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Track layouts to receive AI line redos

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Jun 26, 2023.

  1. MrTulip

    MrTulip Active Member AMS2 Club Member

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    Velopark AI turn 5 issue is annoying because they don't use the turn inside at all, and because of that they don't get speed for the back straight early enough either.
     

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  2. DannyDB

    DannyDB Member

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    Track & Layout Used: Monza (modern)
    Car Used: GT4, to be tested with other car categories
    Applicable Settings: Irrelevant
    Report: The cars take the entrance to the Ascari chicane with a wide trajectory, instead of following the ideal left-right line and cutting across the curbs. It would be nice if the AI were more aggressive on the curbs, even in the other corners of the track. This bot setting doesn't actually cause them to lose much time, but it is visually distracting when you're behind them and chasing.
     
  3. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    Spa 1983. Bit around the pit entry right after bus stop, the ai hits the guard rail or slow down causing accidents pretty much every single lap. Easily seen with gt1 cars.
     
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  4. Seb02

    Seb02 Well-Known Member

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    Track & Layout Used: Salvador Street circuit
    Car Used: Copa Uno, to be tested with other car categories
    Applicable Settings: Irrelevant
    Report: When the player goes inside the last hairpin, the AIs systematically touch the outside wall.
     
  5. deadly

    deadly Well-Known Member

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    Track & Layout Used: Watkins Glen (maybe some others, too)
    Car Used: F-HiTech Gen 1
    Applicable Settings: Qualifying
    Report: AI has problems when leaving the pits. They step too much on the throttle, than do donuts and often shred their car on the pitwall.
     
  6. pr07

    pr07 Member

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    What is the pit speed limit you were using? I had the same issue in Monaco a few months ago and found that they wouldn't do it if I lowered the speed limit. My guess is that they just drive flat out when leaving their garage.
     
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  7. deadly

    deadly Well-Known Member

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    Yeah, I know about that problem with speed limits that are too high for some car classes. But at the Glen, even 100 km/h is too much for the HiTech-cars (which did not have speed limits back then irl).

    Funny thing: In Watkins Glen, the cars do not come out of a garage..They just stay in the pitlane in direction of travel and could start going straight ahead. Instead of that, they often make a weird, exaggerated move to the left and then lose control.

    Edit: Saw the same issue at Road America. I had to lower the speed limit to 60 km/h in order to avoid the AI from spinning.
     
    Last edited: Jan 17, 2025
  8. deadly

    deadly Well-Known Member

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    Hockenheim 2001:

    The AI is extremely slow on the exits of the chicanes, they almost stand still and force player to break again on a spot where you should accelerate. Despite that "camping", they can all over sudden gain speed out of nothing and fight player like hell, if he dares to overtake.
     
  9. ercerro

    ercerro Member

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    Track & Layout Used: Adelaide
    Car Used: ARC Camaro, to be tested with other car categories
    Applicable Settings: Irrelevant, tested with various difficulties
    Report: AI will take too much kerb in t4 (the first right hander) and flip.
     
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  10. ercerro

    ercerro Member

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    Track & Layout Used: Silverstone 1991
    Car Used: German Group A
    Applicable Settings: Tested with various difficulties and high aggression
    Report: AI is slow out of the chicane after stowe until the priory corner right after the bridge, they don't accelerate in Club and they lift too much into abbey.
     
    Last edited: Feb 7, 2025
  11. ercerro

    ercerro Member

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    Track & Layout Used: Buskerud Long
    Car Used: GX390 Kart
    Applicable Settings: 120 MAX aggression
    Report: AI is slow out of the s2 harpin this lack of speed makes them slow until the beginning of s3. Also track limits in the downhill section are non existing as I cut the corners and were not given any warning.
     
  12. deadly

    deadly Well-Known Member

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    Track & Layout Used: Montreal (all layouts)
    Car Used: N/A
    Applicable Settings: Race
    Report: When being overtaken before the chicanes, AI still tends to cut corner and drive through the grass.
     
    Last edited: Feb 13, 2025
  13. RNoctua

    RNoctua New Member

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    Track & Layout Used: Sebring
    Car Used: GTP/LMP2/GTD
    Applicable Settings: AI 105
    Report: AI slowly pulling out of turn #7(Hairpin)
     
  14. deadly

    deadly Well-Known Member

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    Track & Layout Used: Monza 1991
    Car Used: Open wheelers of all kind
    Applicable Settings: Races against AI , strength between 105 and 110
    Report: AI still transform first double chicane (Variante del Rettifilo) into a slaughterhouse regularly by driving way to aggressive and forcing each others into a spin/off track, no matter which aggression settings are chosen.
     
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