Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Icy

    Icy New Member

    Joined:
    Sunday
    Messages:
    5
    Likes Received:
    1
    I tested with GT3 Gen2 cars , Audi R8, Mclaren 720, BMW M4, and F3 cars. The results are the same. Steering angle and force is set as recomended (900 degrees, and 50-55% force in game and 50-52% in the base settings)
    When driving in a straight line, the FFB is in a balanced range, but when turn into a sharp corner or a high speed corner, the wheel will be too heavy.
    I'm not sure it's because of the driving style or the settings , cuz this never happened when using the default FFB settings.
    Thank you again.
     
    • Friendly Friendly x 1
  2. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,228
    Likes Received:
    1,290
    If you are happy with defaults, you are of course welcome to stick with them. This is the big advantage of Ams2 that everyone can choose their preferred settings and files according to their personal taste
     
    • Agree Agree x 1
  3. jfChampagne

    jfChampagne Member AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    41
    Likes Received:
    17
    Same hre with mclaren 720 and amg gen2
     
  4. LapinoBEL

    LapinoBEL New Member

    Joined:
    Dec 8, 2024
    Messages:
    4
    Likes Received:
    2
    Any recommendation for a SC2Pro (so custom ffb + truedrive combo)?
     
  5. jimslimstraight

    jimslimstraight New Member

    Joined:
    Nov 21, 2024
    Messages:
    3
    Likes Received:
    2
    There are multiple ways to reduce the force that increases while turning in the rFuktor based files.
    Can also help with the increase in force when the car spins out. (This had occurred previously, but don't notice it anymore when using the stock FFB files).
    It could also affect the feel in other areas of the FFB.
    change the values in this line below.

    (f (* vel_rot_limit_coef 1.1 0.004))
    lower the first value by a small amount, and increase the second value as well.
    e.g.
    (f (* vel_rot_limit_coef 0.6 0.012))
    save and test the file until the overall force in straights and turns feels ideal.
    had also adjusted the value of the code below.

    (vel_rot_limit_coef 1.40)
    to
    (vel_rot_limit_coef 1.00)

    Base gain may need to be adjusted.

    note: the range of the FFB is reduced, its feels tighter or more narrow.
    if it affects other parts of the FFB that you liked, then other values need to be adjusted in the file.
    e.g. the kerbs might feel different.

    Ran a 20NM VRS base with,

    Rotation degrees: 900
    Max force: 50
    Damping: 0%
    Friction: 0%
    Inertia: 0%
    Spring 0%

    Filters:
    smoothing: responsive 1
    Static force reduction: 0
    Non linearity: 0%
    Slew rate: Performance

    In Game: Gain 65%
    LFB 0
    FX 5% or lower
    Damping 0
    vehicle specific FFB 100
     
  6. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,228
    Likes Received:
    1,290
    This is very subjective and everyone has different ideas. You can test my Custom V6000 extreme 4 on page 450 because I also use a Simucube 2 Pro. If you don't like it, take another file from other modders until you feel good or use defaults from Reiza. It is very important that you personally like it
     
    • Agree Agree x 1
  7. Icy

    Icy New Member

    Joined:
    Sunday
    Messages:
    5
    Likes Received:
    1
    Actually, I love the details, road texture and friction of your FFB . I just want to balance the force of the situations I mentioned. That will be perfect.
     
    • Friendly Friendly x 1
  8. Icy

    Icy New Member

    Joined:
    Sunday
    Messages:
    5
    Likes Received:
    1
    Thank you, I will try it!
     
  9. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,228
    Likes Received:
    1,290

    These are your settings: 50-55% power in the game and 50-52% in the basic settings

    If you set the power in the game to 50-55% you will lose FFB details.The file is set to exactly this sweet spot of 65%.I recommend 42-52% gain for your Simagic Ultimate, it is better if you reduce the power of your Simagic, try 42%, or about 10Nm. Every base processes and outputs its power differently.I also have to reduce the power of my Moza R21 to adapt it to my Simucube 2 Pro, for example.In addition, your Simagic unfortunately does not have a static power reduction, which could solve your "problem".In most cases, changing the file also brings other disadvantages or anomalies, which is why I view these files as finished files. Just like the defaults for Reiza
     
  10. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,228
    Likes Received:
    1,290
    I think I know how to correct it so that it is more comfortable for bases without "Static Force Reduction".I will test it to see if there are any further disadvantages.
     
  11. Doctor Kruntz

    Doctor Kruntz New Member

    Joined:
    Jan 7, 2023
    Messages:
    4
    Likes Received:
    0
    Merry Christmas to everyone... I kindly ask if anyone can tell me the best FFB setting for a Fanatec Podium DD2 and Automobilista 2 latest version (v1.2.6.4)... after the latest update I no longer feel comfortable with driving :(
     
  12. blueferrari

    blueferrari Active Member

    Joined:
    Sep 8, 2020
    Messages:
    107
    Likes Received:
    37
    I've been running both the Custom FFB against the Default + and with the new 1.6 update, there is hardly any benefit with the Custom FFB now.
     
  13. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,205
    Likes Received:
    334
    There are a few different Custom files. All different. Which one are you using for your comparison?
     
  14. Kcoxphotos

    Kcoxphotos New Member

    Joined:
    Wednesday
    Messages:
    1
    Likes Received:
    0
    @Danielkart excellent work on your ffb files. I love the fanatec presets you have. I'm in the process of helping a friend get their Moza R5 setup. I tried what you recommended to resolve the oscillations on the R5 and they are still present with the damper settings at 15 in the moza pit app. Any other recommendations to remove oscillation on the R5? I'm noticing this is very pronounced on LMDH cars especially at LeMans.
     
    • Friendly Friendly x 1
  15. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

    Joined:
    Jan 3, 2024
    Messages:
    217
    Likes Received:
    113
    Hi, have seen your post and I have a R9 base and I had problems with oscillation in LMU ane slighty increasing the Wheel Friction setting (around 10%) in Pit House helped me to get rid of it.
     
  16. Ken C.

    Ken C. New Member

    Joined:
    Wednesday
    Messages:
    1
    Likes Received:
    1
    Did you also drop down or change the damper? What is your damper setting?
     
    • Like Like x 1
  17. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

    Joined:
    Jan 3, 2024
    Messages:
    217
    Likes Received:
    113
    For LMU I use 3% Damping in Pit House and 0 Smoothing ingame.
    In AMS2 I use Danielkarts recommended settings for the R9 base and oscillation is not a problem with them.
     
    • Like Like x 1
  18. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,228
    Likes Received:
    1,290
    A Moza R5 is difficult to adjust so that there are no vibrations. Unfortunately it is due to technical reasons and the R5 tends to vibrate early on. However, your friend can do a few things to reduce it:

    1: Check whether it is the correct file for the Moza R5
    2. Reduce in-game gain slightly to around 58-60%
    3. In-Game FX stay in the lower range of 15-20%
    4. Set in-game damping to 0
    5. You can increase "Natural Inertia" at the base
    6. You can reduce "Road sensitivity" at the base (80-90%)
    7. You can increase "damping" at the base (about 15-20%)

    As I said, a Moza R5 and sometimes even a Moza R9 tend to vibrate more quickly. But maybe it will help your friend a little;)
     
    • Like Like x 2
  19. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,228
    Likes Received:
    1,290
    Hi guys!

    After some feedback due to too high forces and too large increases in force in certain situations, there is now the V6000 extreme 5 . As I already suspected, it was the "momentum" that was responsible, among other things, for these excessive forces. I just had to find a way to avoid other disadvantages and to be able to compensate for this reduction. Therefore, I was very surprised that the solution was very simple to reduce these forces but at the same time keep the full details. You will now be able to ride more relaxed through tight, slow corners or high-speed corners or feel less large increases in power when turning. The pressure will still be there (which I personally want to keep) but not as strong and less increasing.

    You can read the additional improvements and changes of V6000 extreme 5 further down in the changelog, all other improvements from V6000 extreme to V6000 extreme 4 remain as before. I also try to give you very precise recommendations for the in-game settings and base settings, so that you get as much feedback as possible, but as little clipping and anomalies as possible. The goal is to adapt your base and your in-game settings as perfectly as possible to the V6000 Extreme 5 file and to use the potential of your base as much as possible. However, I would like to point out that these recommendations of mine do not automatically have to work for previous files of mine or other files or Reizas defaults.


    Changelog V6000 Extreme 5 :
    1. The excessive forces and excessive increases in forces in slow and tight corners have been reduced
    2. The excessive forces and excessive increases in the forces during rotation have been reduced
    3. Reduced excessive forces and excessive increases in forces in high-speed curves
    4. The center became even firmer, tighter and more precise through this change
    5. The base settings for all Moza bases have been updated (New Base update)


    The 1st file is for dd bases (and as an exception for Fanatec Clubsport Wheelbase 2.5) and was adapted and tested with a Simucube 2 Pro and a Moza R21 V2 :

    Optimized for Simucube 2 Pro (25Nm) (My reference base)
    Optimized for Simucube 2 Sport (17Nm)
    Optimized for Moza R21 V2 (21Nm) (My 2nd base)
    Optimized for Moza R16 V2 (16Nm)
    Optimized for Moza R12 V2 (12Nm)
    Optimized for Moza R 9 V2 (9Nm)
    Optimized for Fanatec Podium DD1 (20Nm) (My Former Base)
    Optimized for Fanatec Podium DD2 (25Nm)
    Optimized for Fanatec CSL DD Base (8Nm)
    Optimized for Fanatec Clubsport DD Base (12Nm)
    Optimized for Fanatec Clubsport DD+ Base (15Nm)
    Optimized for Simagic Alpha Mini (10Nm)
    Optimized for Simagic Alpha (15Nm)
    Optimized for Simagic Ultimate (23Nm)
    Optimized for Assetek Prima (12Nm)
    Optimized for Assetek Forte (18Nm)
    Optimized for Assetek Invicta (27Nm)
    Optimized for VRS (20Nm)
    Optimized for Cammus C15 (15Nm)
    Optimized for Cammus C12 (12Nm)
    Optimized for Thrustmaster T818 (10Nm)

    Optimized for Fanatec Clubsport Wheelbase 2.5 (8Nm Belt-Base)


    The 2nd file is adapted and tested for belt/hybrid bases and beginner dd bases with a Thrustmaster T300RS:

    Optimized for Thrustmaster T128 (2Nm) (Hybrid-Base)
    Optimized for Thrustmaster T248 (3.5Nm) (Hybrid-Base)
    Optimized for Thrustmaster T150 (2Nm) (Hybrid_Base)
    Optimized for Thrustmaster T300RS (4Nm) (My tested base)
    Optimized for Thrustmaster T500 (5Nm)
    Optimized for Thrustmaster T-GT / T-GT II / TS-PC / TS-XW (6Nm)
    Optimized for Fanatec CSL Elite (6.3Nm)
    Optimized for Fanatec CSW V1 (5Nm)

    Optimized for Fanatec CSL DD Base (5Nm)
    Optimized for Moza R5 DD Base (5Nm)
    Optimized for Cammus C5 DD Base (5Nm)


    General information:
    All these recommendations and suggestions and these 2 custom files are based on my personal taste and my interpretation of how FFB should feel with all the compromises that a (simulation VS reality) entails. It is also based on my experiences with many different systems (bases and immersion hardware) and of course from nice guys based on their feedback, many thanks at this point to these guys. In addition, it should be very easy even for beginners who prefer a custom file, but don't feel like and have time to deal with FFB or all the complicated settings. Then just take the file for your base and set the recommended settings, that's it. Whether someone likes it or not is another subjective thing, if so it's good and if no it's good. There are enough other options with different customs or the defaults of Reiza so that everyone can find their preferred settings.
    The bases are very different. DDs are fundamentally different from belt bases. The forces, processing and output of FFB , the rotation speeds , the torque slew rates ..... and much more. In my opinion, these many differences cannot be solved with only 1 custom file. That's why I have these 2nd files, because they are very specific and precisely tailored to the systems (bases).



    Notes for advanced custom users:
    Always use 100% vehicle-specific FFB for these V6000 Extreme 5 files, otherwise you will change the file and clipping or losing FFB may occur. The most important slider for these 2 files is the IN-Game Value (FX). The recommended value should not be exceeded, otherwise clipping and other anomalies may occur. On the other hand, this value (FX) can be reduced at will to find your personal sweet spot. Especially interesting if someone is on the road with motion or butt kickers or VR or other immersion hardware and it can then lead to a sensory overload. I know people who then reduce it, I personally ride with the recommended FX values because I love to feel a lot in the wheel and thus in my hands, decide according to your personal taste. Finally, a recommendation from me: Reduce the throttle sensitivity and the brake sensitivity in the in-game settings, I have reduced both values from 50 to 0. Ams2 is the only simulation where I leave this linearity, but with it you achieve much more feeling on the brake and on the throttle and the dosage will be much more precise. Good examples are GT3 or GT1 or GroupC cars without ABS and TC, it will give you a great advantage to reduce the sensitivity . But enough of the words, it's time to play or rather it's time to simulate




    I wish you a lot of fun and fast and intense laps with the V6000 Extreme 5

    1 File: Daniel's Custom File V6000 Extreme 5 for dd Bases and (Fanatec Clubsport Wheelbase 2.5 Belt-Base)
    2 File: Daniel's Custom File V6000 Extreme 5 for Belt /Hybridbases and Beginner dds
     

    Attached Files:

    Last edited: Dec 28, 2024 at 10:35 AM
    • Like Like x 7
    • Winner Winner x 4
    • Friendly Friendly x 2
  20. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

    Joined:
    Sep 16, 2021
    Messages:
    555
    Likes Received:
    269
    Just an FYI if you want to get the correct names and Nm of the bases.

    See this link for correct naming of the CSW 2.5 base. If you scroll to the bottom you'll also see it was "up to 8nm".

    See this link for the CSL Elite Base which is listed as "up to 6nm".
     
    • Like Like x 1

Share This Page