Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

    Joined:
    Feb 7, 2020
    Messages:
    594
    Likes Received:
    821
    If I'm not mistaken we are on a power range between 6 and 8 Nm ...

    If I used the BASE I would set a Gain between 65-75 in the game, a relatively low LFB or even equal to 0 if it disturbs, an FX to taste between 25-35 maybe a little more if you like it spiced up, and a very low damping or to taste without using the Fanatec DPR.

    But if instead you use the last two ATMOS files based on the Old_D-raw or on the NDef_Imm I would risk in the game a few more steps both on the LFB (and maybe a little less gain) and more the Damping above all, as there are some code instructions that are mobile and that automatically reduce the damping during for example the slides and increase it in other cases, so in these cases it could help.

    But I don't like to give precise numbers that are subjective and personal, I have at the top of the file indicated some ranges on the basis of which you can experiment with what you like and how you want, the file works in a similar way to the Reiza logic but has completely different sensations in a rFuktor key ... feel free to adjust as you like, the only thing to avoid is crazy oscillation and the clipping, the rest is a matter of taste, find your taste that you never go wrong,
     
    Last edited: Nov 18, 2024
    • Like Like x 1
  2. Boci

    Boci Member

    Joined:
    Nov 18, 2024
    Messages:
    30
    Likes Received:
    14
    Im using the Partial Ndef file with:
    Gain 75
    LFB:16
    FX: 21 (if i set higher, i get clipping even on 70 gain)
    Damping: 5 in game
    A little clipping...but nothing serious...Tested on Virginia International full track with GTE class...somehow if i set the damper to higher, i get more Clipping :D
     
  3. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

    Joined:
    Feb 7, 2020
    Messages:
    594
    Likes Received:
    821
    Reduce a little the LFB and only if necessary the Gain but you are near the right value … test more cars and track … good luck!!!
     
    Last edited: Nov 18, 2024
    • Agree Agree x 1
  4. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    What's new:
    • Back to basics, some small changes, some bugs fixes, to achieve a stronger FFB overall
    • (please, read the notes - very important to achieve more pleasure and less pain...)
    Still to improve/implement:
    • (no roadmap)
     
    • Like Like x 6
  5. GoGoGadgetArms

    GoGoGadgetArms New Member

    Joined:
    Jul 1, 2024
    Messages:
    22
    Likes Received:
    5
    Hey Daniel,
    I am using the v6000 Belt file and would like to say again, thank you for sharing this. It gives me the sensation of turning a heavy wheel with rubber on the asphalt etc. Of course its not perfect, but its the only FFB file that gives me the sensation of turning heavy rubber wheels on asphalt with resistance and force.

    I am using a CSWv2 and noticed that you recommend the SPR/DPR are set to OFF however, on Fanatecs site they recommend them ON?

    Is there a reason why they should be turned off when using the custom file. Also the V2 (not V2.5) does not have the "-" DRi modes (it only has DRI 1/2/3/4/5) and in the file you recommend Dri 0 or -1 what would this equate to on a CSWv2 which does not have the -1... options?

    Again, thanks again as i can honestly say, this file immersies me like no other, i have tried them all (thanks to the guy who packed them in a post and added jsgme) but your file is the ONLY one that gives me the realsitic heavy feeling of rubber on asphalt when turning my CSWv2 and its a total game changer, it takes it from feeling childlike, to feeling much more immersive.

    Also i ordered a CSDD 12nm and a CSDD+ 15nm (as i will return the one i dont llike) would you consider adding recomendations for these bases in the v6000 DD etc moving forward.

    Cheers
     
    • Like Like x 1
  6. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    Hello! Thanks for your feedback. To your questions. SPR and DPR are not supported and you can set it to 100% or 0% it does the same thing in Ams2. You're right about "DRI", with the V2 Base it only goes from 1 to 5. Thanks, I'll correct it, just test which value works best for you. I don't have the new bases from Fanatec in my program, but many base settings have the same effect, only the descriptions vary and are different. In addition, these new bases have full force technology, which must first be supported by the game manufacturers. If you buy a new base, you are welcome to send me your settings with a personal message. Maybe I can help you and record the settings in a file later;)
     
    • Like Like x 1
  7. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

    Joined:
    Mar 18, 2020
    Messages:
    887
    Likes Received:
    1,080
    Last edited: Nov 20, 2024
    • Useful Useful x 2
    • Like Like x 1
    • Winner Winner x 1
  8. Boci

    Boci Member

    Joined:
    Nov 18, 2024
    Messages:
    30
    Likes Received:
    14
    I have the same base (V2) , 1 is same as -1 DRI on newer Fanatec bases :)
    i'm usind 1 DRI, and its cool, not too stiff, but not jerky at all
     
    • Like Like x 2
  9. KwaziPigInnit

    KwaziPigInnit New Member

    Joined:
    Aug 13, 2023
    Messages:
    14
    Likes Received:
    2
    Joaquim Pereira & Stakanov
    Only had a quick blast, I will do more at weekend.
    Both great for different reasons, now to find which I like Best.

    Or how to combine both into one awesome file to My liking.
     
  10. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

    Joined:
    Feb 7, 2020
    Messages:
    594
    Likes Received:
    821
    @KwaziPigInnit it would be nice but unfortunately it is not possible to completely combine the 2 files together as you like, as they are coded on two different bases and approaches (nuscorpi & karsten) ... yes some parts, some features and/or some effects could be transported from one file to the other, but in the end they would always remain two different entities ... but I consider this a good thing because it increases the variety of alternatives available and also, having with @Joaquim Pereira a development on the files based on the nuscorpi project, can only more please the users regardless of what they will use in the end which remains personal and subjective ... use what makes you more happy, it doesn't matter who it will be. ;)
     
    • Like Like x 1
  11. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    What's new:
    • (sorry) published v19 has an older version of car rotation formula - corrected now
    • (please, read the notes - very important to achieve more pleasure and less pain...)
    Still to improve/implement:
    • (no roadmap)
     
    • Like Like x 2
    • Winner Winner x 1
  12. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    @Stakanov put it well. Just not possible without making a brand new one from them. Go for it :D.

    The thing about FFB information is the unidimensional aspect of it - we need to put everything on a wheel rotation information - the more you stretch one component, the less 'visible' it will be for all the others.
     
    • Like Like x 1
  13. GoGoGadgetArms

    GoGoGadgetArms New Member

    Joined:
    Jul 1, 2024
    Messages:
    22
    Likes Received:
    5
    Nice, thanks you for this, i'll try (1) and see how it feels (currently just set to OFF)
    Do you know how they compare to the CSWv2.5 etc. for example if 1 = -1 what would 2 equal etc?

    Also, good to have another V2 owner, i am using the recommended settings from the DK6000extreme v2 and love it, it's not as tough as i would like when turning into corners etc, id really like to feel the wheel push back on me the more i turn and resist my turn as in real life, but i think this is due to my wheel only being 7/8nm.

    I will be ordering a CSDD and CSDD+ over the holidays to test both and return one, as i think i need more power.

    I find all the FFB files dont give me the sensation of weight, resistance and rubber etc on asphalt when turning, but DK6000extreme v2 gets me very close to this and feels robust and heavy but not sluggish.

    In game i am using Gain 70 / FX 24 the rest 0 and it feels good, anything above this i get clipping, i do get a little clipping at 70 but i feel the benefit of weight and resistance is worth it a little clipping here and there.

    Do you have any tips for a feelow CSWv2 user :)
     
  14. Boci

    Boci Member

    Joined:
    Nov 18, 2024
    Messages:
    30
    Likes Received:
    14
    1 is qeual to -1, 2 is equal to -2 i think, and so on :)
    I'm stay on V2 because its not worth to me to upgrade...its just a hobby for me :)
    I think the CSW V2 is equal with 2.5...just little changes there and there
    Also, 1000hz tick on the USB, which is pointless because most sim games don’t even send more than 500hz.
     
    • Like Like x 1
  15. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    The most important difference between csw 2.5 and csw V2 is the extended drift mode in csw 2.5. On the V2 I would set the "DRI" to 1 or at most 2. This will give you less vibration and make your wheel more responsive. Otherwise there are no major differences between the bases except for the slightly modified servo motor
     
    • Like Like x 1
  16. GoGoGadgetArms

    GoGoGadgetArms New Member

    Joined:
    Jul 1, 2024
    Messages:
    22
    Likes Received:
    5
    Perfect, i think you are correct. CSWv2.5 DRI OFF is equal (ish) to CSWv2 DRI2. So for CSWv2 a setting of around OFF/1/2 would make sense, and for DK6000Extremev2 Belt file, it would be around 1. Brilliant!

    Really looking foreward to doing a little more testing tomorrow and setting up a few championships as it seems there is no where for these to shared which is a huge shame as people could really benefit from sharing custom championships etc.

    Thanks again guys, for both the files, advice and everything else.
     
    • Like Like x 1
  17. KwaziPigInnit

    KwaziPigInnit New Member

    Joined:
    Aug 13, 2023
    Messages:
    14
    Likes Received:
    2
    Yeah I understand that, I should of worded it differently.
    Sorry I did not do well in English @ School. And I'm English. Doh :rolleyes:
    I will see what a few tweeks can do @ weekend with both to find Heaven.
    They are both very close tho.

    I made a boob with your file the other day and instead of changing tighten_range to 0.07
    I did 0.7 :whistle: It's the first thing I do. And it felt way to tight/heavy like no power steering. :confused:
    I changed centering to 0.125 and it starting feeling better :D
    actually started to get it feeling rather good with a few more tweeks.
    Then realised my mistake. :eek: My excuse is I'm old and my brain is a bit frazzled.
    I may go back again just for fun tho :D
     
  18. Erik Green

    Erik Green New Member

    Joined:
    Dec 4, 2023
    Messages:
    7
    Likes Received:
    1
    Is there a way to adjust the frequency of front vs. rear scrub so they are distinguishable? What I feel now in 6000extreme feels right/natural as front scrub. And if possible it would be nice to have rear scrub at. a higher freq.
     
    Last edited: Nov 21, 2024
    • Like Like x 1
  19. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    Good morning !
    Yes, you can change it indirectly so that you can feel the rear axle better. Find these 2 lines and change the ratio of the front and rear axles to your taste when roughing

    (scrub_scale_front 0.50)
    (scrub_scale_rear 0.62)

    Personally, I'm now at 0.5/0.65
     
    • Informative Informative x 1
  20. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    @Erik Green I guess @Danielkart reply is about amplitude.
    I took a quick look at rF*ckor code, you should look for the lines with "sin" on them (for instance, the definition of F_curve1 and R_curve1) to change the frequency.
     
    • Informative Informative x 1

Share This Page