? I have CSL DD, 8Nm, and even with damper set to 30 the steering has quite big oscillations when I get my hands of it... and with smaller rim diameter it is even quite strong with just one hand off. Tried Grp C, GT1, P1 gen 2, Formula Ultimate Gen2, Grp A.
     
  8. Danielkart

    Danielkart Well-Known Member

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    Hello guys!
    Due to the new adjustment of the tire resistance it was necessary to adjust my file.That's why I'm posting this V3000

    As always, optimized for the following bases:

    Optimized for Simucube 2 Pro (25Nm) (My reference base)
    Optimized for Simucube 2 Sport (17Nm)
    Optimized for Moza R21 V2 (21Nm) (My 2nd base)
    Optimized for Moza R16 V2 (16Nm)
    Optimized for Moza R12 V2 (12Nm)
    Optimized for Moza R9 V2 (9Nm)
    Optimized for Fanatec Podium DD1 (20Nm)
    Optimized for Fanatec Podium DD2 (25Nm)
    Optimized for Fanatec CSL DD Base (8Nm)
    Optimized for Simagic Alpha Mini (10Nm)
    Optimized for Simagic Alpha (15NM)
    Optimized for Simagic Ultimate (23Nm)
    Optimized for Assetek LaGreat (12Nm)
    Optimized for Assetek Forte (18Nm)
    Optimized for Assetek Invicta (27Nm)
    Optimized for VRS (20Nm)
    Optimized for Cammus C15 (15Nm)
    Optimized for Cammus C12 (12Nm)

    Have fun with it

    Daniels Custom File V3000
     

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  9. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Thank you guys!
    Totally offtopic and only a suggestion to all custom creators.
    Could you consider naming a custom file including the respective game version or build they are created for? Or include that info inside file?
     
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  10. ConCarRace

    ConCarRace New Member

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    Good morning everyone, I'm new to the forum and I'd like to start getting closer to custom profiles, I've seen and read the last around 100 replies in the discussion, but I have to tell you that I wouldn't know where to start first.

    The link to the @ricxx user's recap discussion on custom files was very useful, but now how do I find my way through this forest of files?
    Your Custom FFB File Collection

    I think I should try them all :eek: to get an idea or is there a shortcut? o_O
     
  11. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    IMO try them all to find the best one for you
     
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  12. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    For the moment the indications are always to lower the damping as much as possible, paradoxically the damping above 25 dampens the characteristics and effects or the curve of the same but generates movement... keep it low and lower the effects for now but rest informative.
    What you detect in the file is normal now because it is not optimized and only standardized (all 3 versions are the same), so it is currently voluntarily wanted because the file is over-seasoned to highlight its defects and is tuned with high bumps, high effects and high suspensions, so what you detect for now is normal, most of the oscillations come from the movement generated ... as soon as I finish the 5 or 6 files we will arrange them and try to level out what is needed.
    So what you detect is practically true but desired, indeed, if by holding it with your hands you can control the DD steering wheel with high gain then it's a good start... for now I ask you to focus on the information received and whether it is coherent.
    Have a good day.
     
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  13. ConCarRace

    ConCarRace New Member

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    ok it promises to be a long day of testing with continuous restarts of the game, but it is not possible to load the profile without restarting every time? o_O
     
  14. chonk

    chonk Well-Known Member AMS2 Club Member

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    No, best not to do it like that unless you really have the time. It's better to just pick one spend sometime with it over the course of a few days. Compare it to the defaults, make some notes about it, mental or otherwise. Add them to the file itself. Maybe make some adjustments to a file to see if you can dial in/out some of the features that aren't quite there for you, and then trying out another file.

    Jumping from one file to another in quick succession just doesn't work. You don't give your brain a chance to adjust and you miss a lot of the details.
     
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  15. Danielkart

    Danielkart Well-Known Member

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    Yes, riccx and John Ellis made very good tables for this. My recommendation is that you first test a file from different modders. Then stick with your favorite modder and test different files from them. Otherwise you will still be testing next year when you run each file for weeks because there are countless files
     
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  16. Wutzmann

    Wutzmann New Member

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    Hello Danielkart, what are the differences between your versions V500 | V400 | V300 | V200 | Rally V70 Plus | V70 Plus | V100 | V90 | V80 | V3000?
     
  17. Danielkart

    Danielkart Well-Known Member

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    It's best to read the changelogs for the respective versions. Basically, the higher the version, the newer and more up-to-date the file is
     
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  18. ConCarRace

    ConCarRace New Member

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    Given the different points of view above, and in order not to waste too much time, I need another clarification.
    Are all these files custom based on the same origin or are there bases with different origin or code?Can they be grouped by type?? I hope so, because if so, I could test one of each type....
     
  19. EcoBrum

    EcoBrum Member

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    Reiza custom base, Karsten Hvdberg (rFuctor) and Nuscorpi (Heavy Messing) are the original bases. ;)

    Based on the first type is TomP
    Based on the second type are Alugunner, Danielkart, Schultz, Kuku, tUmi, P.Stefani, Dud, Manolo and old Stakanov
    Based on the third type is Joaquim Pereira
    Finally in development there is Stakanov's BASE Atmos based on Karsten's original and the subsequent BASE+Hybrids (that are being released) also based on Reiza's Default and Default+ profiles in the game... that's all

    EDIT: It would be useful to divide and/or merge them by origin also in ricxx's summary post...
     
    Last edited: Jun 4, 2024
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  20. 0ct0

    0ct0 Member

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    It would be nice to have a tool to simulate typical ffb outputs from the game and visually show the affect on the custom files. I guess it could be done in excel if we could capture some game ffb output i.e understeer, bumps, kerb etc.
     

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