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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Doctor Kruntz

    Doctor Kruntz New Member

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    Merry Christmas to everyone... I kindly ask if anyone can tell me the best FFB setting for a Fanatec Podium DD2 and Automobilista 2 latest version (v1.2.6.4)... after the latest update I no longer feel comfortable with driving :(
     
  2. blueferrari

    blueferrari Active Member

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    I've been running both the Custom FFB against the Default + and with the new 1.6 update, there is hardly any benefit with the Custom FFB now.
     
  3. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    There are a few different Custom files. All different. Which one are you using for your comparison?
     
  4. Kcoxphotos

    Kcoxphotos New Member

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    @Danielkart excellent work on your ffb files. I love the fanatec presets you have. I'm in the process of helping a friend get their Moza R5 setup. I tried what you recommended to resolve the oscillations on the R5 and they are still present with the damper settings at 15 in the moza pit app. Any other recommendations to remove oscillation on the R5? I'm noticing this is very pronounced on LMDH cars especially at LeMans.
     
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  5. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    Hi, have seen your post and I have a R9 base and I had problems with oscillation in LMU ane slighty increasing the Wheel Friction setting (around 10%) in Pit House helped me to get rid of it.
     
  6. Ken C.

    Ken C. New Member

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    Did you also drop down or change the damper? What is your damper setting?
     
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  7. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    For LMU I use 3% Damping in Pit House and 0 Smoothing ingame.
    In AMS2 I use Danielkarts recommended settings for the R9 base and oscillation is not a problem with them.
     
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  8. Danielkart

    Danielkart Well-Known Member

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    A Moza R5 is difficult to adjust so that there are no vibrations. Unfortunately it is due to technical reasons and the R5 tends to vibrate early on. However, your friend can do a few things to reduce it:

    1: Check whether it is the correct file for the Moza R5
    2. Reduce in-game gain slightly to around 58-60%
    3. In-Game FX stay in the lower range of 15-20%
    4. Set in-game damping to 0
    5. You can increase "Natural Inertia" at the base
    6. You can reduce "Road sensitivity" at the base (80-90%)
    7. You can increase "damping" at the base (about 15-20%)

    As I said, a Moza R5 and sometimes even a Moza R9 tend to vibrate more quickly. But maybe it will help your friend a little;)
     
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  9. Danielkart

    Danielkart Well-Known Member

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    Hi guys!

    After some feedback due to too high forces and too large increases in force in certain situations, there is now the V6000 extreme 5 . As I already suspected, it was the "momentum" that was responsible, among other things, for these excessive forces. I just had to find a way to avoid other disadvantages and to be able to compensate for this reduction. Therefore, I was very surprised that the solution was very simple to reduce these forces but at the same time keep the full details. You will now be able to ride more relaxed through tight, slow corners or high-speed corners or feel less large increases in power when turning. The pressure will still be there (which I personally want to keep) but not as strong and less increasing.

    You can read the additional improvements and changes of V6000 extreme 5 further down in the changelog, all other improvements from V6000 extreme to V6000 extreme 4 remain as before. I also try to give you very precise recommendations for the in-game settings and base settings, so that you get as much feedback as possible, but as little clipping and anomalies as possible. The goal is to adapt your base and your in-game settings as perfectly as possible to the V6000 Extreme 5 file and to use the potential of your base as much as possible. However, I would like to point out that these recommendations of mine do not automatically have to work for previous files of mine or other files or Reizas defaults.


    Changelog V6000 Extreme 5 :
    1. The excessive forces and excessive increases in forces in slow and tight corners have been reduced
    2. The excessive forces and excessive increases in the forces during rotation have been reduced
    3. Reduced excessive forces and excessive increases in forces in high-speed curves
    4. The center became even firmer, tighter and more precise through this change
    5. The base settings for all Moza bases have been updated (New Base update)


    The 1st file is for dd bases (and as an exception for Fanatec Clubsport Wheelbase 2.5) and was adapted and tested with a Simucube 2 Pro and a Moza R21 V2 :

    Optimized for Simucube 2 Pro (25Nm) (My reference base)
    Optimized for Simucube 2 Sport (17Nm)
    Optimized for Moza R21 V2 (21Nm) (My 2nd base)
    Optimized for Moza R16 V2 (16Nm)
    Optimized for Moza R12 V2 (12Nm)
    Optimized for Moza R 9 V2 (9Nm)
    Optimized for Fanatec Podium DD1 (20Nm) (My Former Base)
    Optimized for Fanatec Podium DD2 (25Nm)
    Optimized for Fanatec CSL DD Base (8Nm)
    Optimized for Fanatec Clubsport DD Base (12Nm)
    Optimized for Fanatec Clubsport DD+ Base (15Nm)
    Optimized for Simagic Alpha Mini (10Nm)
    Optimized for Simagic Alpha (15Nm)
    Optimized for Simagic Ultimate (23Nm)
    Optimized for Assetek Prima (12Nm)
    Optimized for Assetek Forte (18Nm)
    Optimized for Assetek Invicta (27Nm)
    Optimized for VRS (20Nm)
    Optimized for Cammus C15 (15Nm)
    Optimized for Cammus C12 (12Nm)
    Optimized for Thrustmaster T818 (10Nm)
    Optimized for Conspit Ares (10Nm)
    Optimized for Conspit Ares Platin. (18Nm)

    Optimized for Fanatec Clubsport Wheelbase 2.5 (8Nm Belt-Base)


    The 2nd file is adapted and tested for belt/hybrid bases and beginner dd bases with a Thrustmaster T300RS:

    Optimized for Thrustmaster T128 (2Nm) (Hybrid-Base)
    Optimized for Thrustmaster T248 (3.5Nm) (Hybrid-Base)
    Optimized for Thrustmaster T150 (2Nm) (Hybrid_Base)
    Optimized for Thrustmaster T300RS (4Nm) (My tested base)
    Optimized for Thrustmaster T500 (5Nm)
    Optimized for Thrustmaster T-GT / T-GT II / TS-PC / TS-XW (6Nm)
    Optimized for Fanatec CSL Elite (6.3Nm)
    Optimized for Fanatec CSW V1 (5Nm)

    Optimized for Fanatec CSL DD Base (5Nm)
    Optimized for Moza R5 DD Base (5Nm)
    Optimized for Cammus C5 DD Base (5Nm)


    General information:
    All these recommendations and suggestions and these 2 custom files are based on my personal taste and my interpretation of how FFB should feel with all the compromises that a (simulation VS reality) entails. It is also based on my experiences with many different systems (bases and immersion hardware) and of course from nice guys based on their feedback, many thanks at this point to these guys. In addition, it should be very easy even for beginners who prefer a custom file, but don't feel like and have time to deal with FFB or all the complicated settings. Then just take the file for your base and set the recommended settings, that's it. Whether someone likes it or not is another subjective thing, if so it's good and if no it's good. There are enough other options with different customs or the defaults of Reiza so that everyone can find their preferred settings.
    The bases are very different. DDs are fundamentally different from belt bases. The forces, processing and output of FFB , the rotation speeds , the torque slew rates ..... and much more. In my opinion, these many differences cannot be solved with only 1 custom file. That's why I have these 2nd files, because they are very specific and precisely tailored to the systems (bases).



    Notes for advanced custom users:
    Always use 100% vehicle-specific FFB for these V6000 Extreme 5 files, otherwise you will change the file and clipping or losing FFB may occur. The most important slider for these 2 files is the IN-Game Value (FX). The recommended value should not be exceeded, otherwise clipping and other anomalies may occur. On the other hand, this value (FX) can be reduced at will to find your personal sweet spot. Especially interesting if someone is on the road with motion or butt kickers or VR or other immersion hardware and it can then lead to a sensory overload. I know people who then reduce it, I personally ride with the recommended FX values because I love to feel a lot in the wheel and thus in my hands, decide according to your personal taste. Finally, a recommendation from me: Reduce the throttle sensitivity and the brake sensitivity in the in-game settings, I have reduced both values from 50 to 0. Ams2 is the only simulation where I leave this linearity, but with it you achieve much more feeling on the brake and on the throttle and the dosage will be much more precise. Good examples are GT3 or GT1 or GroupC cars without ABS and TC, it will give you a great advantage to reduce the sensitivity . But enough of the words, it's time to play or rather it's time to simulate




    I wish you a lot of fun and fast and intense laps with the V6000 Extreme 5

    1 File: Daniel's Custom File V6000 Extreme 5 for dd Bases and (Fanatec Clubsport Wheelbase 2.5 Belt-Base)
    2 File: Daniel's Custom File V6000 Extreme 5 for Belt /Hybridbases and Beginner dds
     

    Attached Files:

    Last edited: Jan 6, 2025
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  10. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    Just an FYI if you want to get the correct names and Nm of the bases.

    See this link for correct naming of the CSW 2.5 base. If you scroll to the bottom you'll also see it was "up to 8nm".

    See this link for the CSL Elite Base which is listed as "up to 6nm".
     
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  11. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    Yesterday I was lapping with the MP4/6 at Interlagos, using the Extreme 4, and it was sorta killing my hands lol. Will test this one at first opportunity :)
     
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  12. bernd hohensinger

    bernd hohensinger Member AMS2 Club Member

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    Hey Daniel, my steam account tells me that I have driven AMS2 for 720 hours (215 of which were beta hours). I am pretty sure that over 500 of those hours were with your FFBCustoms. Thank you very much!!!! (FX 7-15, the rest is done by 4 bass shakers)
     
    Last edited by a moderator: Dec 27, 2024
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  13. Danielkart

    Danielkart Well-Known Member

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    Hey Bernd!
    Perfectly explains the interaction of your hardware and FX. That's exactly why "FX" is the most important slider for me
     
    Last edited by a moderator: Dec 27, 2024
  14. YayDanMan

    YayDanMan New Member

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    Thanks for the continued evolution of your custom FFB files Daniel, for the most part do like the feeling I get on my CSL DD - as I currently only use a Fanatec Formula wheel (270mm diameter) for the large cars (or to be specific, the Trucks) I'll have to tweak my settings a bit for them specifically (FFB strength gets ridiculously high in slow corners and when cranking in large amounts of steering lock as needed with those things!)
     
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  15. Danielkart

    Danielkart Well-Known Member

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    To be honest, I'm not interested in the trucks in Ams2.There are much better alternatives in truck simulators.Sorry, I can't help you because I don't test these trucks.But you have the alternative and can switch to the defaults at any time if you like driving trucks, that's 2 clicks in the game;)
     
  16. Icy

    Icy Member

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    Much better now, thank you!
     
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  17. SlowMike

    SlowMike New Member

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    Thank you so much for the ongoing development and your support. This version feels great and the large force issue is pretty much gone or at a level that is completely manageable.
    I also reduced the max force in my wheel driver to 14Nm - I don't want to go much lower because if I'm informed correctly the real GT3 cars have forces in the 10 to 15Nm area. Most of the time 10-12Nm with peaks in certain situations (e.g. Eau Rouge).
     
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  18. Thirty-Four

    Thirty-Four Hardcore Petrolhead

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    rFuktor modified reallife-feel-focused Custom FFB-File

    Hey guys
    It´s a long time I`m enjoying our Simulation. After a few months I discovered the rFuktor custom FBB-file by Karsten, Shadak, Panos & Kuku, thank you for your great work!

    I modified the file at some parts to get even more realistic feedback like I felt it over the last 20 years in real racecars on track. So it is probably more focused for people with experience in real life race cars who have missed something.

    Main point is the feeling for movement of the body like weight transfer, honestly not the strongest force in real steering wheels but for me and my racing-collegues important signals by the seat and not perceptible without a motion rig. It also simulates the feel for the griplevel and slip like you feel it in the racecars I´ve driven.
    The grip and slip is more predictable and more clearly to feel.
    The little vibrations that are felt at the edge of grip, you know, when the little rubber bits of pick up are building.
    When you getting over the edge your steering wheel getting weak because of the decreasing g-forces, the beginning of sliding.
    It looks like it also helps to better save of tires with this custom FFB because of early feeling of under- and oversteer.

    The full potential of this FFB is felt in cars without assistants like ABS and traction control. You can also have a good feel if the suspension is not in a balanced setup.

    I recommend to use it with high gain because of higher contrast to the low forces
    and better simulation of g-forces in real racecars.

    It is testet with CSL DD 8nm and these ingame-settings:
    gain: 80-100%
    Low-Force-Boost: 0-10%
    FX: 45-50%
    Damper: 50% (this is the rFuktor base file with damping = suspension effects!)
    Spring: 0%

    With some wheels, it has been found that a steering sensitivity of 35-40% works better!


    Best regards and happy racing!
     

    Attached Files:

    Last edited: Mar 21, 2025
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  19. SlowBloke

    SlowBloke Member

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    Mission accomplished Daniel - the build up of forces now in corners feels so good and natural - only tried the F3 and LMP2 and I can honestly say this is the best AMS2 has felt for me.

    Thank you so much for coming back and continuing your work on these - it really makes AMS2 shine for me :)
     
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  20. Danielkart

    Danielkart Well-Known Member

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    Yes, at around 9-11Nm it is close to reality. But it's a simulation where you tend to want more power because in most cases the FFB comes primarily from the wheel. Plus it just makes it more fun. Personally, I also use between 10-12 Nm (depending on the car) to feel as much as possible in the wheel. But of course it is always a matter of personal taste
     
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