Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Massimo Ballinari

    Massimo Ballinari New Member

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    Hi, i'd like to try your file, but i'm a noob. Which one (of 3) have i to insert in the ams2 folder? =)
     
  2. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    If you want to test them all, try them one at a time and then keep the one you like best... if you don't want to try them all and you currently use one of the 2 Reiza profiles then if you use the Default choose the second Old_D_raw, if instead you prefer the Default+ then choose the third NDef_imm ;)

    However, the base is in common and is identical on all 3 files, i.e. they include a MOD or rather an extension of Karsten's original rFuctor with the insertion of the complete code of all 4 wheels and not just the two front ones.
    The first (BASE) does not have the infiltrations of the Reiza code, the second (BASE+Old_D_raw) includes part of the code of the Default Reiza's file in addition to the base by taking the raw data directly from general and car physics, the third (BASE+NDef_imm) includes, compared to the second, part of the Default+ code and adds further car customizations to the ffb code which are prepared by Reiza for each individual car.

    I remember that the file is in development state and is currently deliberately a little exaggerated in some effects and a further slight refinement of the settings will arrive by next Sunday to start relaxing the sensations without losing informativeness.
     
    Last edited: Jun 27, 2024
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  3. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    @Stakanov hi bud, haven't played for a while so tried your latest today, feels good but the kerbs almost shook my fillings out! I've dialled them out but the average user may not know what to do. Can I ask why you have them so harsh?
     
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  4. Cobble

    Cobble New Member

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    Hi folks

    Pretty new to this game and with my G29 I’ve been using Brian Kiponen’s settings as I do with my other sims. He uses a modified rFuktor 5.0.1.3 with his settings, and I was wondering if anything better has been produced for the Logitech wheels over the past couple of years?
     
  5. Periophtalmus Spintirus

    Periophtalmus Spintirus [3DP]BumbleBee AMS2 Club Member

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    G29 owner here and i prefer default+. From time to time trying new customs but everytime i'm returning to my beloved default.
    Will definately try this one and let's see if it can catch me.....
    But personal preferences seems to be very different!
     
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  6. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    FYI, Brian provides a version tuned by Peter Stefani. I am fairly certain Peter has updated his version of rFuktor since then. Look a few posts up from this one to find a link to a collection of custom files, including many of Peter’s tunes.
     
  7. Cobble

    Cobble New Member

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    Thank you :)

    *edit*

    He appears to have recently moved to a VRS wheel, but I found his final Logitech file over at Overtake G920 Custom FFB file for AMS2 NOV 30, 2023 update 1534.2451
     
    Last edited: Jun 28, 2024
  8. TKracer

    TKracer Active Member

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    Just tried this out, been running # NAME: Rack_Force for months and really happy. But heard great things about JP v12.

    Overall i'm very impressed. Weight transfer is a lot more pronounced, something that I loved from AC but not as easy to feel in AMS 2.

    Trail breaking is a lot easier, you can really feel how much the tyre is loading up and what amount of grip you might have.

    I really think you can drive a bit more proactive instead of reactive, its easier to predict what will happen.

    Only thing I can comment on is that kerbs does feel a bit odd compared to other ffbs, it kinda grips the wheel quite hard almost like a magnet that sucks you in. I would be happy with just some rattling that indicates you are on a kerb.

    But hey man what a great baseline! Great work!!
     
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  9. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Thanks. See this.
     
  10. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hi @Alegunner68, what you feel at this moment is right, for now I need to keep the scales a little oversized during the development phase and therefore you feel some aspects or effects that are a little pronounced for now... for now I need it to better understand where any possible factors may come from anomalies when I introduce the new Reiza code in the rFuctor (in parallel with these files I am making other implementations for future files) ... this helps me to understand better and more easily if I have to intervene in the new code, in the Karsten rack or in the effects ... in in this case you can already greatly reduce the rumble of the curbs by bringing the kerb_surface_scale from 7.5 to 5.0 ... tonight I will already publish an advancement in version 1.5.9.2 with other small changes that reduce not only the curbs but also some bumps.

    EDIT: Further information, you will feel the curbs in the ATMOS slightly different from the original rFuctor, there will always be a bit of resonance because on each side (right and left) the effect will be given by the sum of the sequence of the front wheel and the rear wheel to follow ...obviously this must be adjusted to the right level that provides information and not disturbance. ;)
     
    Last edited: Jun 29, 2024
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  11. TKracer

    TKracer Active Member

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    Sounds just what I need. Will try out, thanks!
     
  12. Xzanman

    Xzanman Active Member

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    I am a big fan of your file and IMO its the best of the custom files. My question is are you continuing to develop the file or have you taken it as far as you can?
     
  13. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I'm upgrading my home cinema system, so simracing took a hit (hardly touched my rig in the last 2 months).
    I'm still not happy with my file (or AMS2, for that matter). Still something missing, still not getting the feel I want.
     
    Last edited: Jun 29, 2024
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  14. Xzanman

    Xzanman Active Member

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    Exactly my thoughts, AMS2 is almost there on feel but just needs that extra bump, I don't know if it will be possible by a custom file alone.

    Goodluck with the home cinema, hopefully will see you return to AMS2 soon, surely the 1.6 update will have you back in the rig.
     
  15. Findus

    Findus New Member

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    is there any custom FFB file out there where you can feel that drop off in understeer like the default + setting? all the Custom ffb files i've tested gets heavy when the car starts understeer which is unrealistic
     
  16. GTManSC2

    GTManSC2 New Member

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    Try Mr. Stakanov's latest ATMOS in the NDef_Imm version (i.e. infiltrated by Reiza's default+ code) for me at the moment it's the only file that I'm passionate about to the point of making me move away from the original Reiza profiles, it's very promising
     
  17. tsumo

    tsumo New Member

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    I've seen a few files that have stuff like general grip drop-off, or specific understeer drop-off values set up for easy editing.
    If you haven't tried to edit any FFB files then it's worth opening them up and messing around with them, not just for drop-off but to try and make other things suit your tastes better as well.
     
  18. TargetRace

    TargetRace New Member

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    There is a lot of talk around these new Atmos files and so I was intrigued and came to the forum also to get some spoilers on the future 1.6 update.
    The new features that I read in the chengelogs of these files are remarkable and the first tests I carried out are aligned with what is indicated. I feel very comfortable, I notice the variable load on the wheels, the constant presence of the rear and the impression is finally that of moving a rectangle on its center and not a point constantly oscillating between right and left. Control is no longer a struggle to maintain balance but it is logical and predictable and when you slip everything becomes lighter rather than harder, finally, even if trivial, if you spin on track or on the grass the steering moves accordingly. Maybe it's a little too exaggerated on some effects (pronounced curbs and perhaps a few too many jolts) but I'm enthusiastic about the first feedback I've received so I leave an up and encouragement to the creators of this work.
    Keep up the good work and thank you all for your efforts for this community.
     
    Last edited: Jun 30, 2024
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  19. KwaziPigInnit

    KwaziPigInnit New Member

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    NICE.
    I've tried most files but keep coming back for more.
    I have been knocking loads of time from my laps around Green Hell just lately.
    Especially the Mini JCW 7.21.260 down to 7.18.970 :)

    I really am a Happy Little Piggy ;@)

    Thank you
    I'm gonna name my next Home Brew Ale Gunner68 :D
     
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  20. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Good evening guys, for now I'm doing alternative tests on other files, I haven't tuned more the previous 1.5.9 files very well also because the work on the future beta version of the game is evolving and there's little left for the final step to 1.6.0 and therefore to start having the first indications about the future that are a little more concrete, it would be useless to tune and then further retune and release 10 versions of the same file...
    Having said this, considering the kind requests and needs of the users (thanks for the feedback), I only changed two variables:
    - I lowered the kerb_surface_scale from 7.5 to 5.0 which regulates the kerbs/curbs a little downwards (I inform you that they will still have to go down further to reduce the rumble but I would like to do it either with changes in the code or with other settings, I don't want to touch the smooth so as not to lose informativeness we'll see... )
    - and also I reduced the micro_bump_scale from 0.50 to 0.25 so that the car feels a little less bouncy.
    Given the slight changes, I take advantage of this publication to correct some notes, the recommended values of the cursors especially of the pure BASE file which does not require high Damping as in the other files with Reiza Implementation and then I corrected a few symbols in the code which in any case were irrelevant in the output and in sensations.

    Finally, some silent users of the forum have asked me privately to republish the updated version of the ATMOS Initial_Ndef file which I did not publish in version 1.5.9 because I considered it redundant. They tell me that it may be useful to have that interlude too, so here are all the updated files version 1.5.9.2.X
    1.5.9.2.jpg

    ATMOS 1.5.9.2.x BASE
    ATMOS 1.5.9.2.x BASE + Partial Old_D_raw
    ATMOS 1.5.9.2.x BASE + Initial NDef_imm
    ATMOS 1.5.9.2.x BASE + Partial NDef_imm


    Tests obviously carried out on the latest Beta of the game in version 1.5.9.2 and on the official 1.5.6.3!!!!
    ;)

    Barring any glaring problems, while always listening to all your needs and/or inconsistencies detected, I will modify the file after the release of version 1.6 so as not to clog up the forum with temporary versions not suitable for the final version of the game and so as not to confuse those users who are not practical in the use of customized files.

    I hope you like it and as always I hope I haven't made any typing errors... Good evening everyone.
     
    Last edited: Jun 30, 2024
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