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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Remco

    Remco New Member

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    Hello Daniel,

    i used your perfect ffb file the v6000 4 and i can remember that i changed something so the force in slow corners are not to havy.
    But now I use the v6000 6 file Which is great but I want to change exactly the same butbi do not now wat it was maybe you now What is is.
     
  2. Danielkart

    Danielkart Well-Known Member

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    Hello!
    It's actually impossible for me to know what you changed. This can be anything from the power steering (if you have a dd base) to the "momentum". From version 5 onwards, the main reason for this is the reduction in "momentum" but the increase in the overall rack force. It's best to compare your modified Extreme4 with the original Extreme4. This is how you will find your change. After that you can try Extreme6, but it may not have the same effect. Maybe this will help you
     
  3. AlejandroC

    AlejandroC New Member

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    Hello all!

    I wanted to discuss one thing I always find weird in AMS2... And it is the suspension feeling and reaction of the car, specially on GT cars. A good example for this is Mount Panorama, turn 20. My assumption is that if you take that kerb aggresively, it should completely upset the car and sent it to heaven, but that does not happen on AMS2 and the feeling on the FFB lack detail in my case...

    I have tried several custom FFB files and the one I like the most is FullFFB, but I always end going back to Default+.

    My question is... Is there something I can do to have a proper feeling on what the suspension is doing? I think that on Formula cars this is detailed enough, but in GT cars I don't have a good feeling.

    BTW... I use a CSL DD base with a McLaren GT3 wheel.

    Thanks in advance!
     
  4. GFoyle

    GFoyle Active Member AMS2 Club Member

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    Where do you get the understanding that it should upset the car, from IRL footage/experience or from another sim? (because if it's another sim, like ACC that is known to have one of it's biggest weaknesses in how the suspension works, especially if you take kerbs).

    In AMS2, cars don't get upset by kerbs nearly as easily compared to something like ACC (or rF2) on average.

    The AMS2 default+ at least is very communicative on suspension (too much IMO), it tries to kill your hands if you have DD wheel and hit some high kerb as those on older Adelaide first chicane.
     
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  5. Danielkart

    Danielkart Well-Known Member

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    For realism you would have to feel less on the wheel, but it is a simulation. You will find what you are looking for if you buy a butt kicker or a motion. Then it will go over the chassis and your butt, that would be correct
     
  6. AlejandroC

    AlejandroC New Member

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    Thank you guys. Yes, indeed I am comparing with other sims, specially rF2. I don't know about real experience myself and neither if there is some footage of a real life take on that kerb... But I always find these situations on AMS2 a bit off. And indeed, I would expect that a car hitting that kerb really hard will at least cause a spin, but on AMS2 I just see how the car instantly glues to the road and keeps going.

    I did this same test on AC EVO with the Porsche cup, and I get a spin. That is just what I would expect.

    I am not looking for 100% realism on the wheel because I don't have any motion or butt kicker on my rig, and I just want to feel good detail on the wheel to be able to know what it is doing.
     
  7. GFoyle

    GFoyle Active Member AMS2 Club Member

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    Could be also that the track/kerb in question is slightly different, a much less pronounced in AMS2 (I can't remember how it was exactly) than physics related (and even less than FFB related).

    Cars don't get unsettled nearly as easily in AMS2 than in some other sims, like rF2 or ACC where it's very easy, especially with some cars (can't comment on ACE much yet, though it should be less of an issue there from what I have heard).

    If you want a lot of suspension feeling AMS2, I recommend Default+ (Pereira's custom is also somewhat similar, I currently switch between these two occasionally). Some customs emphasize other things more.
     
  8. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    In regards to car behaviour I can't comment, I don't see why a car would get completely upset from hitting that kerb, you'd probably break something irl thats for sure.
    But when it comes to ffb I'd recommend default+ with low damping or try some customs, also with low damping, damping will soften alot of effects and violent reactions if that's what you're after.
     
  9. GFoyle

    GFoyle Active Member AMS2 Club Member

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    James Baldwin has said that at least GT3's eat kerbs very well IRL.
     
  10. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    Yeah, V8 supercars aswell
     
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  11. Danielkart

    Danielkart Well-Known Member

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    Here's proof that a helmet protects your life
    :D
     
  12. AlejandroC

    AlejandroC New Member

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    Wow... This is a good example and AMS2 seems to be closer to it. Maybe I have wrong expectations of what a kerb can do to these cars...
     
  13. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    This is one example, other cars may be different, but yeah, generally the suspension should work for something, and the best it can do is prevent the driver from losing control in this situations, if its doing it then it's doing a good job.
    But this is a ffb thread, not a physics thread lol
     
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  14. OlivierMDVY

    OlivierMDVY Active Member AMS2 Club Member

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    I would like to feel my front feels sliding when I brake hard, which custom ffb can I use? Thanks
     
  15. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Default+ works fine for that effect....if you have your wheel and sliders properly configured.



    Custom authors can respond for their files.
     
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  16. danlightbulb

    danlightbulb New Member

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    Hey all. Amazing collection of FFB files. Ive tried a few and realised I don't really know what Im aiming for.

    Firstly a question - do I have to use v1.6 files now AMS is updated to that version, or do the older version files work just as well?

    Secondly what Ive noticed is some files have very light steering feel, others heavier. I prefer to be able to feel the weight on the wheel, but I still want to feel all the effects I need to tell when the car is losing grip. Ive noticed that the default+ Reiza file seems to lack this, but has a strong emphasis on the effects and fighting the wheel in hard corners.This makes it fun to drive but not fast. Can anyone recommend a file that has a nice feel to it but which doesn't have me fighting the car which slows me down?

    Thanks
     
  17. GFoyle

    GFoyle Active Member AMS2 Club Member

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    It's very much down to how you set the values on how heavy the steering is. I was just trying the latest files from Danielkart, Kuku, Stakanov, Pereira (and that 4 line "Rack" file) and I could get pretty similar "heaviness" from all of them (as I do with Default+) by adjusting the wheelbase + in-game values to be exactly or about the values recommended in the files by the creators. Same with effects, quite often you can tune a lot of that down either directly from the game or the very least by adjusting some of the values in the files themselves.

    I'm pretty sure I could be fast with every one of them, it's more about personal preference and how much I have learned (comes with experience and hours of driving with the file) to understand what the ffb is telling me and what forces that particular ffb is emphazing. This is assuming that I have tuned/calibrated the values in such way that I'm not clipping/drowning any info. Some wheelbases could be less capable, but I would think most DD bases are more or less up to the job these days. I guess our brains can be wired a bit differently too and for some, it's just easier to understand if the ffb is in a certain way.

    There are some major differences on how each file/ffb option works though, for example some files have this "understeer" enhance feeling, meaning the steering get's lighter if your fronts don't have / are close to not having enough grip more (and but rear do). I was just testing this on Barcelona where it's easy to get both understeer and oversteer. During a corner (especially high load) where I clearly was having a lot of understeer but still grip on rear, on some files (Stakanov's, Danielkart's for example) the wheel was heavy, even getting hevier and would get light/lighter only if the rear was losing grip too. On default+ or that "rack" file, you clearly had more of that "understeer" effect. I guess for some, if the steering get lighter from less grip on either side, it can feel as you wouldn't feel weight of the car / load as well..

    IMO all the files were different but good as in the Default+. It's always a balancing act, you can't get everything from a single wheelbase. I'm super glad we have these possibilities in AMS2 and not force to accept just one kind of FFB as in most other sims.

    ps.I personally would prefer that all the custom files would have option for the ABS signal effect that the game technically supports (Pereira's file I think is the only one that is directly using it), even if it would be set to "off" by default and you would need to manually first change the value in the file. That is something I would like to have option with the Default+ as well. I don't have any haptic/active pedal solution or motion rig and it's nice to have that info from the ffb if the ABS is kicking in.
     
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  18. Dmand

    Dmand Active Member

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    I feel like we have been on page 450 ish for the last 2 years
     
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  19. Scootju

    Scootju New Member

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    Thanks!!!
     
  20. Boci

    Boci Member

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    Yeah, a I see...no one fine-tune the custom settings :)
     

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