Track layouts to receive AI line redos

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Jun 26, 2023.

  1. MrTulip

    MrTulip Active Member AMS2 Club Member

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    Velopark AI turn 5 issue is annoying because they don't use the turn inside at all, and because of that they don't get speed for the back straight early enough either.
     

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  2. DannyDB

    DannyDB Member

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    Track & Layout Used: Monza (modern)
    Car Used: GT4, to be tested with other car categories
    Applicable Settings: Irrelevant
    Report: The cars take the entrance to the Ascari chicane with a wide trajectory, instead of following the ideal left-right line and cutting across the curbs. It would be nice if the AI were more aggressive on the curbs, even in the other corners of the track. This bot setting doesn't actually cause them to lose much time, but it is visually distracting when you're behind them and chasing.
     
  3. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    Spa 1983. Bit around the pit entry right after bus stop, the ai hits the guard rail or slow down causing accidents pretty much every single lap. Easily seen with gt1 cars.
     
  4. Seb02

    Seb02 Active Member

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    Track & Layout Used: Salvador Street circuit
    Car Used: Copa Uno, to be tested with other car categories
    Applicable Settings: Irrelevant
    Report: When the player goes inside the last hairpin, the AIs systematically touch the outside wall.
     
  5. deadly

    deadly Well-Known Member

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    Track & Layout Used: Watkins Glen (maybe some others, too)
    Car Used: F-HiTech Gen 1
    Applicable Settings: Qualifying
    Report: AI has problems when leaving the pits. They step too much on the throttle, than do donuts and often shred their car on the pitwall.
     
  6. pr07

    pr07 Member

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    What is the pit speed limit you were using? I had the same issue in Monaco a few months ago and found that they wouldn't do it if I lowered the speed limit. My guess is that they just drive flat out when leaving their garage.
     
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  7. deadly

    deadly Well-Known Member

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    Yeah, I know about that problem with speed limits that are too high for some car classes. But at the Glen, even 100 km/h is too much for the HiTech-cars (which did not have speed limits back then irl).

    Funny thing: In Watkins Glen, the cars do not come out of a garage..They just stay in the pitlane in direction of travel and could start going straight ahead. Instead of that, they often make a weird, exaggerated move to the left and then lose control.

    Edit: Saw the same issue at Road America. I had to lower the speed limit to 60 km/h in order to avoid the AI from spinning.
     
    Last edited: Jan 17, 2025 at 9:06 PM

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