Featured Automobilista 2 V1.6.5 RELEASED - Now Updated to V1.6.5.2

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jun 26, 2025.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    V1.6.5.2 CHANGELOG

    GENERAL

    • Fixed potential CTD with new LOD fading option

    PHYSICS
    • GT1: Further inter-class aero adjustments to Mclaren GTR & Mercedes CLK-LM; Adjusted Mercedes CLK-LM engine consumption
    AI
    • Further adjustment to AI peak slip angles, brake usage & lateral rates for F-Classics & F-HiTechs to further mitigate high speed instability issues
    • Minor dynamic corridor adjustments to Daytona RC, Hockenheim 1988, Jacarapegua 1988, Silverstone 1991
    • Adjusted AI speeds at the entry of Sebring T1, Interlagos 91/93 T6, Jacarepagua 1988 Curva Sul to mitigate instability issues with some classes through these high speec corners
    TRACKS
    • Taruma: Adjusted placement of barriers at chicane layout to mitigate risks of AI pile-ups

    VEHICLES
    • McLaren F1 GTR: Fixed custom liveries not applying
     
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  2. Kongweihao

    Kongweihao New Member

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    Not only at Silverstone National Circuit, but also on tracks like Oulton Park and Sebring, the entire GT3 Gen1*2 and retro formula class frequently experiences incidents. AI-controlled cars often can't even last a lap or two before flooding into the pits for repairs. In replays, they are often seen spinning out before corners due to lacking grip.

    When you choose a GT4 race car, these incidents vanish entirely. The AI-driven cars become remarkably stable. so gt3 gen12 and retro formula must be fix This definitely needs to be fixed; otherwise competitive racing is impossible.
     
    Last edited: Jul 3, 2025 at 7:13 PM
  3. Daniel Goulart

    Daniel Goulart Member AMS2 Club Member

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    Man, I hope these GT1 changes wont affect the balance of the class too much... The class were very good balanced despite the historical inaccuracy...
     
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  4. Alexandre Sene

    Alexandre Sene Well-Known Member AMS2 Club Member

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    As far as I remember... the only disadvantage of Mercedes in the 1998 GT1 was fuel consumption.So... if Reiza can balance the pace of these cars in long stints... it seems to me a good win-win path between realism and class competitiveness in the AMS2.
     
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  5. tk84

    tk84 Member AMS2 Club Member

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    I can understand why it shouldnt be making too much of a performance cost, but I'm really noticing a fps hit with this setting. I'm not sure sure which other settings the fade affects, but have Track detail set to High and just now (on v1.6.5.2) without changing any other graphic setting other than LOD fade, when switched off I'm at my max fps setting of 118. Switched on however it starts constantly fluctuating somewhere between 100 - 110, into 90's at its lowest which I'd say is quite a noticeable drop. CPU usage remains about 30% so doesnt seem to be CPU that's affected.. ..this was on Watkins Glen, default date which was Autumn foliage.

    Luckily can't say I had ever had an issue with textures poping in in the first place so am happy leaving the setting off, just thought I'd mention as certainly on my set up it doesnt seem to be working so smoothly
     
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  6. NedimMehmedovic

    NedimMehmedovic Member

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    Speaking of an AI issue that has bothered me still, I hope you at Reiza will look into the Red Bull Ring corner 9 annoyance that has been issued. If you could fix Sebring then I sure believe you will fix the RBR!
     
    Last edited: Jul 3, 2025 at 10:11 PM

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