Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    Hello!
    I'm intentionally only active in this forum. I don't post in any other forums because I think it belongs here, in Reiza's forum and with custom files. Also, there are people who constantly update everything with different customs from different people so they can choose. A dedicated thread for me would look different; it wouldn't all be about customs. It would be more of a thread for customs mixed with base settings and immersive hardware. For me, the FFB is only one part of having a good experience with a simulation. The file is perhaps 50-60%, the most important part in conveying a realistic feeling, as far as possible (it will never simulate 100% reality). The other half, which is just as important to me, is the immersion that can be achieved through various aspects or hardware. And mixing all of that with the "fun factor" is what makes a good simulation for me.
    Honestly, for me, the physics and FFB in sim racing haven't gotten any better than they did in the past or in older simulations.I only see an evolution here. But I do see a revolution in the hardware (immersion) compared to previous titles.Of course, the creators of simulations have to implement these new possibilities with their software. Look at how a game looks today in terms of graphics performance compared to the past, look at the possibilities that are possible today with immersion hardware compared to the past, look at the change from DDS (and this is just the beginning of DDS) with its new possibilities compared to the past, look at the new and technological advances of pedals compared to the past, and so on... For me personally, this has become the revolution for this hobby in sim racing.
    I think if people search for my customs, they'll find them, or they can send me a private message in this thread :)
     
    Last edited: Aug 1, 2025 at 12:21 PM
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  2. Boci

    Boci Member

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    @Karsten Hvidberg after testing your latest file with the modified settings, i have curb effect now at around 28-30, changing the mentioned
    (bump_fx_blend (min 1 (/ (max 0 (- fx 0.2)) 0.2))) to (bump_fx_blend (min 1 (/ (max 0 (- fx 0.2)) 0.1)))

    a little bit bumped up the (lo_fx_kerbs_surface_scale to 6.2)
    and (hi_fx_kerbs_surface_scale to 9.2)

    one more question...where can i find the suspension settings ?...i think its a little bit low for my likings :D

    altough the FFB file is great, i have a little bit oscilation with 15 damping on fast corners ( at Eau Rouge for example) ..but its okay for me. :)

    In game settings:
    Gain:70
    LFB: 25
    FX:28
    Damper:15
     
  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    rFuktor ? experimental 3.9.9.9.9.6

    * Adjusted feeling on grass slightly up - @Paulo Frazao this might be enough?
    * Adjusted center to be slightly more relaxed - @Paulo Frazao does this help with oscillations?
    * Adjusted suspension scale up slightly for higher FX - @Boci is this enough?
     

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  4. Boci

    Boci Member

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    Suspension is enough yes :)

    one more question...where can i decrease the stiffnes at speed...it is the (master_rack ? :)
     
  5. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It depends.
    Try simply reducing ingame force down, so it is not too stiff at speed.
    That is usually what you want.

    Or is it something else?
     
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  6. Boci

    Boci Member

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    Nah...just want a little bit lighter at high speed/cornering...will try to reduce gain down.
    Will try it today again. :)
     
  7. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Hello all, here's my modded Atmos file "IntoThe Void", tuned for my Moza R12.
    Gain 60 (change per car if needed)
    Lfb 0
    Fx 20
    Moza pithouse
    Steering angle 900
    Ffb intensity 100
    Torque limit 95
    Advanced settings
    Natural inertia 150
    Everything else 0
    Equaliser 100
    ffb curve linear
     

    Attached Files:

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  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    rFuktor ? experimental 3.9.9.9.9.7

    * Less damping. Adjust damping slider up if you don't want oscillations. If you rather have more fluent movement around center at the cost of extra oscillations, keep it at 0.
    * Adjusted "center_full" slightly down. Feedback very welcome on this, what is better? 0.4, 0.5 or 0.6?
     

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  9. Terry Ayers

    Terry Ayers New Member

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    Karsten, I do not have words to describe just how amazing this ffb file feels, I have felt each iteration produce a consistently better and better file. Just when I think there is no way for it to feel any better you release a new version that quickly dispels that belief lol. For my taste I prefer the "center_full 5" best. 6 seems a bit tight around center, 4 a bit loose and 5 just right. The damper slider seems to provide sufficient damping to control the oscillations. I prefer to run zero damping and don't mind the oscillations since I always keep my hands on the wheel and enjoy the liveliness of not damping my steering. Thank you so much for your dedication and hard work. Everyone in the community can benifit from all of these amazing custom ffb files.
     
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  10. SiMagician

    SiMagician New Member

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    Hello all. So, I play mainly iRacing now since getting a year subscription, but I bought AMS2 a little while ago and tried to play it with stock FFB (didn't feel great) then tried Daniel Carts Custom file, but it still didn't quite feel right. The other half to my battle is the pedal inputs and how wonky they are, and I tried to set them low (accel at 10, brake at 20 suggested above). I can't get them to feel right. I have simnet pedals (HE clones). MY base is a Simagc Alpha(15nm).

    The other thing I'm wondering is if anyone knows of a Custom FFB file that feels closer to iRacings FFB. I was given the suggestion of trying rfuktors file so maybe I'll do that, but I still need some help with how to get the pedal to feel normal. I normally just use linear curves but at 50 it doesn't feel linear. It's kind of hard to tell with how the pedal input HUD element is done. But when trying to drive gt3/gt4 cars it just feels wonky, and the cars don't like to brake.

    I also noticed the default setup brake bias was crazy like 61 or something for the Aston gt3 and 4. Seems way to front but idk I'm no setup pro. Thanks in advance, I would love to spend more time on AMS2, but I just can't get it to feel right. Everything else about this sim is amazing.
     
  11. Peykan

    Peykan Member

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    Can't help you with that awesome base you have cuz I don't own one, but great catch on the brake bias on AMS2. All my saved setups are one or two clicks favoring the rear brakes. It will save your front tires and manages front tire temperature "if" you get it right for each class.
    Also, pay very close attention to Brake Pressure under Tyres/Brakes/Chassis section. The initial setting (90) is absolutely brutal.
    For cars with modern ABS I'd set that to 86 and cars w/o ABS definitely between 75 to 80 (as low as 70 for GT1). It all depends on your brake system and muscle memory. Some of us have shaky foot when it comes to braking so we mess it up under racing pressure. You'll need hours of racing/practicing in AMS2 to learn just the art of braking cuz this thing is no joke.

    Treat the cold tires as you treat your frozen breakfast bread in the oven. That habit will serve you well for long/successful sessions.

    Cheers,
     
    Last edited: Aug 2, 2025 at 6:08 AM
  12. Danielkart

    Danielkart Well-Known Member

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    Yes, with brake and throttle sensitivity, it's better to reduce the "linearity" setting in the in-game settings. Tune your pedal settings for this, and you can also achieve improvements with the car settings. I can't help you with the iRacing feel, because it's AMS2 and will always remain AMS2
     
  13. Danielkart

    Danielkart Well-Known Member

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    Hey guys!

    V7000 Topspeed 4 for all bases will be online soon on page 458 of this thread. This is an adjustment to Reizas Update 1.6.6 and higher. You can see the changelog on page 458.
    These files will be the last for a while now, as I'll soon have a VNM base (32 Nm) available and will be testing this base on various simulations. I'm very excited to see the results

    Have a nice weekend :)
     
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  14. scotch lafaro

    scotch lafaro Active Member

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    Thank you. Hope you will still release custom ffb for my moza r9v3
     
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  15. Knok56

    Knok56 New Member

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    Merci aux génies ingénieurs qui nous procurent des alternatives solides aux ffb par défaut de Reiza, vous faites un travail formidable ! ❤️
     
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  16. GJDriessen

    GJDriessen Member

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    Thx Daniel, have fun with your new (extreme) DD base. A question/suggestion, to me it is not really clear from the info on page 458, why I should choose a certain Topspeed version. In other words, what are the main differences between the versions? I suspect more people may have this question.
     
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  17. Danielkart

    Danielkart Well-Known Member

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    The changelog describes the changes. The latest Topspeed 4 files are also synchronized with Reiza's latest update. Additionally, I would say that the bases have become increasingly better tuned the higher the Topspeed versions are. I hope this helps you a little.
     
  18. Danielkart

    Danielkart Well-Known Member

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    Yes, the Moza R9V3 should get a new 21-bit encoder, which was previously only a 15-bit encoder. This should be quite noticeable, and hopefully it will improve vibrations, something I've unfortunately always criticized with the Moza R3 through R9. There probably won't be a major noticeable change compared to the Moza R12V2 or R21V2. And if you like iRacing, the R9V3 will also have 360Hz support
     

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