Automobilista 2 V1.6, IMSA Track Pack, Endurance Pt2 & Lamborghini DLCs RELEASED (V1.6.3.6 Live Now)

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 29, 2024.

  1. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Also Classic Kansai still using the same exact layout on the picture like the modern one, still not fixed.
     
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  2. wegreenall

    wegreenall Active Member

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    I get the impression they've taken a conservative approach. At this point, after the influx of new players with 1.6, hopefully they will pass the tipping point that means that e.g. any license pack pays for itself. I think other sims are forced to pre-pay for a bunch of expensive licenses and hopefully make it back after. Better is get a bunch of players ahead of time and then (for example) a new Lamborghini pack can immediately make back its license costs in DLC sales. I'm hoping that this is the point we're getting to now and it's a case of "do we have time to make e.g. Ferraris" or whatever. Who knows.
     
    Last edited: Feb 25, 2025 at 1:36 PM
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  3. Scottsparkrider

    Scottsparkrider Member

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    Not sure if this is a fair representation but from what I've seen on Steam traffic the player numbers have settled back to similar to where they were prior to 1.6 launch. I think LMU is the SIM that is seeing the growth now, which is unlucky timing for AMS2.
     
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  4. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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  5. Sasha

    Sasha New Member

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    I have a dream that in the online lobby settings, there would be an option to turn off the auto reset function, what kind of realism and struggle can we talk about with it
     
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  6. TomLehockySVK

    TomLehockySVK Well-Known Member

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    I commented about that some time ago that the "Car Reset" should have an "ON / OFF / Only when car is upside down" option would be nice. Also would be nice if the cars would stop respawning on the racing line but instead near the white line off the track at least.
     
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  7. Sasha

    Sasha New Member

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    It was because the cars were resetting on the track that we had big accidents yesterday, people were just dropping out of our race.
     
  8. The_Neo_One

    The_Neo_One AMD Ryzen 5 5600X

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    As per the last Instagram post our boys are cooking.
     
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  9. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Last edited: Feb 28, 2025 at 6:50 AM
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  10. TomP

    TomP Active Member

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    Velopark
     
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  11. Zmanku

    Zmanku Re-Member

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    [​IMG]
     
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  12. Cholton82

    Cholton82 Active Member

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  13. jeanvendors

    jeanvendors Well-Known Member

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  14. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Plus also to the Parabolica. So people can continue their Monza / Spa combos :D .
     
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  15. FS7

    FS7 controller filters off please AMS2 Club Member

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    I'm favor of placing ramps before the first 2 chicanes at Monza so that I can jump over the chicanes.
     
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  16. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Not gonna lie, you might be onto something here.
    20250302145308_1.jpg
     
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  17. Fantazer

    Fantazer New Member

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    During the replay, my car is driving, but the rest of the pilots are not, they just stand there, even rewinding does not help single mode, it does not always happen, which may be related
     
  18. Dylan Hale

    Dylan Hale Well-Known Member AMS2 Club Member

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    Just keep F-ing with it, the AI will eventually reset and catchup
     
  19. Skidmark33

    Skidmark33 Active Member AMS2 Club Member

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    I think this is a consequence of the faster fast-forward option - max used to be 10x and now it’s 20x?? (not sure of exact numbers)

    Trick is to fast forward to about 1 lap prior to where you want to start watching and then set it to 1x (normal) speed. After about a lap you’ll have everything showing normally with all cars in the right spot.
     
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  20. pimpi84

    pimpi84 Active Member

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    Since one of the latest updates, I noticed that in all my replays (either in-game instant replays or full race saved replays), the steering wheel movement is about 50-60% of the real movement during the gameplay.
    Is it something known and acknowledged? Or is it only me?
    I am pretty sure it was working correctly at least until 2 months ago.
    Maybe there is some settings I am missing?
     

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