Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Denis_W

    Denis_W Member

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    I wish we could have different FX settings, for each car, individually.
     
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  2. Danielkart

    Danielkart Well-Known Member

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    I think people's hardware is too different. The physics of the cars and the tracks are too different. People's preferences and ideas are too different. This is a small compromise and can be quickly adjusted to adapt the "FX" value to the car and personal taste. Think about the setup of the cars and what else you can adjust and change, which can be much more complicated. I don't know of any simulation where I can drive every car with the same FFB settings, unless it is a simulation that was only made for one class. Ams2 is too versatile for that with all the different cars and tracks;)
     
  3. MoonieGT

    MoonieGT New Member

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    I’m enjoying your file. I’m trying to play around with some of the values to see what happens. In particular, I’m trying to lessen the strength of the countersteer feeling when the back end comes loose. Is there a value or two to reduce that are tied to that? Thanks for all your work on this file and for sharing it!

     
  4. MoonieGT

    MoonieGT New Member

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    Lowering Yaw Ramp to 1.24-1.4 seems to have help.
     
  5. elAustrio

    elAustrio New Member

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    Hey Guys,

    I am using the V6000 Extreme 6 with my Moza R5 and I really like it. The only problem I have, when reaching a certain speed, the wheel starts vibrating like crazy. With other custom ffbs I just feel slight bumps on the track bit with the V6000 it's crazy. What could I change in the file to stop it from doing that. Changing FX in game doesn't help, I have tried it with 0 FX and it's still vibrating crazy, eg on the straight in Monza.
     
  6. Danielkart

    Danielkart Well-Known Member

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    Hello!
    Unfortunately, the Moza R5 is very susceptible to vibrations, the steering axle does not run well and has unfavorable notches. I can reduce my Moza R21 to 5Nm and have no problems with it. But you can increase “Natural Inertia” in your R5 settings. Go to 200-250% that should solve your problem
    Addendum:
    Update your base firmware to the latest version if you have not already done so
     
    Last edited: Jan 27, 2025 at 11:57 AM
  7. elAustrio

    elAustrio New Member

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    Thanks for your reply.
    Natural Inertia makes it better, definetly, but not perfect.
    I wonder what value in the file is responsible for that. Like I said, with other ffbs I dont have that problem.
     
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  8. Danielkart

    Danielkart Well-Known Member

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    Unfortunately, this isn't so easy as there is a switch for this in the file. There are many values that can increase or reduce this. My files are actually always very free of vibrations because I hate it myself. Unfortunately, the Moza bases often suffer from vibrations (especially the R5 and R9). That's why Moza also released an update so that they can reduce the vibrations with "Natural Inertia". Unfortunately, I personally find this solution from Moza wrong. But it may also be that the "Extreme 5" file fits better with an R5, try using this file. Otherwise you can of course use any other file from other modders if you like it better. In the end it has to be right for you;)
     
  9. Rudi Bäck

    Rudi Bäck New Member

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    I like this version. For me it is the best. Thank you so much
     
  10. carloscepinha

    carloscepinha New Member

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    One thing that I try to do that works for me is trying to find a good overall compromise in the sim setting and then if the setting in the sim is still a bit too violent or extreme in some of the more sensitive cars, add damping on my wheel base software.

    This is because Fanalab can detect the sim and the car, so I have many different Fanalab profiles inside my AMS2 tab, and I would still do all the profiles just for different wheel led settings, so changing some damping or smoothing filter here and there, is not a big deal.

    On most other sims I do it this was as well.
    One of the reasons that got me so hooked up to Fanatec was Fanalab tbh.

    If I had other brands idk how I would manage so many diff profiles for wheelbase and then also manage tons of profiles for leds, and have to search and select everything manually on multiple softwares before each stint.
     
  11. Remco

    Remco New Member

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    Hello Daniel,

    i used your perfect ffb file the v6000 4 and i can remember that i changed something so the force in slow corners are not to havy.
    But now I use the v6000 6 file Which is great but I want to change exactly the same butbi do not now wat it was maybe you now What is is.
     
  12. Danielkart

    Danielkart Well-Known Member

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    Hello!
    It's actually impossible for me to know what you changed. This can be anything from the power steering (if you have a dd base) to the "momentum". From version 5 onwards, the main reason for this is the reduction in "momentum" but the increase in the overall rack force. It's best to compare your modified Extreme4 with the original Extreme4. This is how you will find your change. After that you can try Extreme6, but it may not have the same effect. Maybe this will help you
     
  13. AlejandroC

    AlejandroC New Member

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    Hello all!

    I wanted to discuss one thing I always find weird in AMS2... And it is the suspension feeling and reaction of the car, specially on GT cars. A good example for this is Mount Panorama, turn 20. My assumption is that if you take that kerb aggresively, it should completely upset the car and sent it to heaven, but that does not happen on AMS2 and the feeling on the FFB lack detail in my case...

    I have tried several custom FFB files and the one I like the most is FullFFB, but I always end going back to Default+.

    My question is... Is there something I can do to have a proper feeling on what the suspension is doing? I think that on Formula cars this is detailed enough, but in GT cars I don't have a good feeling.

    BTW... I use a CSL DD base with a McLaren GT3 wheel.

    Thanks in advance!
     
  14. GFoyle

    GFoyle Active Member AMS2 Club Member

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    Where do you get the understanding that it should upset the car, from IRL footage/experience or from another sim? (because if it's another sim, like ACC that is known to have one of it's biggest weaknesses in how the suspension works, especially if you take kerbs).

    In AMS2, cars don't get upset by kerbs nearly as easily compared to something like ACC (or rF2) on average.

    The AMS2 default+ at least is very communicative on suspension (too much IMO), it tries to kill your hands if you have DD wheel and hit some high kerb as those on older Adelaide first chicane.
     
  15. Danielkart

    Danielkart Well-Known Member

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    For realism you would have to feel less on the wheel, but it is a simulation. You will find what you are looking for if you buy a butt kicker or a motion. Then it will go over the chassis and your butt, that would be correct
     
  16. AlejandroC

    AlejandroC New Member

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    Thank you guys. Yes, indeed I am comparing with other sims, specially rF2. I don't know about real experience myself and neither if there is some footage of a real life take on that kerb... But I always find these situations on AMS2 a bit off. And indeed, I would expect that a car hitting that kerb really hard will at least cause a spin, but on AMS2 I just see how the car instantly glues to the road and keeps going.

    I did this same test on AC EVO with the Porsche cup, and I get a spin. That is just what I would expect.

    I am not looking for 100% realism on the wheel because I don't have any motion or butt kicker on my rig, and I just want to feel good detail on the wheel to be able to know what it is doing.
     
  17. GFoyle

    GFoyle Active Member AMS2 Club Member

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    Could be also that the track/kerb in question is slightly different, a much less pronounced in AMS2 (I can't remember how it was exactly) than physics related (and even less than FFB related).

    Cars don't get unsettled nearly as easily in AMS2 than in some other sims, like rF2 or ACC where it's very easy, especially with some cars (can't comment on ACE much yet, though it should be less of an issue there from what I have heard).

    If you want a lot of suspension feeling AMS2, I recommend Default+ (Pereira's custom is also somewhat similar, I currently switch between these two occasionally). Some customs emphasize other things more.
     
  18. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    In regards to car behaviour I can't comment, I don't see why a car would get completely upset from hitting that kerb, you'd probably break something irl thats for sure.
    But when it comes to ffb I'd recommend default+ with low damping or try some customs, also with low damping, damping will soften alot of effects and violent reactions if that's what you're after.
     
  19. GFoyle

    GFoyle Active Member AMS2 Club Member

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    James Baldwin has said that at least GT3's eat kerbs very well IRL.
     
  20. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    Yeah, V8 supercars aswell
     
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