Automobilista 2 September 2024 Development Update - The Road to V1.6 Pt2

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Sep 17, 2024.

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  1. Bernd18995

    Bernd18995 Active Member

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    No denying there ;)
    I mean they are probably the two most popular tracks in the world but given the amount of tracks and their variety, it's not as bad as some people make it out to be imho.

    Would i like bigger grids ? For sure but would i like them to sacrifice lets say 6 months to a year just to dig even deeper into the netcode or engine and sacrifice development in other areas ? Prolly not :)

    edit: the feeling of being alone on track is also related to the kinda big disparity in player skill i feel.
    If the base pace of the racers would be more evenly spread, you'd probably always have someone rather close ahead or on your tail.
     
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  2. Harry_Harras

    Harry_Harras Member

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    Then I am obviously an exception to the rule in the case of yellow flags. In 500 or even 2000 hours no yellow flag is inconceivable to me. An I do not make I joke or smth - I see yellows regulary - of course not for all incidents, but enough to think the feature is not completely broken or the likes. Because I use CrewChief all the time, I sometimes mix up the warnings from Jim with yellows and think they are waived a bit more often than they are. But like I said - I see them regulary - very strange to some it seems :eek:
     
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  3. TomLehockySVK

    TomLehockySVK Well-Known Member

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    It is not just bad, it is REALLY bad because if i do a 2 hour and 40 minute race i see other cars very rarely. Player disparity is no problem for me when i mainly race against the AI.
     
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  4. Bađi

    Bađi Member

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    Not only for endurance races. It's kind of sad going into the lobby selection and seeing a combined number of players active at around 30-40, spread into 7-10 different lobbies. The racing in those lobbies can be fun but most of the times I've spent alone on track because there is always the alien group and the group of drivers that make T1 Monza meme a reality. All of this is because there isn't a proper ranking system. And even if there was, there isn't enough players. With all of the things Nils has said in the video let's hope that LFM fixes MP ranking issue and let's hope for some of those fleeing ACC players to find their shelter in AMS2 :D
     
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  5. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Unless we're talking about special events, I don't recall been on LFM with more than 28-30 cars often. That's a good limit for most tracks. Perhaps on races with only one split they got to 36-38.
    That said, if AMS2 could do the 48 for online, like they will do for offline races, that would be a great achievement.

    I've already sugested a more peaky amplitude curve would give the same effect as LMU. Perhaps, just louder is enough.
    And there's no need to represent too many opponents, our brain does filter info in no real value anyways... (and, in AMS2, those cars at a distance generate a background noise that's not always pleasant to hear either).

    I do remember seen yellow flags in the past (perhaps online??) but not a single one in the last year or two.
    CrewChief (and SimHub) gets yellow flag information from shared memory (just my guess...), so it must be a state attributed by the game itself. CC does provide track cuts on it's own but not yellow flags (or any other flag for that matter).
     
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  6. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Yesterday, I went for a change and raced in GT3 on Les Man Bugatti. The GT3 are still boats (v1.5.6, of course). I'm more used to FU-G2, GT1, Group C and LMDh, but my road car feels less heavy, more dynamic, than GT3 in AMS2. That must change to get more people in.
    Perhaps v1.6 will do it o_O?
     
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  7. Bađi

    Bađi Member

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    They aren't perfect compared to something like ACC but let's not forget that ACC was made to be the licensed game of the GT3 championship.
    Before I tore my setup down I changed some parameters in my custom_ffb file and made the steering heavier mid-corner. I doesn't help with the cars being floaty in game but it did make it feel less so, if it makes sense what I'm trying to say.
    Let's hope the 1.6 fixes the floaty GT3s since it's the group I mainly race.
     
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  8. LostPatrol

    LostPatrol Active Member

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    I really wouldn't put ACC up as a shining example of GT3 handling, for a game that specialises in that class I think it's pretty poor. I'd rather see something more aligned with RF2 but a bit less easy to over drive.
     
    Last edited: Oct 11, 2024
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  9. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    Ranking system has nothing to do with it. Just watch an iRacing stream for an hour. Nothing can fix the "skill issue" of people. That's why single player is far and away more popular in sim racing.
     
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  10. Hamady91

    Hamady91 Active Member

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    Hi @CrimsonEminence do you plan to have some footage of AMS2 1.6 update to be aligned with the IMSA petit le mans ?
     
  11. DannyDB

    DannyDB Member

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    If beta testers are posting so little... Perhaps the release could be imminent! :D
     
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  12. pimpi84

    pimpi84 Active Member

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    I don't thnk it is "imminent", but what I understood is that now the Beta version has all the features, bells, whistles (and bugs) as per latest Reiza developments.
    The plan is that these 3 weeks off would let all the beta testers to test the freak out of this version, and then starting from next week to polish it and potentially release it in few further weeks.

    What I would really love to know now is "how polished or bugged is the current Beta version you all are testing"?

    But I am afraid noone is allowed to answer.....
     
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  13. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    We’re not posting because we have other stuff to do like life
     
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  14. XTRMNTR2K

    XTRMNTR2K I WANNA GO FAST! AMS2 Club Member

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    Nah, it's just us enjoying the game. :D

    Seriously though, I'm not even saying this as a joke or to make fun of people outside the beta, it's just that it can be a lot of fun to discover how much things have improved, sometimes even after just a single small patch containing small tweaks. Just yesterday I tried some cars in the beta I hadn't in a short while, and much to my surprise I've found the experience to exceed my expectations in all cases. Most of the ones I've tried don't just feel good and believable, but are also the most fun they've ever been in AMS2 to date. Which I think is kinda funny, considering how much fun it was in earlier versions of the sim to just go wild with some vehicles simply because you could overdrive them far beyond what's possible in real life.


    Honestly? The AMS2 Beta has to be one of the most stable beta programs I have ever been part of. When new content or features are added that are incomplete we know, and I think the pace at which those unfinished components get polished is astounding.

    That being said, there ARE always bugs just as with any publicly released version, but I'm mostly lucky enough not to run into many of these (or they get squashed faster than I can report them :D).
     
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  15. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    In short, it depends how long stuff has been in development and how complicated it is, pretty similar to public release :D Public release also has several "WIP" areas, especially AI can't be considered "finished" at all because there's so much to improve there. If you regard it this way, no area of the game is "finished" at any point, it's Reiza's decision to make when they consider it ready to be updated.

    Currently, I would estimate that sounds are functional but not quite finished, AI is unfinished (lots of calibration ongoing with all the tyre wear, heating and hysteresis updates, not all of which is done) and physics are also unfinished (still a good chunk of cars to receive their final checks). UI is also a WIP, tho I'm not sure how high the goals are for initial release here - I don't think they will aim for it to be absolutely perfect for release and it is at least functional already.

    Still, current beta to me is far more rewarding to play than public release :D

    Not sure if I was allowed to say all that, but I didn't see harm in answering and I think I didn't leak anything specific - and if I wasn't allowed to, Crimson will surely hit me up the head for it.
     
    Last edited: Oct 11, 2024
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  16. AllocDK

    AllocDK Active Member

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    Automobilista 2 September 2024 Development Update - The Road to V1.6 Pt2

     
  17. ShelbyRacing74

    ShelbyRacing74 New Member

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    I definitely don't expect the update this year
     
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  18. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    I would refer you to @XTRMNTR2K 's statement regarding work speed. Guys at Reiza are _fast_ and usually have more work done than the beta shows.

    It has happened that 10 car classes (not cars, entire classes) get final physics checks and their AI calibration done within 5 days, similar with audio dev progress.
     
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  19. AllocDK

    AllocDK Active Member

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    Well, this just make me believe even more in a Christmas release like the Le Mans update
     
    Last edited: Oct 11, 2024
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  20. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    dude. There's 2 month left to the end of the year.... if only you knew how much the beta can move in 2 months.............
     
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