rF2 tire model can be wonderful, but like iRacing's, can also be screwed-up fairly easily since it is so complex and difficult to master. That's why when switching from car to car in rF2 it feels like a casino. Sometimes you hit the jackpot, sometimes you get a loser. In AMS, the cars are all authentic and feel like they exist in the same laws-of-physics universe (appropriately relative to each other). Cars within rF2 and iRacing feel like they are from different sims. I would rather have every car at 95% perfection than 1 at 100% and bunch of others all over the spectrum, including the occasional fails.
Couldn't agree more. The consistency of AMS content is one of its great strengths. Combining this with a new engine to overcome its greatest weakness (graphics) sounds like a winning formula to me.
Me too. I play AMS more than any other title. RF2 doesn't seem finished enough. PC2 is very good indeed, but I prefer high anti-aliasing which I can achieve on AMS - it looks so smooth. Jaggies often bother me more than having less detail in the game. AC never really grabbed me personally AMS is indeed so consistent, solid, smooth, clear and really fun to drive all round. I'm hoping 'Reiza 18' can incorporate my SLI set up (gotta kill them jaggies.).. if not.. I might find myself still playing - and enjoying - AMS.
I found this: GI Racing 2 - Game Development Maybe Unity should work as graphic engine...I am changing my mind on Unity to be honest...
Sure but I was surprised to see you can have all you need for simracing trought Unity engine, that was built with Unity 5 and now there is a new version so can be only improved...
no one has slightest idea when 1.5 gonna land, even devs and we wont hear from them till ams is finished
Reiza said this in their October update: "we are definitely going to be wrapping v1.5.0 before recess in december, by which point we hope to have our baby in its final and best form - look forward to sharing the news about that at this time next month"