Race Specific Setups

Discussion in 'Automobilista 2 - General Discussion' started by steelreserv, Dec 6, 2020.

  1. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    I really don’t have a clue with car setups. But now I asked my best friend ChatGPT for advice and it helps me with all my questions etc. I just tell what track I drive, what car I’m in and tell what I feel when racing laps. Works wonderfully well.
    Just a tip for those who need more help with setups as well. :D
     
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  2. Horia M

    Horia M Reephur

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    I would recommend heavily against that... :oops:
     
  3. Robin_NL

    Robin_NL Member

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    Probably the wrong thread but I'm looking for a setup(gearing!) for BMW M Hybrid LM low downforce for the Le Mans track. It seems the 5-6-7 gears are too close and I can get it only up to 320/321kmh in 6th/7th

    Anybody?

    Cheers
    Robin
     
  4. wegreenall

    wegreenall Active Member

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    The two things I changed that made my driving experience a lot more enjoyable in the game was:

    a) Change the camera settings to zero movement, and set legacy head movement to Yes.
    b) In cars that seem to "slide", change the clutches count from 6 to 4 or 2 in the setup of a given car. This stopped this weird thing that would mean my car would keep turning when I didn't want it to (key example at the end of the back straight at the hairpin in Barcelona, always used to get me there). This is what I interpret to mean "slidey" when people describe it in AMS2. This made a world of difference, and I personally think 4 should be the default setup, but that's just me.
     
  5. azaris

    azaris Well-Known Member AMS2 Club Member

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    If you find a way to make the cars less slidy, make sure to tell Kevin Estre too:

     
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  6. wegreenall

    wegreenall Active Member

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    please, no unrealistic driving videos
     
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  7. neohuman

    neohuman New Member

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    I have tried these settings:

    Perhaps it helps?
     
  8. AllocDK

    AllocDK Active Member

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    There is a reason Reiza reset all setups - That is made for 1.5
     
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  9. neohuman

    neohuman New Member

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    well, I dont think that everything is now completely obsolete. For example, gear settings could be used in 1.6 as well.
     
  10. PeterV

    PeterV New Member

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    Overall the V1.6 cars (physics) remain extremely good - as per V1.5 was. The only thing they did 'excessively' (wrongly) is the rear tires and how they can break free without warning AND just keep going worse and worse - much like you were racing totally fine near the edge of grip but then entered a track area with oil all over the track, but ONLY for the rear end (tires)! Or maybe a better analogy is that some pump system began pouring oil over the rear tires, lol.
    They also (just like V1.5 did also) act like grass is ICE. But that is a track surface issue (in the game - the grass grip values).

    When Rieza say they changed PHYSICS of the game, they almost certainly only altered the parameter files of the cars themselves - not the game physics engine itself. And almost all (and only?) things they have changed are the tire file PARAMETERS - basically making them take longer to heat up (thus slidey for outlaps etc), and that greater loss of grip (at the rear only really) when the slip angle goes over optimal. But they did not get that rear tire 'balance' of all parameters correct...... and that is why it loses the rear end "escalating" and unsaveably.

    If you make a truly good setup you will have a car that is "alive" and on the edge - like a real race caris(!) - and still raceable safely, at the top lap times. BUT they will always have that 'sudden rear loss into an escalating slide' if you cross into that. That is INCORRECT is real terms, but you can race 99% safely and reliably. very FAST, without tripping that result (slide into spin) when you learn the car(s) and what NOT to ever do to reach that.
    Outright excessive rear end lateral G-Force will trip it (just as it would in any race car, but the issue is once tripped it escalates ongoing = unsaveable). And also. the same as just mentioned BUT excessive LONGITUDAL slip, from rear end braking (trail braking, or engine braking), ADDED into the Lateral G-Force also then, means it will trip it at a lower Lateral G-Force level than you thought/found that you could normally do fine.

    SOME cars have not had this rear tire 'flaw' implemented as strongly, but they ALL have it. It ruins the racing of some cars, but the "OK" ones are still extremely good to race.
    My top pick for the best 'realism' racing is the GT3 McLaren 720S EVO. You almost have to FIND a truly decent car in AMS2 (physics) and just dedicate your racing to that car/class. Or find the ones that are 'acceptable' and thus useful for good/great 'on the edge' racing.
     
  11. Michael3

    Michael3 Active Member

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    Cars reach a point of no return IRL. I guess it's ironic that they fixed the problem with people saying the cars were flawed in 1.5 because you could magically recover from anything only to find another group of people who are spinning now and believe that to be wrong.

    Drifting, catching slides etc is very much possible in the game. As for the 'I didn't feel a thing' try turning the TC down or off - and if you have see if adjusting FFB with a custom file improves it.

    I think the grass is about right (and was in 1.5) I think what a few of us noticed was the spin you had going wide at Oulton after getting a wheel on the grass that was very close to some onboard footage someone posted.

    But it seems kind of moot anyway because there's no drivable lawn mower in the game so we're not really supposed to go over the grass and it's definitely not ice. (Maybe a developer should add ice to a sim just to see what people complain it's like driving on when they can't control the car "The ice is like..err...teflon")
     
  12. shadow82

    shadow82 Active Member

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    They just need to find a middle ground. Currently rear grip is too quickly over the limit and in most cases without any sort of warning, even on cars without TC. It is aggravating on GT3s and Hypercar because you should be able to rely on downforce at high speed. I had more spin than I can count in 4th and 5th gears with Hypercar in flat out corners than on the exit of slow speed ones. Never was I able to predict and recover them, I could go entire races without one, so I want to believe it is just a skill issue, but that's quite a big stretch. That's not how those cars should behave.

    In regards to grass, it is also overdone. Yes you should feel the loss of grip, but right now any rear tyre onto the grass is an immediate death sentence without any possible recovery.

    Overall 1.6 is a very good step, but those situations at the limit of the game engine ruin the experience.
     
  13. Michael3

    Michael3 Active Member

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    Ok you've convinced me.

    <....columbo walks back>

    "Just one more thing, if it couldn't possibly be skill why do you keep going on the grass?"

    And as I said it's kinda pointless fretting about grass because "just don't drive on it", but whenever I want to know about physics I always ask myself what would a mathematically skilled cheerleader think?

    5) Coefficient of Friction and Tumbling

    And they seem to suggest :-

    Material Average Coefficient of Friction
    Ice 0.15
    Grass 0.35
    Asphalt (Wet) 0.50
    Concrete (Wet) 0.6
    Asphalt (Dry) 0.65
    Concrete (Dry) 0.725
    Wood 0.725
    Rubber 1.16

    It's much closer to ice than you perhaps thought. Especially if you're doing a round-off back handspring or a round-off, three back handsprings, full.
     
    Last edited: Dec 19, 2024
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  14. shadow82

    shadow82 Active Member

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    There is a difference between going on the gras and just touching it while pushing the car. None other sim have such drastic snap on grass when you just touch it. Heck check some pretty seasoned simracer (that also race the real thing...) getting caught by surprise and staying in awww trying to understand what just happened.

    But enough og that, let's see what the new version is all about, so far seems GT3s have been fixed.
     
  15. Michael3

    Michael3 Active Member

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    Is that the same as the 3 second rule that says you can eat something that's dropped on the floor?

    You're so fast on the grass the physics engine hasn't noticed you?
     
  16. Wolfgang Herold

    Wolfgang Herold I Like Liveries :) AMS2 Club Member

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    some complaint, some shake their head.
    Its always the same. I think its ok, to not be able to use it for advantage.

    I remember the iRacing exploit, where suddenly all pro drivers drove on gras in a train to cool their tires. and it was faster than all 4 wheels on tarmac.
    Totally realistic behavior of a sim :whistle:
     
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  17. ayrton2388

    ayrton2388 Active Member AMS2 Club Member

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    After patch 1.6, the Mercedes 190 keeps spinning when i lightly tap the brake, in the downhill left hander turn after the corkscrew on Laguna Seca. It didn't happen before. Any idea how can i set up the car to stop or reduce this behavior?

    Also, in the same exact corner, with Formula V10s gen 1, the front right tire gets very hot after only 3-4 laps. Once again, this never happened before this patch, i could run a 10 lap race with no issues. What can i change to the car setup to stop the heat increasing that much on that tire?
    For the record, i think when patch 1.4 or 1.5 came out, F V12 had the exact same problem, and it was fixed a couple of minor patches later. I'm wondering if this time is a similar issue?

    Patch 1.6 is loved by maaaany people, but for me, it's just more frustrating, and i'm really trying to find some setups that will allow me to enjoy AMS 2 as much as i did before.
     
  18. shadow82

    shadow82 Active Member

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    I think you both seem to have a fixation of exploiting the grass, while the issue discussed here was never to drive on it purposefully, but the consequence of just a touch. If you ever push your car or fight someone human door to door, you would understand what that means.

    Regardless, before posting again I wanted to run the game the whole night, I guess the devs agreed with that feeling of overdoing it with grass. Not once have I spun the all evening because of touching the grass, I did not change my driving since yesterday. I would venture to say the hotfix of the tyre model may have something to do with that, overall modern GTs are way more stable on the rear now.
     
  19. Wolfgang Herold

    Wolfgang Herold I Like Liveries :) AMS2 Club Member

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    to understand it, what about putting a record on YT ;)
     
  20. PeterV

    PeterV New Member

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    The bigger problem with the grass is that when an AI punts you off, it takes many times longer than for any real car case, to get back onto the track. You have to tippy toe as if on ice..... and the game's grass friction co-efficient is LOWER than ice (real ice - as per the prior posted table of friction co-efficients).
    In real life there is often no problem with running a wheel (or both) on grass. It is almost never beneficial, but is also not fatal very often. And if there is a real place where it IS beneficial (rare) then game or real life, as long as the typical rule of 'two wheels on track' is maintained then there is no racing issue with that grass run. The game has the track cutting detection and it seems to be fine to catch any/all 'illegal' lap cases anyway.

    I have run off a turn at over 200kph on a 750cc race bike, straight across the grass - and of course had to SUPER focus on keeping it vertical and dead straight then (and lucky that it was a run into the big open area infield at Philip Island). But once slowed right down I could turn it and head back to the track quite fast. If it had been an "AMS2" track/grass I would have been dead.... and if not dead but still upright, probably fall off trying to turn (at very low speed then) or get going again (or lose it even on that initial high speed run onto the grass).
    Then there are enough 'sport sedan' cases that I have been totally off track, on grass.... with very little issue at all ever. But if it had been very high speed, then yes... big problem (no room to stop before hitting something)... but at a mid speed, then slowed to drive back on, it is no issue at all. No "ice".

    This really poor 'iced grass' AMS2 thing is a huge detriment to racing. WHEN you do end up on grass..... and it should not be.
     
    Last edited: Dec 20, 2024

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