Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    Yesterday I was lapping with the MP4/6 at Interlagos, using the Extreme 4, and it was sorta killing my hands lol. Will test this one at first opportunity :)
     
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  2. bernd hohensinger

    bernd hohensinger Member AMS2 Club Member

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    Hey Daniel, my steam account tells me that I have driven AMS2 for 720 hours (215 of which were beta hours). I am pretty sure that over 500 of those hours were with your FFBCustoms. Thank you very much!!!! (FX 7-15, the rest is done by 4 bass shakers)
     
    Last edited by a moderator: Dec 27, 2024 at 12:20 AM
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  3. Danielkart

    Danielkart Well-Known Member

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    Hey Bernd!
    Perfectly explains the interaction of your hardware and FX. That's exactly why "FX" is the most important slider for me
     
    Last edited by a moderator: Dec 27, 2024 at 12:20 AM
  4. YayDanMan

    YayDanMan New Member

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    Thanks for the continued evolution of your custom FFB files Daniel, for the most part do like the feeling I get on my CSL DD - as I currently only use a Fanatec Formula wheel (270mm diameter) for the large cars (or to be specific, the Trucks) I'll have to tweak my settings a bit for them specifically (FFB strength gets ridiculously high in slow corners and when cranking in large amounts of steering lock as needed with those things!)
     
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  5. Danielkart

    Danielkart Well-Known Member

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    To be honest, I'm not interested in the trucks in Ams2.There are much better alternatives in truck simulators.Sorry, I can't help you because I don't test these trucks.But you have the alternative and can switch to the defaults at any time if you like driving trucks, that's 2 clicks in the game;)
     
  6. Icy

    Icy New Member

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    Much better now, thank you!
     
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  7. SlowMike

    SlowMike New Member

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    Thank you so much for the ongoing development and your support. This version feels great and the large force issue is pretty much gone or at a level that is completely manageable.
    I also reduced the max force in my wheel driver to 14Nm - I don't want to go much lower because if I'm informed correctly the real GT3 cars have forces in the 10 to 15Nm area. Most of the time 10-12Nm with peaks in certain situations (e.g. Eau Rouge).
     
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  8. Thirty-Four

    Thirty-Four Hardcore Petrolhead

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    Hey guys
    It´s a long time I`m enjoying our Simulation. After a few months I discovered the rFuktor custom FBB-file by Karsten, Shadak, Panos & Kuku, thank you for your great work!

    I modified the file at some parts to get even more realistic feedback like I felt it over the last 20 years in real racecars on track.
    Some friends of mine which also drive in RL said it would be great, so maybe this is worth a test for someone else here.
    Main point is the feeling for movement of the body like weight transfer, honestly not the strongest force in real steering wheels but for me important signals by the seat and not perceptible without a motion rig. It also simulates the slip like you feel it in the racecars I´ve driven. The grip and slip is more predictable. The little vibrations that are felt at the edge of grip, you know, when the little rubber bits of pick up are building. When you getting over the edge your steering wheel getting weak, the beginning of sliding. It looks like it also helps to better save of tires with this custom FFB because of early feeling of under- and oversteer.

    It is testet with CSL DD 8nm and these ingame-settings:
    gain: 80-100%
    Low-Force-Boost: 2-5%
    FX: 45-50%
    Damper: 50% (this is the rFuktor base file with damping=suspension effects)
    Spring: 0%

    Best regards and happy racing!
     

    Attached Files:

    Last edited: Dec 28, 2024 at 12:59 PM
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  9. SlowBloke

    SlowBloke Member

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    Mission accomplished Daniel - the build up of forces now in corners feels so good and natural - only tried the F3 and LMP2 and I can honestly say this is the best AMS2 has felt for me.

    Thank you so much for coming back and continuing your work on these - it really makes AMS2 shine for me :)
     
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  10. Danielkart

    Danielkart Well-Known Member

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    Yes, at around 9-11Nm it is close to reality. But it's a simulation where you tend to want more power because in most cases the FFB comes primarily from the wheel. Plus it just makes it more fun. Personally, I also use between 10-12 Nm (depending on the car) to feel as much as possible in the wheel. But of course it is always a matter of personal taste
     
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  11. Boci

    Boci New Member

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    The fanatec CSW V2 and CSW V2.5 has tha same Nm, but its 8 nm, not 8.5 :)
    btw, ty for the new custom file :)
     
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  12. Danielkart

    Danielkart Well-Known Member

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    Thanks for the info:) I'll change the text. But it doesn't change the file, even with 8Nm these strong belt bases work better with the dd file. The power is more important here than the base system
     
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  13. bernd hohensinger

    bernd hohensinger Member AMS2 Club Member

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    Hi Daniel,
    are there theoretically any "negative influences" when using SPR and DPR at 0%(in Fanatec Sets) ? or just "personal taste" ? And if i want some Damping, should i use inGAme or Wheelbase damping ?

    I cant stop driving using this below, Mc MP4/6 on Interlagos 93 ;-) Thank you so much !

    For Fanatec DD1 20Nm
    # In Game: Gain 65% ,100% car sp.FFB
    # LFB 0
    # FX 1
    # Damping 0

    # Base/Fanalab:
    # SEN: Auto
    # FFB: 50%
    # FFS: Peak
    # NDP: 0%
    # NFR: 0%
    # NIN: 0%
    # INT: OFF
    # FEI: 30%
    # FOR: 100 %
    # SPR: 0%
    # DPR: 0%

    # BLI: OFF
     
  14. Danielkart

    Danielkart Well-Known Member

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    SPR and DPR at 0% is the same as at 100%. It has no effect and does nothing. It is not supported by the game and 100% is default.

    If you want to dampen then increase it at your base but not in play.
    I see that you have (In-Game FX) set to 1. Is that your taste? If yes, everything is okay. If not, that is set very low
     
  15. bernd hohensinger

    bernd hohensinger Member AMS2 Club Member

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    ...i realy was thinking..., but it is no placebo ;-) , i tested it again for 25 Laps, SPR/DPR 0%-100% while driving via Profile switch. I have heard that this has now impact so i´m wondering whats going on with my Wheel Base > Fanatec DD1, PCdriver451, firmware WB 3.0.1.4, WBM 3.0.0.2? I really can feel some little "Springeffect" and a little faster response e.g. counter steering.
    Maybe somebody could test this in a well known car/track/carsetup combo, for me there is a (positive) impact.

    FX im still testing, previously was using 7-15 with GT3´s..., with McLaren MP4/6 FX at 1.
    i´m using 4 shakers/simHub/4corner mode(R.Rumble/Vibration,ABS,Wheel slip/lock,Gearshift)
    Still learning what the FX slider is doing and how i can get the perfect MIX between WheelFFb/SimHubBassShaker.
    which (exactly) effects are controlled by the FX slider ? should i use a minimum FX value to prevent loosing important FFB signals e.g Tire load ?
     
  16. Danielkart

    Danielkart Well-Known Member

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    Oh yes, sorry, you're the man with the buttkickers :) Then I understand your FX setting because everyone reacts to it differently and it can lead to sensory overload. "FX" is responsible for a lot, it controls the vertical vibration component of the signal, vibrations generated by tires during heavy slip, vibrations/impulses of the drive train. It also scales landing gear effects (lateral acceleration, yaw, or weight shift). But "FX" can also cause clipping if you use too much of it, which is why I have this recommendation for the in-game value "FX" for various bases. If possible, the upper range should not be exceeded, but you can reduce it to 0 depending on your wishes and your additional immersion hardware
     

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